News and views from the long-running video game web site with a retro focus.

July 28, 2010... Sprung on the Cat

Must... force... self... to update!  Mustn't... talk... like... William Shatner!  Must... avoid... starring in crappy CBS sitcoms!

Anyway.  Good Deal Games was kind enough to send me a care package including not only a copy of my GameBoy Advance release GORF (it's real!  It's really, really real!), but a couple of their other titles for the system, along with that holy grail of Lynx homebrews, Zaku.  For those of you who missed the memo, Zaku is a side-scrolling shooter best described as America's answer to the Turbografx-16 release Air Zonk.  As the spawn of Sonic the Hedgehog and that cranky chihuahua from Ren and Stimpy, you must defeat a gang of evil penguins and their minions to recover a game development kit known only as "Rarity 9." 

I had planned to review Zaku on the site as soon as I received it, but I'm currently experiencing... technical difficulties.  Specifically, the day I got the game in the mail was the same day my Lynx II decided to flake out on me, dropping a wall of green pixels in the center of the screen.  I don't know if the problem can be fixed by reflowing the solder connecting the display to the system's main board, but I'm certainly willing to try.  Anything to squeeze a few more days of life out of my Lynx and keep a few more dollars in my bank account, I say!

While I'm poking around in there, I'm giving serious thought to replacing the backlight; taking out the large, power-hungry bulbs and replacing them with energy conservant white LEDs.  Don't worry folks, I haven't gone all hippy on you... this is mostly just to improve the clarity of the screen.  The Lynx's color display may have been hot shit back in 1989, but now that we're in the 21st century, it's more like cold diahrrea in a Dixie cup.  After the iPod Touch and the DSi and the GameBoy Micro, it's very hard to go back to the Lynx's milky white screen, with or without a green stripe running down the middle.

Speaking of more modern handhelds, the 3DS version of Super Street Fighter IV is estimated by Famitsu to be 10% complete, with a flood of pictures being posted on both Joystiq and Destructoid.  The low resolution makes the game seem kind of rough next to its Xbox 360 and PS3 counterparts (and Ken here looks like he wants some of them fried potaters...), but maybe it'll look better in action and without the graphics blown up to triple their actual size.  No word yet on if the recently announced Street Fighter vs. Tekken will be finding its way to the 3DS, but if the system is a hit it's probably a safe bet.  (I'd still rather have a Match of the Millennium sequel with Namco and Capcom characters, though!)

Finally, British readers of the Blitz (provided they exist) should probably be warned that my ongoing ZX Spectrum series on 1UP.com is coming to an end.  However, it's being wrapped up with a massive feature called the Spectraspective, including a detailed history of the popular computer and interviews with both fans and developers.  I just finished the massive seven page article a couple of days ago, and it should be posted on the site shortly, after revisions are made and images are added.  I may also review the BBC television movie Micro Men, provided I can find all the clips on YouTube or download it from another (preferably legal) source.  Here are a few choice cuts from the film:

Wow, that Clive guy makes Steve Jobs look like a saint, and that's quite a feat!

July 26, 2010... Street Fighter vs. Delayed Gratification

That Capcom vs. Namco game?  Don't get too excited about it, because it's actually Street Fighter vs. Tekken, with characters exclusively pulled from those two franchises.  Also, it won't be coming out for two years, if the report on Destructoid is to be believed.  Don't worry... it's not by Jim Sterling, so you should be able to believe it.

Also, Joystiq is claiming that Sony has finally turned a profit with the Playstation 3 after four years.  Are you sure about that?  Have they recouped the cost of research and development, and from dumping systems at a price lower than their actual cost?  If the answer is "no," they haven't turned a profit.  They'll probably be lucky to break even in this console cycle with all the money they've spent from 2006 to 2009.

God, I wish I had the talent for digging up dirt that ECM does.  I might be able to update this site more than once every four days. 

July 22, 2010... I KNEW I Forgot Something Today!

Augh!  Gotta update the site before midnight!

First, the stuff that actually matters to people.  Capcom is on a hot streak with its fighting game franchises... it's not only releasing Marvel vs. Capcom 3 in the near future (now with 100% more god-dogs!), but it's planning a crossover game with Namco, its second counting the strategy RPG released in Japan.  It'll run on Dimps' excellent Street Fighter IV engine, while Namco will make a fighting game of its own using the decidedly less excellent Tekken 6 as a template.  You get three guesses as to which one I'll buy and the first two don't count.

