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BY JESS RAGAN; WITH KAO MEGURA, MATT DELGUIDICE,
AARON THACKER, CARL SCHAFER, AND DAVID GRAHAM

Dan's the man,
He'll kick your can,
He busts out 'da rhymes
even Lieberman can't ban!

He's got the strength
of fifty (dead) men,
'Ya better step back
when he does his Gadoken!

He fights fo'
his late father Go,
and shouts "O-ra-ra!"
just like Jotaro!

But he don't need a stand,
'cuz Dan's the man!
So pack your bags
and leave while you can!


HE'S A NEW WORLD DAN...

Hey, I finally have something to talk about on this page!  Anyway, it's been confirmed on several gaming blogs that the home versions of Street Fighter IV will feature additional characters, including that master of Saikyo himself, Dan Hibiki.  A page scan from the latest issue of the long-running Japanese magazine Famitsu was printed on Kotaku, revealing an older, pudgier, and slightly balder Dan.  The redesign makes him look less like The Art of Fighting's Ryo Sakazaki and more like his middle-aged father Takuma.  Oddly, while Dan has suffered the ravages of time, Ken and Ryu look roughly the same as they had in Street Fighter III... perhaps a little more rugged, but certainly no older.

If you'd like to take a look at the Famitsu scan, you'll find it on this page, but be warned that it's very small and indistinct.  You'll get a better feel for how the older but no wiser Dan Hibiki will look by clicking on this rough sketch.  As for how he'll fight, there is no news yet on how that will change, but it's probably safe to assume that Dan will remain the mediocre martial artist he's always been since his Street Fighter Alpha debut.  It's also a safe bet that Dan fans wouldn't have it any other way!

THE SONG'S NOT OVER YET!

Dan Hibiki's still making headlines, thanks to the recent release of Street Fighter Alpha Anthology for the Playstation 2.  All the Dan you could possibly handle is packed onto this disc, including four Street Fighter Alpha games and the razor-sharp parody Super Gem Fighter Mini-Mix.  There's even a hidden mode that gives you some (but sadly, not all) of Dan's wacky attacks from Marvel Super Heroes vs. Street Fighter.  The Saikyo master's most memorable move, the Premium Sign, is nowhere to be found, but the super taunt can still be performed.  Check the move list near the bottom of the page for more information.

OH YEAH, WE'RE HIP.

Just when you thought there was no new news to report on Capcom's beautiful loser, along comes Onikage88 with this Dan Hibiki tribute video.  It's surprising that Dan still inspires this kind of fierce loyalty, even two years after Capcom gave Hibiki and the rest of the Street Fighter cast their pink slips.

(Well, a few of the Street Fighter regulars were taken out of retirement just long enough to star in Capcom Fighting Evolution.  However, judging from how that turned out, they would have been better off staying in line for their welfare checks...)

Anyway, click here and check out what Onikage88 has in store for you!  The fight scenes could have used a bit more impact (then again, this IS Dan we're talking about...), but I dare you to keep a straight face when the training session starts!

THIS JUST IN, FROM NEWS COMBO 7...

After a year long drought of Dan Hibiki news, we've finally got something new and exciting to report.  SNK vs. Capcom, the latest and most highly anticipated Neo-Geo game in years, is currently being tested in a handful of Japanese arcades.  Contributors Chris Kohler and Matt DelGuidice had a chance to play the game while on assignment for the the gaming web site Insert Credit, and the two discovered that Dan Hibiki was hidden in SNK vs. Capcom as a midboss.  The most surprising news is that Dan is one of the most challenging adversaries in the game.  Neither Chris, Matt, nor the other testers at Neo-Geo Land were able to defeat the master of Saikyo.  We're not sure what makes Dan so tough, but it's clear that he'll be getting a whole lot more respect after SNK vs. Capcom is officially released.

Here's a picture of Chris (left) and Matt discussing SNK vs. Capcom after returning to their apartment.  Chris wasn't especially impressed by the game, criticizing it for its unoriginality and similarities to the Street Fighter Alpha series, but Matt really appreciated at least one of its features...


CHRIS:  "Even though it includes popular SNK and
Capcom characters, including Dan..."
MATT:  ("Ooooh yeah...")

BEFORE THE DAWN OF SAIKYO...

We've been scratching our heads trying to figure out how to add new content to the Dan Hibiki fan page.  After all, our man hasn't been getting many starring roles lately, and the last games he was in, Capcom vs. SNK 2 and Marvel vs. Capcom 2, were already released for the Dreamcast a couple of years ago.  Since the present holds no new Dan-formation, we'll have to look to the past for this update.

