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5 / 13 / 08

 


The animation section was long overdue for some new content, as well as a new layout.  Fortunately, I've rectified both issues, and went one step further by adding commentary to some of the older reviews.  If you love cartoons, and I suspect that you do, I highly recommend you give the page a peek.

Now onto the video games!  While shopping for the Playstation 2 version of Soul Calibur 2 (it's going to be prominently featured in the upcoming crossover special), I was able to give the Playstation 3 version of Skate a quick spin.  I heard that the game was a departure from the Tony Hawk series, but I didn't realize just HOW different it would be from Activision's long-running extreme sports series. 

Playing Skate was like trying to learn to ride a bike all over again.  Instead of simple button presses, you've got to use the two thumbsticks in concert to control both your skater and his board.  It's more complicated than Tony Hawk, yet also more intuitive.  Somehow, flicking the right thumbstick down, then up to jump just makes sense.

I had the chance to buy Skate several months ago, but passed because I wasn't sure I'd be able to adapt to a new control scheme.  Now I'm starting to regret that decision.  As much as the media would like you to believe otherwise, Skate is not a Tony Hawk killer.  It covers the same ground, but does it in such a completely different way that both games can exist harmoniously.  It's entirely possible to enjoy them both, although I suspect that it will take a lot more work to master Skate.

While I was out, I also picked up a copy of Link's Crossbow Training (sans the ugly-ass "Zapper" that was originally packaged with it) and Zack and Wiki, that celebrated sleeper hit which stands out as one of the best games in the otherwise lackluster Wii software library.  I haven't tried either game yet, but I'm itching to break out Link's Crossbow Training just to put that long-neglected Perfect Shot through its paces.

Monday's debut of the Wii Ware channel will give me yet another excuse to rouse my system from its lengthy hibernation.  A lot of the games look disconcertingly amateur, like Pop and Defend the Castle, but I'd be willing to take a chance on Lost Winds, and the Final Fantasy spin-off looks surprisingly gorgeous for such a small download.  Too bad it's a territorial development simulation, rather than the overhead view action that people have come to expect from Crystal Chronicles...

All right, that's enough outta me.  Before I go, have an Awesome NES update!  This time, the two Ghostbusters games are the topic of discussion, along with Ghengis Khan, Ghosts 'n Goblins, and the frankly puzzling Gilligan's Island.  Who the heck thought this would be a great subject for a video game, anyway?  It wasn't even a good television show!  The biggest laugh I got from this stupid sitcom was when half its cast was arrested for smoking dope.

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5 / 09 / 08

 


Yikes!  I completely forgot to update Awesome NES yesterday.  Oh well, better late than never, right?  This time, we're marching into battle with G.I. Joe and its sequel, then taking to the skies with the arcade classic Galaga and the less famous but still reasonably entertaining Galaxy 5000.

As promised earlier, I'm also dipping my toe into the YouTube scene after a three month hiatus.  Here's a preview of my next feature, which should be finished sometime next week.

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5 / 04 / 08

 


Just a friendly reminder, folks... even when I don't have anything to say on the front page, I'm still updating Awesome NES twice a week.  I'm closing out the Fs with reviews of Flying Dragon, Freedom Force, and that crown jewel of everyone's NES collection, Friday the 13th.  Conventional wisdom states that it's hard to express sarcasm on the Internet, but I'm pretty sure that bit of snark came through loud and clear...

Now that I'm out of college for the summer, I'm thinking about investing some of that newfound free time in video reviews.  It's been close to three months since I've updated my YouTube page, and I'm getting that itch to make more content.  However, there's a possibility that I'll shift production over to Revver.  It offers superior video quality, as well as a mature audience that's less likely to gawk at the latest online train wrecks.  Actually, they're less likely to look at anything due to the site's relatively small user base, but anything's an improvement over getting a constant stream of nasty comments claiming that I suck because I'm not enough like that Angry Video Game Nerd jerk.

I'm getting rather bitter so I'd better end this update.  See you on Thursday... same Blitz time, same Blitz channel!