The game I'm most desperate to get from this collaboration (and the one that's least likely to actually happen) is a cutesy beat 'em up along the lines of Match of the Millennium or Pocket Fighter.  More of Namco's characters would fit in this context, especially Dig Dug, Pac-Man, Mappy, Mr. Driller, and Klonoa, and they would be a lot more fun to use than that blonde Kid 'n Play reject from the Tekken series or Soul Calibur's Shyamalangargamel.  Come on, Capcom and Namco!  Throw us handheld gamers a few crumbs here!

In "you may care about this if you're old" news, AtariMax is selling a multicart for the ColecoVision that'll be the most handy peripheral since the Sega Saturn's Pro Action Replay.  Not only does it have an SD card slot for easy transfer of games between your computer and the ColecoVision, but it features its own onboard processor, 512K of RAM, and two free games.  About the only thing it doesn't do is fix the system's crappy power switch.  You can have all this for the price of... what the hell, $129.99?!  I'd better start pawning some kidneys.  With a price like that, I'd better start pawning other peoples' kidneys too!

In "you don't care about this at all but I'm telling you anyway" news, I've ironed out the problems with GORF, and the game is set to be sold on the Good Deal Games web site shortly.  They've also been kind enough to pledge me a copy of Zaku for the Atari Lynx, so expect a review of that very Air Zonk-ish game on the web site in the near future.  Remember when I reviewed games on this site?  It only seems like yesterday...

July 19, 2010... Tick Infestation

Sorry I've been gone so long, folks.  I haven't had much to talk about lately, and my boycott of Kotaku has made it more difficult to find video game news.  Also, I've been a little stressed out about the whole GORF situation... turns out that the compiler I used to make the game produced untidy code that refuses to cooperate with the cartridge Good Deal Games is using to distribute it.  Anybody know of a way to force a software reset in a GameBoy Advance?  At this point I think it's the only way I'll be able to make the game run properly, short of a line-by-line revision of the binary code or a complete rewrite of the game in another language.

Off that subject, I've learned from an iPhone app developer that Apple itself has been responsible for the lack of a proper joystick for the company's line of all-purpose electronic devices.  Here's the scoop from Stuart Ross of New Potato Technologies, makers of the iPhone slot machine dock:

Yes the iPhone actually responds to the pull of the lever the run the wheels.  Pull the handle all the way forward and the dock ejects the iPhone from the dock.  The dock incorporates an internal microcontroller and Apple authentication chip.  It communicates with the iPhone and the Jackpot Slots application over the 30 pin connector using the iPhone’s serial interface.

We have more “appcessories” on the way.  A joystick is a great application, but unfortunately Apple has a policy wherein they are not keen on general accessories which would allow for a sub-ecosystem to develop around.  Over time Apple’s stance has shifted here and there, so there is some hope that this policy may change in the near future.  In which case, you can expect to see a bunch of cool “general” input devices.

So what I'm gathering from this is that the iPhone uses a security chip like the one in the Xbox 360 to block the use of unlicensed peripherals, and that Apple is preventing manufacturers from making accessories that support a wide range of applications.  So a joystick dock is technically possible on the iPhone series, but good 'ol Steve Jobs won't let you have one.  Sorry Steve, but if you're intent on marketing your products to gamers, you're going to have to give them the tools to actually play games.  I've said it over and over again... a smudgy, finger-obscured touchscreen just isn't enough to get the job done.

Also, DeathSpank was recently released for the Xbox 360 and Playstation 3.  It's being described by the press as the marriage of Diablo and Monkey Island, but I'm just seeing Diablo with a Tick-like superhero grafted onto it.  As appealing as that may sound to fans of the underappreciated cartoon series, the voice actor for Tick-spank is just a bit too enthusiastic, overselling lines like a desperate car salesman and sounding a little too in on the joke.  What made The Tick great is that the lead hero didn't realize how completely ridiculous he was... in fact, nobody on the series had a clue with the possible exception of straight man sidekick Arthur, and even he never took off his bunny- er, moth costume.  When you play a Tick-like role and sound like you're going to crack up after every line, the whole thing falls apart.