Let's look back to the mid 1980's.  The Saikyo style had yet to be invented, but its most deadly attack may have been inspired in small part by one of Capcom's first games.  The mediocre beat 'em up you see here was called Avengers in the United States, but was given the title "Hissatsu Buraiken" in Japan.  That's pretty darned close to the name of Dan's flurry of punches and kicks, the "Hishou Buraiken".  By the way, you can find the game included in Capcom Classic Collection Remixed for the PSP, but I hope you've got a better motivation to buy the collection than Avengers.  Final Fight and Captain Commando, also included on the disc, are ten times better than Avengers could ever hope to be!

Next up is Kuri Kinton, another substandard beat 'em up featuring a character that should be pretty familiar to fans of both Japanese cartoons and fighting games.  Kuri bears more than a passing resemblence to Goku, the star of Dragonball and its sequel Dragonball Z.  He's just as comical as Goku was as a child, and has the ability to charge up his inner strength and throw it in the form of a deadly fireball, a trick Goku learned later in life.  However, if this attack isn't fully charged, Kuri's attack fizzles out before it goes anywhere, leaving the poor boy dumbfounded and the player wondering if Capcom borrowed this idea when it created Dan Hibiki.

THE PEN IS MIGHTIER THAN... ER, DAN

We've got Dan fan art!  Dan fan art... hey, that's pretty fun to say.  Anyway, these two drawings come from reader David Graham, who contrary to the rumors really DOES stay crunchy in milk.  The first depicts Dan as a less than stealthy soldier.  You'd have to expect that from him, but let's face it, he can't be much worse than Raiden from Metal Gear Solid 2.  The second involves an understandable case of mistaken identity.  Thanks for the pics, David... there haven't been many Dan Hibiki sightings lately and your drawings give us a good excuse to update this page.

TAKE NOTES, THIS IS IMPORTANT!

Sakura is not related to Dan Hibiki.  I repeat... Sakura is NOT related to Dan Hibiki.  I can understand how people would get this impression after playing Match of the Millennium on the Neo-Geo Pocket... when you team them up, Dan and Ryo are collectively referred to as The Big Brothers, and Dan mentions his "cute sister" in passing at the end of the game.  That cute sister, however, isn't Sakura, and frankly, she's not all that cute either.  You'll see her in Marvel Super Heroes vs. Street Fighter after you beat Cyber Akuma with Dan.

It's probably more accurate to assume that Sakura Kasugano (another sure sign that the two are not related) trained with Dan Hibiki, since this was as close as she could get to learning karate directly from her idol Ryu.  In one of the Street Fighter Alpha 3 endings, Dan proudly announces, "This is Sakura!  I taught her everything she knows!", to which she replies, "Oh, give me a break..."

GET IN THE RING!

I always thought Dan would make a great character in Saturday Night Slam Masters.  Well, that's never happened, but if you've got Fire Pro Wrestling for the Game Boy Advance, you can introduce Dan to a whole new fighting arena and even pair him up with his wrestling counterpart Chris "Y2J" Jericho in tag matches.  You'll need to create him in the character edit mode first, but this list of attributes should help you out.

HERE COMES A NEW CHALLENGER!

It looks like Saikyo Crusher is catching on with my readers... both Kao Megura and Mandi Paugh (he's the editor of the first Dan fan page, she's the backbone of the Official Mega Man Web Site) really enjoyed my work, and even Pat Reynolds, the world's foremost critic of the Saikyo style, admitted that he got a kick out of this page.  But some of the coolest letters I've gotten about Saikyo Crusher have come from a martial arts Dan-sciple named Aaron Thacker.  A while ago, he came up with a great name for the taunting Mortal Kombat ninja on this page.  I considered calling him Vermin, but Aaron's own Flamingo is a better fit, so from now on, that'll be the character's name.

I've decided to thank Aaron for his help by answering some of his questions about Dan right here on the fan page.  He asked about a lot of stuff that I didn't think to include in Saikyo Crusher, so printing his letter and my response will also help make this page a little more complete.

I wrote to you before and here I am again with some new questions about your favorite Street Fighter and mine, the pink panther of shotokan, Dan Hibiki.

Cool, fire away!

First off, I've read that Dan and his being a parody of Ryo came from a background picture of Sagat beating up what appeared to be an early version of Dan, and it said it was in one of the earlier Street Fighter games.

Yeah, it was in a bit of press artwork promoting Super Street Fighter II (which Dan wasn't even in!).  You can find it and a lot of other pics of Mr. Hibiki at another Dan tribute site, Saikyo.com.

I remember in Street Fighter Alpha 2 Gold that whenever Ryu went up against Sagat (not vice-versa), Sagat appears to have just finished his victory over another fighter.  It only lasts a couple of seconds, but I could just tell it was Dan, except he was in an orange gi costume and wearing sandals.  Now was that Capcom's final attempt at making fun of SNK's Ryo (even if Dan was in the light of day of that game) or could it have been something else like Dan's father?