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4 / 29 / 08

 


Now that Grand Theft Auto 4 has been released, you're probably expecting me to go on some long, obnoxious rant about the game being exactly the same as the half dozen that came before it, that the graphics still look clumsy and robotic despite the next-generation polish, and that you might as well use your empty skull as a flowerpot if you'd even consider purchasing it. 

I'm not going to do that, though.  The fact is, people are going to buy this game regardless of what I think of it.  The only thing I can do is offer an oasis from the avalanche of Rockstar-fueled hype on other gaming sites.  To that end, I'm adding a handful of reviews to the Atari 5200 page, and working on an update to Fighter's Misery that should be worth the (long, looooong) wait.  It's coverage that's 100% retro, and 0% Grand Theft Auto!

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4 / 25 / 08

 


There's been a lot of discussion lately about what makes a video game a video game.  Epic Megagames is convinced that the secret ingredient is progressively realistic visuals.  Bioware thinks that narrative is that defining characteristic.  However, neither of those elements were important in the early 1980's, when games first found a mainstream audience.  Back then, storyline was a quaint novelty, and graphics were merely functional; simple icons meant to represent concrete objects.  This leads me to ask... shouldn't the sole determining factor of a video game be the game itself?

On a related note, I wish companies like Epic and Bioware would spend less time trying to find ways to invalidate the Wii as a game system and more time supporting it.  Bioware claims that the Wii isn't powerful enough to offer a deep storyline in its games (conveniently forgetting the Infocom adventure games that managed to do it on far less capable hardware), and Epic doesn't even bother with an explanation, instead cutting the Wii in half with a chainsaw at industry events.  Come on, guys.  It's been nearly two years, and the fad prediction hasn't panned out.  The Wii is the current industry leader, and will remain that way for some time; possibly for the remainder of the console cycle.  If you want your companies to remain financially healthy and culturally relevant, you need to swallow your pride and hop aboard the Wii train before it leaves you behind.

Anyway... the Awesome NES page has been updated.  This time, we're covering all the Es, ranging from Elevator Action to Excitebike.  Also, be sure to try Eliminator Boat Duel if you ever get the chance!  You probably missed it the first time around, but it's never too late to see what you've been missing! 

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4 / 17 / 08

 


Dragons are the stars of the show in this installment of Awesome NES.  We've covered the first three games in the venerable Dragon Warrior (or is it Dragon Quest...?) series, along with Dragon Fighter, Dragon Power, and "Smells Like" Dragon Spirit.  Oh yeah, there's also Dr. Jeckyll and Mr. Hyde, but you don't want that.

Speaking of the good old NES, River City Ransom is finally being released on the American Virtual Console service, along with the loose NES conversion of Double Dragon and the much-maligned Renegade.  I see this game get kicked around by other gamers and I still don't understand why... it doesn't have the impact of Technos' other Kunio games, but it's perfectly playable and a great deal better than its Western-designed "sequel."  Target: Renegade... yeesh!

One last thing before I go.  Japanese Wii owners can now play their favorite Virtual Console titles with a Super NES controller, the way nature intended!  The replica controller plugs into the bottom of the Wiimote and looks just like the real thing, without any unusually shaped buttons (cue the picture of Hori's digital controller for the GameCube).  It's a step in the right direction, but what I'd really like to see is a six button Sega Genesis controller; one that could connect to the bottom of the Wii without any pesky cables to get in the way of the action.  Throw in Thrustmaster's mapping feature and you've got yourself the ultimate controller for this or any other game system!

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GRB VIDEOS

Super Stupid Crossover Preview

Saturn Winter Special, pt. 2

Saturn Winter Special, pt. 1

Sneek Peek: Arkanoid DS

Tales of Innocence Trailer

Thanksgiving Special

P-Type: Titan Warriors

Blue Print Review

Fighting Masters Review

Adv. Theory: Ninja 5-0

Futurama Ad Spoof

Brews Brothers: Lead

Adv. Theory: Guru Logic Champ

Adv. Theory: Final Fantasy TA

Fighter's Misery Chapter 2

King of Fools

Pac-Man Champ Review 
 Katamari Damacy Trick
 Mega Man X8 Review
Fighter's Misery Chapter 1
Shadow Dancer Review Trio 
Odin Sphere Review

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