DeathSpank isn't a bad game, at least judging from the generous demo.  It's just not very fresh.  It's Diablo with strained humor and artwork that looks like it came from a  pop-up storybook tucked away in the back of Tim Burton's personal library.  I can't imagine paying fifteen dollars for that when I already have Fable II, a similar action RPG with more subtlety and a lot more variety.

Also!  Rock Band 3 is coming soon... much sooner than I'd expected, actually.  Flex those fingers, because you'll be tickling the ivories of the game's keytar controller by the end of October.  I'm really excited for RB3, because it should finally shut up all the detractors of music games who incessantly point out that they can't actually teach you to play instruments.  Now what's your complaint?

July 16, 2010... That's A Wrap

And so ends the three year saga of The Gameroom Blitz as a YouTube channel.  Laughs were had, tears were cried, and nearly two dozen videos were made, not counting the ones I took down due to copyright issues or because they were too stupid even for YouTube.  The last of them, a review of Muramasa: The Demon Blade, is up and available right now... at least until the Bores Brigade catches wind of it and informs their clueless leader, The Third-Rate Gamer, of its existence.  Too late suckahs, I'm already gone!  BWA HA HA HAAAAA!

(And here's an embedded link for added convenience!)

Whatever happens to this video, I'm glad I made it.  Closure feels good; it feels right.  There's nothing worse than when something just disappears without warning and you have no idea what-

July 14, 2010... Yes, No, Maybe So?

Work continues to, uh, continue on the final video review.  I've pieced together three minutes of footage so far... now I just have to get the other three minutes ready by the end of the week.  It'll be epic, I tell you!  M*A*S*H could only wish for an ending like this!

(Okay, I'm overselling it now.)

Now for the gaming news.  There's talk of a new, Kinect-friendly user interface coming soon from Microsoft (aw, I was just getting used to the last one!), along with a fresh budget model of the Xbox 360 with four gigabytes of internal flash RAM for game saves and uh, maybe a handful of Xbox Live Arcade games.  It's not going to be the system of choice for heavy-duty users, but at a projected $200, it'll get the job done for everyone else.  Let's hope Microsoft has the good sense to put a wi-fi adapter in it too.

On Nintendo's side of the fence, developers are thrilled about the upcoming-but-not-coming-soon-enough 3DS.  The CEO of T*HQ is all about the Benjamins, claiming that he's more excited about the system's anti-piracy measures than its improved hardware, but other captains of the gaming industry have their heads in the right place (out of their asses), thinking about how they can take full advantage of the handheld and its unique features.  Atsushi Inaba of Platinum Games (formerly Clover Studios) believes that the 3DS will be a "dream" platform for creative developers, while Suda 51 of Grasshopper Manufacture semi-fame thinks that it will be "The Next Hardware," in search of "The Next Game."  Those are Joystiq's capital letters, not mine, so I've got to assume "big" is implied in those two phrases.

Totally off the subject of video games, GameSpite's Jeremy Parish was kind enough to review the Yes album Drama for me, because I've been on a Buggles kick lately and asked him if Trevor Horn was up to snuff as a temporary replacement for lead singer Jon Anderson.  His in-depth analysis reveals that yes, Horn was as good a substitute as the band was likely to get on short notice and no, the half-ton of criticism dumped on Drama by music critics was not deserved.  I'm listening to the album right now courtesy of a free eMusic trial, and for what it's worth, I think Parish is right on the money.  Drama sounds just like classic Yes to me, right down to the singer trying to outrace the lyrics in Tempus Fugit and the wankery guitar and synthesizer solos in Into the Lens (which sounds worlds apart from The Buggles' cover of the song, I Am a Camera).  We've got a Yes fan in the forums, and I'd love to see what he's got to say about the black sheep of the band's discography.  He's not likely to change my mind at this point, but I've nevertheless curious about his reaction to it.

* Sorry Toy Headquarters, you get to keep the asterisk whether you want it or not!  It's your badge of shame for Pit Fighter and a billion other crappy Super NES games.

July 12, 2010... 3D-No

Sony recently admitted (in a terms of service agreement discovered by Destructoid) that its 3D technology may cause some users "discomfort."  So, are we talking discomfort like a mosquito bite, or something more like this?