I think it's supposed to be Dan.  You see, Dan desperately wants to defeat Sagat for killing his father.  If you play as Dan, it's actually possible to beat Sagat, but if you play as Ryu, it turns out that Dan was easily beaten and Sagat just tosses him away like yesterday's garbage.

I'm sure that you know that Ryo is in the new Capcom vs. SNK, but unfortunately Dan wasn't.  Gee I wonder why not?  That would've been a neat fight!

Well, there's always Capcom vs. SNK Pro, which is going to have a whopping two new characters... one of them is Dan, and the other is Joe Higashi, the wacky gator-eating kick boxer from the Fatal Fury series.  Both of them made a cameo appearance in the ending of the first Capcom vs. SNK, but you couldn't play as them, which was disappointing (kind of like the game itself).


(Pictures provided by Chris MacDonald, aka Kao Megura)

Speaking of Capcom and SNK, you can pit Dan against Ryo right now in Match of the Millennium for the Neo-Geo Pocket.  SNK's portable system is dead in the United States, and they're only making girlie mahjong games for it in Japan, but I still strongly recommend buying it.  The Capcom/SNK crossover games alone make the system worth the investment... and there are a lot of other great games for the Neo-Geo Pocket as well.

I also wondered... is Dan really Chinese or Japanese? In Alpha 2 his background is in Hong Kong, but in Alpha 3 he's in Japan and I know his last name is Hibiki.  I guess he must be Japanese like Ryu, Akuma, etc., but I was just wondering.

I think the designers intended for this to be a mystery... you know, like what Akuma does to his opponents when he performs the Raging Demon, or why Capcom keeps making Resident Evil games.  I think I read somewhere (possibly Kao Megura's old site) that Dan's heritage isn't clear, although the name Hibiki is Japanese (suggesting that Dan is as well).

And about Dan's background stage in Alpha 3, I don't know about that simple swing set in someone's back yard.  Is it Dan's childhood home or yet another parody of something from Art of Fighting/King of Fighters?

I never saw a round like this in any of the Art of Fighting or King of Fighters games, so I doubt it's a parody of them.  I think it's more of a stab at Dan himself, hinting that he's just a child (skill-wise) in a sport of men.

I've also seen Dan in some beautifully drawn manga parodies from Japan... (including) a flashback of Dan's father Go fighting Sagat.  Go looks different than what he may be envisioned as, another parody from the Art of Fighting.  Did the final boss of that game wear a goblin mask?  Is that why Dan's father is envisioned in a very ugly cartoony sense?

Yeah.  I should have added this to Saikyo Crusher when I first published it, actually.  Ryo's father was disguised as a cheesy villain named Mr. Karate (also known as just ?) at the end of the first Art of Fighting.  Once you beat him, Ryo is about to finish him off when Yuri, his sister, begs him not to do it.  Now, in the end of the Genesis and Neo-Geo versions, they don't actually come right out and TELL you that Mr. Karate was actually Ryo's dad, but Art of Fighting for the Super NES explains everything in great detail.  You can find this ending right here if you don't want to actually play the game (and I couldn't blame you, because the Super NES version of Art of Fighting was actually worse than the other ones)...

http://www.vgmuseum.com/end/snes/a/artfight.htm

That's from the Video Game Museum, by the way.  It's a great site for those times when you want to see what a game looks like before you buy or download it, or when you want to see the ending of a particular title you were never able to beat yourself.

Anyways, Mr. Karate wears what's called a Tengu mask before he's revealed to be Ryo's father.  A Tengu is a creature in Japanese mythology... he's a winged human with a very long nose and an arrogant personality.  Dan's dead father always appears with a Tengu's face and nose for two reasons... the first is because he's a parody of Ryo's father Takuma.  The second is because Dan is a little too confident of his abilities... sort of like a Tengu, who also has a high opinion of himself.

Oh, and Dan finally makes his animated debut in Street Fighter Alpha: The Movie from Manga Video.  I haven't seen it yet, but from the cel photos he looks pretty hip, not to mention he appears to have an earring on his left ear!  I read he goes up against Vega, but is defeated... Oh dear, not good for his first anime appearance, but hey, Akuma and Sakura are in it as well!

I heard Vega slices him up pretty badly... my fried Matt DelGuidice was wondering if he could have survived after that.  But what the heck, the characters in Japanese cartoons take an incredible amount of damage and still manage to survive, sometimes with only a few cuts and bruises.  Well, if they're the main characters, anyways.  In the Gundam series, the heroes cut through dozens of rival mechs with ridiculous ease... I have to wonder why the Earth forces even bother to send out those Leos when they know they're going to be nuked the minute they enter the battlefield.  It's worse than those episodes of Walker: Texas Ranger where Chuck Norris never gets hit, even once.  Wait... nothing's worse than Walker: Texas Ranger.

