W 05

 
WURM: Journey to the Center of the Earth
 

Asmik

November 1991

Action/Adventure

1 Player

Jules Verne novels meet Star Trek in this multi-faceted science-fiction video game.  You'll explore dark caverns in both your transforming excavation vehicle, and while on foot.  When you're cornered by especially dangerous monsters, you'll even consult your crew for advice.  The game has its quirks, but the original concepts and mesmerizing music make it worth trying.

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WWF: King of the Ring
 

Acclaim/Gray Matter

November 1993

Sports/Fighting

1-2 Players

King of the Ring, while not perfect, represents a huge step forward for WWF games on the NES.  The characters are big 'n beefy, the way they should be, and realistic digitized sound effects ensure that every punch, kick, and stomp carries a lot of impact.  Most importantly of all, you're given a wider selection of moves, including the always satisfying turnbuckle drops.
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WWF: Steel Cage Challenge
 

Acclaim/Sculptured

September 1992

Sports/Fighting

1-2 Players

The WWF license may have been handed off to a different team of programmers, but their game is really no better than the ones that have come before it.  Steel Cage Challenge suffers from slow, choppy gameplay, an uninviting selection of wrestlers (I mean, really... The Mountie?), and agonizingly cheap computer opponents who'll steal the match right from under your nose.
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WWF Wrestlemania
 

Acclaim/RARE

January 1989

Sports/Fighting

1-2 Players

Although it's not as bad as some of the wrestling games on the NES, WWF: Wrestlemania was nevertheless a huge letdown to fans of the sport.  The fighting is simplistic beyond belief, and the few moves you ARE given are needlessly difficult to perform.  On top of that, the graphics are lackluster, without so much as a single fan cheering you on from the stands.
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WWF: Wrestlemania Challenge
 

Acclaim/RARE

November 1990

Action/Fighting

1-2 Players

Rare's second crack at the WWF license is a lot better than their first... this time, there are actually people watching the match, and the controls are far more responsive than before.  On the flip side, the isometric viewpoint makes it tough to move your character around, and the gameplay still lacks depth, with each wrestler having only a small handful of moves.
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