I get this feeling that game companies (and the entire entertainment industry, really) are a little too desperate to find the next paradigm shift.  High-definition hasn't even reached its saturation point yet, and you want to push this 3D nonsense on us, which has barely evolved since the red and blue cardboard glasses of the 1960s?  Maybe you ought to give the public something legitimately useful like improved digital distribution, rather than screwing around with silly toys.  Someone will get 3D right eventually, but the technology we've got now (Kim Jong-Il sunglasses that give the wearer nausea) clearly isn't up to snuff.  When you make a blue and white trash can that projects a holographic image of Carrie Fisher, and you can get it under two thousand decicreds, call me and I'll break out my checkbook.

July 10, 2010... The Insult That Never Gets Old

I had high hopes for Destructoid, but the smug and insufferable Jim Sterling isn't making a good first impression.  Out of curiosity, I entered his name into Google, and the site quickly offered "Jim Sterling is a douche" as a search term suggestion... in fact, the second most popular one, resting just below his name.  Wow, he's nationally recognized!

Anyway, I just received Sin and Punishment 2 in the mail today, and it's fantastic, combining the best of both Cabal and Space Harrier into one package.  The reviewers weren't kidding when they said it's a trippy experience, though... I took a break from the game shortly after being soundly thrashed by a pod of ring-firing dolphins.

Slightly less surreal is the addition of zombies to Rockstar's wild west action game Red Dead Redemption.  I don't know what possessed them to do this, or how they could possibly make it work in the context of the game, but they'll be offering an expansion where the player must fend off the living dead.  Hey, every other game is doing it, right?  (That's part of the problem, really.)

July 9, 2010... Catch the Wii Fever

Super Mario Galaxy 2 arrived from GameFly a couple of days ago, and I'm really enjoying the ride.  With its even-more-tacked-on-than-usual storyline and a flat map replacing the explorable hub from the original, it's less of a sequel than a mission pack... Super Mario Galaxy: The Lost Levels if you will.  That's not to say that it's a phone-in on Nintendo's part, though!  The meat of the game is flavorful and satisfying, with the brilliant level design you'd expect from Shigeru Miyamoto.  The early stages are surprisingly challenging, and I've just scratched the surface!  I can only imagine how tough the game will be near the end.

I've also got Sin and Punishment 2 coming in the mail, and judging from the early reviews I'll be in for a rollicking good time.  I've always felt that Sin and Punishment was made for the Wiimote (albeit six years too early) and I'm sure the sequel will confirm my suspicions.  The only gripes I've heard so far are that the faces of the two heroes are nearly identical and that the game is much too short, which is NOT A VALID COMPLAINT when the typical video game is thirty hours of tedious level grinding and scavenger hunts.  I'm quite happy with five hours of gameplay if every minute is packed with excitement.  It's not quantity, folks... it's quality that counts.

One thing I should probably mention before I go, in case you missed it from my Twitter feed... the script for the final video review is finished, and it's a beaut.  It might actually get me kicked off YouTube, but what a way to go!

July 7, 2010... Coming Home to Roost

Remember when I said I was dropping the Kotaku thing?  I lied.

What happened to me and a handful of other posters a couple of weeks ago was only the beginning.  A poster named Kanji08 describes a reader revolt at Kotaku that broke out after one of its most popular members, DeanB, was banned from the site.  His account of the incident is so sugarcoated you could serve it in a bowl of milk as part of your nutritious breakfast (and his generosity toward the Kotaku editoral staff seems to have earned him a star, imagine that!) but it nevertheless illustrates the trouble the blog is having maintaining its ecosystem of self-indulgent writers and the obsequious viewers who love them.  Formerly loyal readers, incensed at DeanB's dismissal, have been pasting Brian Crecente's face on Adolf Hitler (I think my own Bat-cente Photoshop is a more accurate depiction of the man, frankly...), and the editors have responded by banning members en masse.  Members who will be getting their news from Kotaku's competitors from now on, I suspect.

There's talk on sister site io9 that there could be a major editorial shake-up at Kotaku in the near future.  I believe the pruning of staff is long overdue, and hope that it will result in improved journalistic standards (in other words, no more of the shit parodied by Bob Mackey on Something Awful) and a renewed respect for the blog's readers.  Kotaku has tried to control user participation with a stringent membership process and the fastest banhammer in the west, but this incident should make it clear to parent company Gawker Media that the readers haven't been the site's problem.  