Well, that's all I have to ask and sorry this letter's such a long one.

Hey, no problem.

but since you're a Dan buff, you seemed to be the right guy to ask.

Thanks.  I hope I was of some assistance.

WHO WAS THAT BUSHY-EYEBROWED MAN?

Well, I'll be Danned!That was, and is, Dan Hibiki.  Dan was created by Capcom as a release for their frustration with rival SNK, which has been the Royal Crown to Capcom's Coke for nearly a decade... ever since it released the games Fatal Fury and The Art of Fighting for its Neo-Geo.  The Neo-Geo was originally designed as an affordable arcade system with replaceable cartridges.  These cartridges usually contained games similar to popular titles that pool halls, convenience stores, and arcade operators on a tight budget just couldn't afford... for instance, Burning Fight and Ninja Combat were a lot like Capcom's Final Fight, and Magician Lord was a hybrid of Sega's Shinobi series and Shadow of the Beast for the Amiga line of computers (while this never was an arcade game, Beast was hugely popular in the late 1980's, and SNK felt that its stunning graphics and fast, simple gameplay would work even better in arcades).  Fatal Fury was created as a cheap alternative to Street Fighter II, and it probably would have been the Neo-Geo's last one-on-one fighting game... if it hadn't been for SFII's surprising success.  It wasn't long before SNK changed its business strategy and transformed the Neo-Geo from a system with something for everyone to a weapon whose chambers were loaded with dozens of Street Fighter II killers.  At least, that's what SNK hoped they'd be.  Unfortunately for them, most of the fighting games on the Neo-Geo just bounced off Capcom's chest like so many contrived BBs.

Capcom put up with this at first... Fatal Fury wasn't exactly like Street Fighter II, and its tiny selection of characters insured that people would always play their game first if given the chance.  But then SNK released The Art of Fighting, and Capcom got a little testy.  I can't really blame them for that... the star of SNK's game, Ryo Sakazaki, bore a disturbing resemblence to their own wandering warrior, Ryu Hoshino (or Hoshi, if you're going by the names in the Street Fighter film... but who'd want to do that?).  Their signature attacks were similar, their outfits were pretty much the same, and even their names were almost exactly alike.  Oddly, Capcom didn't break out the lawyers over this or World Heroes (a game that could just as easily have been called I Can't Believe It's Not Street Fighter), waiting instead for Data East's Fighter's History... but they did do something about it.  They taunted SNK, first with a comic in a short-lived Capcom newsletter.  In it, Ryu stumbles across a mysterious, yet achingly familiar fighter and manages to defeat him only AFTER coming up with a new move he hadn't ripped off yet.  Then came the picture of Sagat with his monstrous hand wrapped around the head of... wait, that isn't Ryo, is it?  SNK still wasn't getting the point, so Capcom took its frustration and anger, pounded it into a soupy pink mess, and sculpted it into a crude parody of the character that had leeched from them for years.  They took this statue, put it on the world's highest pedestal, threw a dozen blinding spotlights on it, and SCREAMED at the top of their lungs, "THIS IS DAN HIBIKI!!!"

To put it simply, Dan Hibiki is Ryo Sakazaki on a bad day... actually, his absolute worst day.  In the first two Art of Fighting games, Ryo had a spirit gauge which emptied as he performed special moves.  Once that meter was bone-dry, his best attacks became hilariously weak, and he was forced to taunt his opponent to leave them in the same position so he could channel his energy and bring himself back up to speed.  Dan, however, is pathetic right out of the starting gate, and his taunt is the best move he's got.  His projectile has all the distance of a thrown snowball on Mercury, his jumping uppercut has plenty of lift but no horizontal reach, and instead of a powerful hurricane kick, Dan's stuck with a jumping kick flail that delivers about as many hits as Vanilla Ice.  This, of course, leads us to the question...

WHY WOULD ANYONE WASTE QUARTERS ON THAT LOSER?

Thanks to Aaron Thacker, the ninja's got a name!  Just call him... Flamingo.That's my friend Pat's reaction whenever I choose Dan.  Actually, since there are no worthwhile arcades in the mid-Michigan area, he usually just walks in the living room when I'm playing as Mr. Hibiki in Street Fighter Alpha 3 or Marvel vs. Capcom 2, mutters "Oh, brother..." under his breath, and walks right back out.  I'm sure other Saikyo-ites have had to put up with similar putdowns from their own friends, and that's a shame, because Dan is actually a lot of fun to play.  The reason I like him is that he's not as thunderously powerful as Ryu or Ken, yet because his fighting style is similar to theirs, I don't have to spend endless hours mastering entirely different (but just as wimpy) characters like Rolento or Cody.

Even if that doesn't appeal to you, Dan's amusing personality just has to win your over.  Now here's a guy who just doesn't get it... he's a rotten fighter, probably not worthy of the black belt he wears, yet he's absolutely convinced that his self-taught fighting style will revolutionize the world of martial arts, and thinks so highly of himself that he gives out autographs in the middle of matches!  This apparently rubbed off on Midway, who had its vengeance on actor Danny Pesina (who left its popular Mortal Kombat series to create his own guild for actors appearing in video games.  Wow, talk about your major league mistakes!) by reintroducing his character Johnny Cage in the fourth Mortal Kombat game... and turning him into a self-absorbed moron that nobody likes.  Unlike Dan, Johnny Cage's attacks weren't redesigned to make this obvious (why would Midway need to?  His moves already sucked!), but if you beat the Playstation version of MK4 with him, you get an ending that's quite different from those of the other fighters.  Johnny takes center stage at an awards ceremony and makes the unfortunate mistake of taking shots at the studio audience, who fire back with boos, hisses, and the occasional beer bottle.

Wait, wait, I was going somewhere with this.  Oh yeah... the reason why people like Dan (although many of them won't admit it!) is because they admire losers.  There was this great episode of Coach that perfectly illustrates my point.  Jerry Van Dyke stands up in a fancy restaurant and gives his friend this sage bit of advice... "You know, being a loser isn't so bad.  I mean, if you're a winner all your life, you start to expect victories, and when you finally lose you don't understand what happened... it just eats you up inside.  Losing doesn't bother a loser, though- they're used to it!  Besides, winners have their goals set way too high.  When a loser sets his goals, he just puts the bar down as far as possible so he can step right over it.  Hey, check this out!  I'm setting my bar!  And I'm clearing it, too!"  As Jerry also mentioned, losers don't have things like dignity to drag them down.  They can completely embarass themselves and they'll just get right back up and try again, whereas someone with more pride would be crushed by a single failure.  And that's why Dan keeps coming back for more fights- and more punishment.  No matter how many times he falls, he'll never be discouraged... and when he finally drops an opponent, that victory is far more special than any of Ryu's, who's wandered around the world for years, searching in vain for a battle that will truly satisfy him.

THE HIBIKI FAMILY TREE

As you can see from this chart, the Hibiki heritage is a puzzle with a lot of pieces missing, and the few that are left sometimes fit together a little strangely.  At the top of the tree is Donovan, the vampire hunter (D?) from the Darkstalkers series.  He's rumored to be the great ancestor of Dan, and I can believe it... the family resemblence is obvious.  Not only is Donovan a parody of a video game character, in this case Simon Belmont from Castlevania, he's also got the same determined sneer and hairstyle as his great great grandson, complete with a lock of hair leaping from his forehead.  Hundreds of years later, Dan's father Go was born... and unwisely decided to compete against Sagat in a Street Fighter tournament.  It's said that Sagat killed Go in a blind rage after one of his eyes were, um, forcefully removed in that battle, but Marvel vs. Street Fighter suggested that Go- or should I say GouKI- is alive and more powerful than ever.  Once Dan manages to beat Cyber Akuma (Mech Gouki) in that game, he stands over his bruised body and announces, "You've made a fool out of me for long enough!  Now we'll see who the REAL champion is!"  Before he's able to beat the 10W30 out of the cybernetic fiend, a girl in a Japanese school uniform (who looks disturbingly like Dan in drag) comes out of nowhere and shouts, "Don't do it, Dan!  That man is our... our..."  Although it's clear that this is a parody of the ending in the first Art of Fighting, you've still got to wonder if there's some truth to it.  At the end of NightWarriors, Donovan eventually surrenders to his vampire urges and goes on a killing rampage, much like Akuma, who hunts down worthy opponents and fights them to the death.  Don't worry, though... if Dan does have vampire in him, it's been diluted to the point where instead of sucking blood, he just sucks. ^_^  Last on the tree is Dan, his still unnamed sister (Danielle?  Daniko?), and... wait a minute, how the hell did Balrog get in there?  The clue's in the 'do... both Dan and Balrog have that crazy starburst on their foreheads that's a Hibiki trademark.  Could they be distant cousins?

THE EVOLUTION OF DAN

SUPER STREET FIGHTER II: While Dan wasn't in this game, he first appeared in some press artwork promoting it.  The picture in question showed Sagat clutching an unworthy challenger's head like a basketball.  Surprisingly, Capcom built on the character and presented a playable version of him in...