July 5, 2010... Singin' the BlazBlues

You know, I used to think the BlazBlue character designs were pretty cool.  A gelatinous grim reaper?  A psychotic cat girl with a pair of red eyes gleaming behind a cloak?  Yeah, I can get behind that.  However, Arc System Works has started to lose me with the planned characters for the upcoming sequel... spin-off... thing.  It's bad enough that they're forcing players to pay for an upgrade, then expecting them to cough up even more change for additional characters.  It's even worse when they start reaching for the 1990s anime cliches.  Seriously, what the hell is going on with Sailor Moon here?

Yes, that's what this prepubescent girl needs... more cowbell.  I won't even show you what's going on below the waist... apparently, crotchless schoolgirl dresses are the in fashion for fighting game characters these days.  Guess Sakura missed the memo!

July 4, 2010... More Bang for Your Buck

It's the fourth of July, and there's no better way to celebrate than with a new review on Fighter's Misery... the first in years!  Well, there are probably lots of better ways to celebrate, but that's what you're getting from the Blitz.  Happy Independence Day, folks.

July 3, 2010... Third Eye Blind

Hey, anyone interested in an update to the Dan Hibiki page?  I know I am!

In non-Dan news, Joystiq reports that Sony will be blinding The Eye of Judgment to the internet after September.  I was really excited about Eye and its augmented reality technology back in 2006, when the game was first shown at the Electronic Entertainment Expo.  I was absolutely convinced that it would be a huge hit for Sony, but for whatever reason, it just didn't catch on with gamers.  Was it the prohibitive price of the Playstation 3, the difficulty in finding a table that wasn't already cluttered with junk, or just a decline in the popularity of collectible card games?  It's anyone's guess, but I'm nevertheless disappointed that this innovative concept never found an audience.  After all, when gamers won't support new ideas, that's when companies retreat back to the old and tired ones.

Also, I haven't forgotten about the final YouTube review.  I'm just stalling, because I'm lazy like that.  I've got some ideas for it... once I put them down on paper, that should get the ball rolling on the grand finale.

July 1, 2010... Summer Slowdown

Dig that new banner, inspired by (and with 98% of the artwork lifted from) The Last Blade and its sequel.  I couldn't get into this series at first, but playing the absolutely miserable Samurai Shodown Sen has given me a whole new appreciation for The Last Blade's beautiful artwork and accessible gameplay.  Just look at those rivulets of water streaming down that rock formation!  I'll take that over any of the drab scenery in SNK's latest Xbox 360 disaster.

So summer's officially arrived, and with it comes a software drought of epic proportions.  This in turn makes it more difficult to find topics of discussion for the site.  Well, topics that don't sound like they've come from the mind of a self-absorbed teenager, anyway.  There is news from a number of sources that Sega, already drunk on nostalgia with its recent Dreamcast revivals, is looking even further back, planning to resurrect key titles from the Saturn library.  Realistically, there isn't much Sega can do to restore its reputation after the mess it made of the Yakuza 3 launch, and what it did to Sonic the Hedgehog in his 2006 comeback, and the premature abandonment of all the consoles it's currently embracing, but I'm willing to forget about all that (temporarily) if it means an Xbox 360 port of Radiant Silvergun.

On the Nintendo side of things, Shigeru Miyamoto has admitted that the company's cast of characters has gotten a little crusty and that it's time to bring in some fresh blood.  I'm not sure if he was just whispering sweet nothings in the ears of Nintendo's shareholders, or if he's already working on a new character and a franchise to go along with it.  If it's the latter, I would humbly suggest making this new star a girl.  There are an overabundance of distressed, dimwitted damsels in Nintendo games, and the company- nay, the entire video game industry- is overdue for a female hero who's bright, capable, and fully clothed.  After all, it's been nearly a quarter of a century since the last one.

June 30, 2010... Sin and Capital Punishment

DeathSmiles was released recently... and I couldn't care less.  Get yourself a copy of Sin and Punishment 2 instead, and put the money that's burning a hole in your pocket  to good use.

Hey, has anyone else noticed that video game deals have been on fire throughout the summer?  I've seen Wiis for $159, Xbox 360s for $129 (!!!), and a wide variety of releases from this year either dropped below thirty dollars or were sold with incentives to help grease the wheels of a purchase.  Gamers who bought Super Mario Galaxy 2 from Amazon were given twenty dollars off their next video game, and Blur, Activision's "mature" response to Super Mario Kart, could be had for as little as ten dollars with the right combination of coupons.  Best-sellers from earlier in the year can be had for less than thirty dollars without a black belt in coupon-fu, including Assassin's Creed II and Mass Effect 2.  I'm not sure what's prompting this sudden generosity from game companies... are they trying to offset a summer lull in sales, or are these low, low prices the result of a general industry slump?

Speaking of Super Mario Galaxy 2, why is the book "Sweet Farts: Rippin' It Old School" included among the recommendations for people who bought this game on Amazon?  Is this just a joke snuck in by a fan of one of the other systems, or was there a power-up in the game I'd missed? 

June 28, 2010... Now That's What I Call A Power Nap!

(yawn) All right, where was I?  Well, I've got tons 'o footage for the YouTube finale.  Not to give too much away, but I'll be reviewing Muramasa: The Demon Blade... it only makes sense, since my first review was its predecessor Odin Sphere.  Muramasa's a much better game, though, with the same gorgeous hand-painted graphics but a better combat system and less tedious inventory management.  Sure, you'll be poking around in the option menu from time to time to forge swords and cook the pheasants that were dive-bombing you ten minutes before, but it's more intuitive now that you don't have to select everything from a blasted ring floating over your head.  The Japanese setting is a better fit, too... I've always been fascinated by the country's mythology, and it's a thrill to see its wonderfully weird fauna spring to life.

June 25, 2010... Can't Stay, Gotta Split

After a month's delay, there's finally a new review on the Blitz.  Give it a look while I get some sleep.

June 23, 2010... Decrease the Grease

One of my readers took me to task for using the term "grease ball," claiming that it was a racial slur against Mexicans.  Well, he was almost right... I actually said "grease bomb," and a quick Google search reveals that "grease ball" is recognized as insulting to Italians.  I do understand his concern, though.  Although I don't like to censor myself, there's no need for me to sling mud at an entire ethnicity when I could save all the sludge for the one person who truly deserves it.  I pledge to be more specifically derogatory from this point forward.  I also apologize to everyone but the guy from Kotaku who took offense.

I don't want to waste any more time talking about you know who, though.  Instead, let's discuss the latest Castlevania game, which tries to reinvent Symphony of the Night as a fast-paced search and destroy action game.  Each player is set in the corner of a gigantic map, and they must race to the center where a horrifying monster awaits.  The player to land the most hits on the creature wins, or something... frankly, I'm not sure how this game is supposed to work.  Frankly, the mind boggles just looking at those ridiculously huge playfields.  I never realized just how large Metrovanias really were until Harmony of Despair put things into perspective...

In iPhone news, there are two new challengers available in the surprisingly strong iPhone conversion of Street Fighter IV.  Capcom had pledged earlier to give players Cammy, but they've upped the ante by including Zangief in this totally free, totally awesome update.  Special thanks to Destructoid for the scoop.

June 22, 2010... A Sea Monster... Ate... My... ICE CREEEEAM!

That's my own little way of announcing that the Disney Afternoon retrospective is back.  Relive those moments of hitting the skies with Baloo, hunting for treasure with Scrooge McDuck, and changing the channel when Bonkers comes on here!

Speaking of cartoons, there's a Pac-Man cartoon coming soon to an unfortunate cable television network near you.  They've somehow managed to give this extremely abstract game a science-fiction backstory that sounds like a cross between a Halo spin-off and that religion L. Ron Hubbard made on a bet.  Instead of the established cast of characters, they've introduced a bunch of annoying, predictable sidekicks like the nutty (and by "nutty," I mean "senile") professor and the precocious preteen brat.  Best of all (heh), the whole mess is brought to you in 3D, which is a really convenient way to give yourself a migraine headache should you find yourself in need of one.

Also, it's come to my attention that a certain craven grease bomb from a certain unreadable gaming blog erased the conversation I linked to earlier.  Fortunately, I took pictures!  I wish I had taken more of them, but this will give you an idea of how things are done at Kotaku.  Poorly.

For those wondering, Pheermee and Accordeon are both former Kotaku posters.  Gee, I can't imagine why!

EDIT: Annnd it's back.  Not sure what happened there, but I'll keep this picture around for the sake of permanence.