STREET FIGHTER ALPHA:  The first Street Fighter game with taunts was also the first starring Dan.  In fact, you had to taunt uninterrupted in every round of the first five matches to get a crack at him.  Past this trademark association with taunts, Dan hadn't developed much of a personality, and it seemed as though he was shoehorned into the game... he shares voice samples with Ryu, his Gadoken animation doesn't look quite right (just look at the way he holds out his fist!  Weird...), and his ending is just terrible... all he does is roll back and forth, irritating the hell out of a nearby M. Bison and probably the player as well.  Lucky for us, he was reintroduced to the series in...

STREET FIGHTER ALPHA 2:  Dan was given full character status in this game... you didn't have to memorize a ridiculously long code to gain access to him, and he was given his very own voice, including such classic exclamations as "Oyajiii!" and "Yahooie!".  His relationship to Sagat was finally explained in detail, and Dan was even given the ability to build up his super energy by taunting... and the opportunity to waste it with a very showy (yet very risky) extended taunt.

SUPER PUZZLE FIGHTER II TURBO:  Dan's unremarkable abilities were made fifteen times worse in this already tough puzzle game, starring characters from two popular Capcom series (and that dumb mech game they released in Japan... but let's not go there).  I mean, sure, Dan's Gadoken may not do much damage, but at least it doesn't circle around and hit him in the back of the head.  Unfortunately, that's exactly what happens in Puzzle Fighter... in the game, you fight your opponent by dropping unusable gems into his playfield.  However, these gems don't stay useless forever, and will eventually change into a color after a certain number of turns (displayed on the counter gem's face).  Each character has their own pattern of colors for their counter gems, and Dan's is all red, all the time.  This leaves you three options if you insist on using Dan... the first is to fill the opponent's playfield with gems so quickly that he never has a chance to play the red orb necessary to destroy them all.  The second is to create layers of counter gems, so that when one batch of counter gems become red, you've got another line of unusable gems covering them.  The third is to, well, bend over and take it right in the couch cushion.  I have a friend who claims he can beat half his opponents with Dan... if this is in fact true, I hope he shows me mercy when he uses that 10,000 point IQ to conquer the world.

MARVEL VS. STREET FIGHTER:  Dan truly came of age here... if he were Jewish, this sequel to the popular tag-team fighting game X-Men vs. Street Fighter would have been his bar mitzvah.  And oy oh boy, what a celebration it was!  Some of Dan's best win quotes are in this game, including the classic "I'm sorry... no, you are!".  Dan also invented two great new moves to combat Marvel's powerful supervillians... the Premium Sign (which so far has only appeared in the Marvel vs. games) and the Otoko Michi, the energy hungry super attack that really puts the "blow" in death blow.  Dan even makes an appearance in two of the game's endings, and both of them are pretty funny, especially the one where he claims to be a cyborg and Akuma responds by both stripping him of his costume and knocking him into orbit with a single punch.

POCKET FIGHTER:  I consider this more of a walking billboard for Capcom than a legitimate extension of the Street Fighter series, but what the heck... it was fun for a little while, and it took licenses with the Street Fighter and Darkstalkers characters that wouldn't have been possible in Capcom's more serious games.  The cartoony environment benefitted the already amusing Dan the most... now, instead of just fighting and throwing the occasional autograph, he could break out the rhinestone jumpsuit and belt out a few lines from Kentucky Rain as well!  Dan could even rely on his dead father as both a heavy blunt object (Dan grabs his dad's corpse by the nose and swings him at opponents!) and a panic button when things looked bleak.

STREET FIGHTER ALPHA 3:  Mandi Paugh suggested that I include this game for the sake of completeness... I suppose it's only fair that I do, since the Dreamcast version IS subtitled "Saikyo Dojo".  So here it is.  To be honest, I tried to avoid listing it here before this because Dan didn't really evolve at all in Alpha 3... his new win quotes are so-so (pretty dull in comparison to his comments in Marvel vs. Street Fighter, actually), and he only has two new abilities.  One, the aerial kick flail, is pretty handy, but the other, a super move that locks him into taunt mode for a half minute, is both worthless and not really all that funny... the Premium Sign was a lot more entertaining.  Worst of all, the Dan Factor has been reduced to almost nothing in the Game Boy Advance version, where he's forced to borrow his voice from Ken and lets out only slightly self confident grunts while performing taunts.  The latest translation of Alpha 3 may have been wonderful for the rest of us, but not for Dan... he just doesn't have game here.

MATCH OF THE MILLENNIUM:  Dan's growth had hit a brick wall in Street Fighter Alpha 3... they hadn't given him any new moves except for a rather lame super that prevented him from doing anything but taunting for thirty seconds, and he didn't even get to keep the Premium Sign that made him so much fun to use in Marvel vs. Street Fighter.  Fortunately, when SNK made Match of the Millennium for the Neo-Geo Pocket, they paid special attention to Dan, giving him a hilarious super taunt (where he imitates everyone from Mai Shiranui- minus the boobs, thankfully- to Kyo Kusanagi from The King of Fighters) and some of the best win quotes he's ever had.  Unfortunately, SNK hints throughout the game that Dan is a clone of their own character Ryo... I guess they conveniently forgot that he was a PARODY of a character that was quite obviously a store brand imitation of Ryu, the star of the Street Fighter series.  Still, I'd have to say that this is Dan's best appearance in a video game so far, and it doesn't look like it'll be topped until Capcom releases a sequel to Pocket Fighter.

MARVEL VS. CAPCOM 2:  Dan wasn't improved in Street Fighter Alpha 3, and he wasn't getting any closer to the right end of the evolutionary chart here either.  There are three strikes against Hibiki in this game, and here they are... Strike 1:  Dan's moves weren't enhanced or improved.  Strike 2:  He's got nothing to say (there are no win quotes for anyone in the game, but this especially hurts Dan).  Strike 3:  You've got to earn Dan with versus points, and he's more expensive than a pardon from Bill Clinton in 2000 (or a gallon of gas in 2006!).  I would be upset about this, but since the game's got fifty-six playable characters, awesome polygonal backgrounds, three player teams, and split-second load times, let's just say that I've learned to live with it.

CAPCOM VS. SNK PRO:  Talk about an evolutionary backslide.  Dan is supposed to be a wimpy character, but Capcom took things too far when they introduced him to Capcom vs. SNK.  He's been (badly) redrawn, so not only is he uglier than he was in the Street Fighter Alpha series, his kicks and punches- especially the most powerful ones- have lost a lot of reach.  Similarly, his fireball (despite whoop-de-doo transparency effects) looks like crap and is even less effective than before.  You don't even have to block it... if you're close enough to Dan, it'll fly right past you, cheating him out of any damage at all AND making him vulnerable to your next attack.  Worst of all, the ratio system has definitely not worked to Dan's advantage... now his attacks are practically useless even if they DO connect because they do so little damage.

CAPCOM VS. SNK 2:  That's more like it, Capcom.  Dan's still drawn a little strangely but he doesn't seem quite as toned down (to nothing) as he was in Pro.  In fact, I fought a friend who created two custom characters, a Ratio 4 Ryu he named after himself and a Ratio 4 Dan recolored to look like my picture from Karate class, and I almost beat him.  My friend's a tough opponent, too, so Capcom must have put at least a little spike back into Dan's punch.

[Speaking of improvements, Capcom vs. SNK 2 is a lot better as well... it's got more characters and much more freedom of customization, although the backgrounds, 3D or not, didn't get my yayas up (the rooftop location is great, but the others... I dunno.  I never knew Woody from Toy Story was this fond of beer...).  That's fine, though, because like I said, there are many more fighters in this game, and unlike Capcom vs. SNK only a couple were bad choices.  I'm really impressed with Eagle... he was the best character in the first Street Fighter and he's definitely pulling his weight in this game.  I'm hoping he'll be just as fun to play in the Game Boy Advance version of Street Fighter Alpha 3.]

SNK VS. CAPCOM: SVC CHAOS:  Hey, look who's back!  Playmore managed to piece SNK back together from the scraps its previous owner, Aruze, had left behind.  To celebrate its return, Playmore has pitted its most popular characters against Capcom's in a Neo-Geo exclusive.  Among the fighters included is Dan Hibiki, a hidden character who challenges you in the third round of the game.  SNK's done a great job with their interpretation of the master of Saikyo, giving him additional moves, a slick new look, and some of the best lines of dialogue in the game.  You haven't had this much fun with Dan since the golden days of Marvel Super Heroes vs. Street Fighter!

STREET FIGHTER ALPHA ANTHOLOGY:  This isn't so much a new release as a collection of old ones.  Submitted for your approval are translations of Street Fighter Alphas 1, 2, Gold, and 3, along with the hilarious Pocket Fighter and an exclusive versus mode that lets you mix and match characters from all the Alpha games.  Dan appears in every one of the titles in this package, including the bonus game.  There's even the option to use the Saikyo superstar's fireball from Marvel Super Heroes vs. Street Fighter... although I'm not sure you'd want it, since it's even wimpier than it was in the Alpha games!


DAN'S GOT THE WAYS TO MOVE YOU, YEAH...

Here are the building blocks of Dan's Saikyo fighting style, including fireballs, jumping flail kicks, and most importantly, a wide variety of taunts.  Also listed are the joystick motions for each move, for both Capcom's Street Fighter games and SNK's Match of the Millennium if the motions differ. 