EDIT TO THE EDIT: Couldn't get a response from LeVar myself, but check out these tweets:

This ActiVision joint is bumpin'

Oh Hell Yeah Y'all...New Call of Duty is the straight up Fo' Real Shit!!

Does this sound like a man who was "not pleased" with E3?  Heck, it doesn't even sound like something Geordi LaForge would say, but they're straight from LeVar's verified Twitter account.  I assume he was being ironic by speaking in ebonics, but the underlying sentiment is legitimate.

EDIT EDIT EDIT ETC.: Okay, okay, I'll let it go now.

June 20, 2010... You Want a Dreamcast Revival?

Try this... take your Dreamcast out of the closet, blow off the dust, and pop in a copy of Crazy Taxi.  There, I just saved you ten dollars and a whole lot of disappointment.

Sega is re-re-releasing Crazy Taxi and Sonic Adventure in the hopes of riding a wave of nostalgia from fans of the short-lived and long-suffering Dreamcast.  There are just two problems with this.  The first is that former fans of Sega remember that it was Sega that killed the Dreamcast in the first place.  The second is that these "faithful remakes" won't be faithful at all.  Crazy Taxi in particular will look and sound much different than you remembered from the Dreamcast, or even on the GameCube where it received a wonky conversion courtesy of Acclaim's British subsidiary.  Remember how Acclaim Cheltenham took all the voices from the original and replaced them with sound-barely-alikes?  It only gets worse from there... the new version of Crazy Taxi soon to be released on Xbox Live and PSN will have a completely different soundtrack and most of its monuments to crass capitalism altered.  Don't be surprised if your first ride demands to be taken to the "Foot Storage Facility," or "State Awkwardly Squeezed Between The Midwest and Deep South Fried Chicken."

As for Sonic Adventure, well, it looks a lot shinier than I remembered.  If a blinding plastic sheen on all the characters is a selling point for you, by all means dive in.

June 18, 2010... Ban-tastic!

Today, I was banned from Kotaku by Brian Crecente.  I couldn't be happier, because it conclusively proves everything I've said about the double standards of video game blogs, who want all the benefits of legitimate journalists without any of the responsibilities.  The editors know this is true, and scramble to silence anyone who dares to point out this fact.

You don't have to take my word for it, though!  Just take a look at this thread from Kotaku, in response to a vapid, sensationalist post by Crecente about LeVar Burton.  Rather than discuss video games, as he is paid quite handsomely to do by Gawker Media, he shoved a camera in the face of the former Star Trek actor and observed that he was "grumpy" and "not pleased with E3."  Hmm, I jumped to a completely different conclusion myself.  The blank, slightly bewildered look on his face suggested to me that he just wasn't thrilled with random, greasy passersby blinding him with flash bulbs.

Whatever LeVar may have been thinking ("Sure am glad I don't have to wear that damn visor!"), Crecente's best TMZ impersonation shouldn't have been featured on a video game blog.  I told him as much, and so did a half-dozen other Kotaku readers.  However, the one person who came to defend the indefensible, one Indy_AKA_Rex, was quickly given special posting privileges as a reward for his buttkissery.  I don't know what happened to the rest of these guys, but when I pushed the issue, demanding something resembling journalistic credibility from what's fast becoming the video game equivalent of the Weekly World News, I was given the bum's rush out the door.

So Gawker, what's it going to be?  Are you going to claim that your writers are legitimate journalists (as Gizmodo did to keep its contributor Jason Chen out of prison during the iPhone heist of 2010) or will you hide behind the skirt of blogdom, claiming that everything is fair game, no matter how cheap, tawdry, and irrelevant?  I may not get an answer to that question, but one day, somebody will.  Probably somebody with a gavel, if the recent iPhone mess is any indication.

June 17, 2010... Good News, Everybodies!

First things first... I just signed a distribution deal with Good Deal Games, which will be selling my GORF homebrew on cartridge in the near future.  They'll be sending me a test cartridge and if I approve it, the game will be available on the site soon afterward.  It's funny... I looked all over the place for someone to put the game on a cartridge last year, and now, a distributor just falls into my lap.  It's not the greatest timing, but you can't beat the convenience!

Also, ECM of Waxing Erratic and possibly Die Hard Game Fan (I never figured out if he was the real Eric Mylonas or not!) just broke Cliff Bliszinski's thumbs in an editorial best described as ferocious.  He's not wrong about this, you know... the "hardcore" players who are so territorial about gaming wanted nothing to do with it fifteen years ago.  Why they persist on claiming exclusive rights to the hobby after hijacking it from the rest of us is anyone's guess. 

As for Cliffy B. himself, I'll grudgingly give him credit for pointing Mass Effect 2 in the right direction... the series was a massive bore until it adopted the cover shooter play mechanics first popularized (although not necessarily pioneered) in Gears of War.  Past that, he's a total cockgobbler and I wouldn't wipe my ass on him if I were out of toilet paper.  Nintendo needed to find a foothold in an industry dominated by Sony and its cultured and discriminating audience, you schmuck.  Why the hell should you care if the company found success in the demographics you completely ignored?  You should be on your knees thanking them for revitalizing an industry that had grown stagnant under your shortsighted leadership in the last decade.  Without Nintendo's "Blue Ocean" business strategy, those fair-weather friends you call "hardcore" gamers may have lost interest and gotten their kicks elsewhere, leaving you with nothing.

Enough about him, though... let's talk about what's planned for the launch of the Nintendo 3DS.  The system's got serious support from a variety of big developers, including Capcom, Konami, and... wow, they actually got AQ Interactive?!  Wait, that's no good!  Yeah, let's go with Namco instead. 

Some of the games announced for the 3DS include Super Street Fighter IV (I'm there already!), Resident Evil (less there), Professor Layton (my mom's there), and a game based on professional homemaker and model inmate Martha Stewart (so not there).  Not to be outdone by its licensees, Nintendo will release a half-dozen games based on their most popular franchises, along with a new title called Steel Diver (your guess is as good as mine) and a completely reimagined sequel to Kid Icarus.  This time, Pit soars through the skies in a rail shooter similar to Panzer Dragoon, so there shouldn't be any of this falling into a bottomless pit nonsense that was a constant worry in the original.

There are a lot of question marks in the list of upcoming games published on Nintendo's web site.  I don't have the slightest idea what "Cubic Ninja" is (although I would recommend you avoid the similarly named adult movie Pubic Ninja) and Harmonix's planned "music game" could be just about anything.  There is also a handful of shovelware in the list, including not only Martha Stewart's guide to making divine snack trays (it's so realistic you can almost taste the watercress!) but another Kung Fu Panda game (because they weren't giving the original away with an Xbox 360 purchase or anything) and Lovely Lisa 3D, which I assume is not going to be anywhere near as exciting as it sounds. 

Still, the starting line-up is looking pretty strong so far, probably on par with the top-shelf launch titles for the Gameboy Advance.  That makes sense, since there are so many parallels between the two systems.  They were both released at the start of the decade, both were a quantum leap ahead of their predecessors in performance, and both were crucial in helping Nintendo shake off a bad reputation for publishing anything with a cartoon license.  I don't think software quality is as much a concern for Nintendo as it was during the transition from the Gameboy Color to the Gameboy Advance, but with Sony and its (profoundly irritating) new mascot Marcus beating the "good kids playing bad games" drum, Nintendo still needs to keep the mesh of its quality control filter very tight.

June 15, 2010... Giant Enemy Crabs II

Here's what Nintendo had to offer handheld gaming fans in its E3 press conference:

Sony, your response?

Yikes.  You know what, just get off the stage.  You don't have a goddamned clue, and you've been proving it year after year after year by spouting off an endless stream of soulless marketing buzzwords.  When you say things like "merging consumer trends" in a conference intended to get gamers excited about your upcoming products, you bare to the world just how little you think of them, and how uninterested you are in gaming as a medium.  Nintendo shows the love for its fans, and the profits follow... you try to squeeze every last dime out of Playstation owners using superlative-laden propaganda and good old-fashioned hucksterism, and you wind up in dead last.  Shouldn't this be telling you something? 

Maybe you should drop the arrogant attitude, the transparent manipulation, and the cynical marketing and just make some attempt at giving the gamers what they want.  It's not that lame crossover game starring your increasingly irrelevant mascots, it's not a knock-off of what Nintendo had done with the Wii four years ago, and it sure as hell isn't Marcus, the sassy urban youth with the trapezoidal mouth.

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