SPECIAL MOVES

GADOKEN
  (all games)

Dan takes a handful of his inner strength and tosses it at his opponent in the form of a powerful ball of light.  Unfortunately, he can't put any distance on it, so the attack won't do him much good unless he gets in close to his opponent or uses it to counter other projectiles.  The Gadoken varies in effectiveness from game to game.  In Match of the Millennium, it's a pretty nifty move since the Neo-Geo Pocket's small screen keeps the fighters fairly close together, but in, say, Marvel vs. Capcom 2, you're not going to get too much mileage out of it since that game's super jump allows your sparring partner to keep a safe horizontal and vertical distance from you.  The best use for the Gadoken is to first jump at your opponent, throw a kick or punch, then perform the Gadoken just after you land to drive him back.  It won't knock him down, but it should give you just enough distance to escape before he tries a jumping uppercut or another similar move.

KORYUKEN
  (all games)

Dan leaps upward with his fist raised to the sky.  It's your ordinary, average jumping uppercut with both a flaw and the occasional benefit... on one hand, Dan's Koryuken doesn't have much horizontal range, but on the other hand, Dan will sometimes flash before taking to the air... if he does this, he can't be countered until he lands.  The frequency of this flash varies from game to game... it seems to happen most often in Match of the Millennium. On the flip side of the coin, Dan can't flash at all in the original Street Fighter Alpha, and was given the special point draining "What Gives?!" in Card Fighters' Clash instead of a small chance to avoid damage while attacking (in my opinion, this would have been a much better ability).

Aaanyway, the Koryuken is basically a toned-down dragon punch, and can be used just like one, although you'd be wise to get in close to your opponent before letting one fly.  Like most of Dan's moves, it has limited range, and overestimating its reach could land you right into the open (and unloving) arms of your opponent.  Also, when performing the Koryuken in SVC Chaos, be sure the joystick is held in the down-forward position before pressing the punch button... otherwise, the game won't recognize the motion and Dan won't perform the move.

DANKUKYAKU
  (all games)

Dan's jumping flail kick is one of his better moves, although it's still nowhere near as cool as the attack that inspired it, Ryo Sakazaki's Hien-Shippu-Kyaku.  Ryo would leap into his opponent like a bullet, plant a flaming foot into his stomach, then knock him away with a roundhouse kick to the head.  The Dankukyaku is a bit more humble, dishing out up to three jump kicks with just enough pause between them to allow the opponent to sneak in a quick dragon punch.  Still, it puts pressure on your foe, and a strong Dankukyaku can really leave a mark if all three of the kicks connect.  In Street Fighter Alpha 3, Dan gained the ability to perform the Dankukyaku in mid-air... this is a superb escape tactic because if you perform the flail kick at the top of a jump, it sends Dan safely over his opponent and to the opposite edge of the screen.

SHIN GADOUKEN
  (SVC Chaos only)

Oddly, Dan doesn't have a super fireball in his latest game, SNK vs. Capcom: SVC Chaos.  The good news is that he can break out a really large Gadouken anytime he feels like it, even if his super meter is bone dry.  After the move is performed, Dan leans backward slightly, charges a ball of energy in his hands, then unleashes a projectile that's more firewall than fireball.  On the downside, it takes a couple of seconds for Dan to fully charge the attack, making him vulnerable during the entire time.  Worse yet, the Shin Gadouken has little to no reach, just like Dan's smaller projectiles.  Don't expect to get a lot of mileage out of this attack... it was included as a tounge-in-cheek reference to Dan's similarities to both Robert Garcia and his friend Ryo Sakazaki.

COUNTERSTRIKE
 + (SVC Chaos only)

This is Dan's first ever counter attack, a parody of a similar move used by Takuma Sakazaki in the King of Fighters games.  Dan summons all his power (what power he has, anyway...), intercepts his enemy's attack, then strikes back with a devastating punch that knocks the assailant away.  Unfortunately, since Dan hasn't quite mastered his newest move yet, he sprains his hand on the opponent's chest!  Dan then crouches down, clutching his injured hand with his back turned away, probably to hide the tears streaming down his face.  He continues to nurse his wound for about a second before he turns around, gives a reassuring thumbs up to the player, and stands to fight once again.  Once again, this is more of a novelty than a useful attack.  It's surprisingly tough to perform, and the player is left vulnerable while Dan recovers from his self-inflicted injuries.  Luckily, the opponent is knocked so far away that they're rarely given a chance to retaliate.

PREMIUM SIGN
  (Marvel vs. games only, NOT the M-ism mode in Street Fighter Alpha Anthology)

Trust me, I'm not keeping anything from you... the Premium Sign was only recently introduced (in 1997's Marvel vs. Street Fighter) and isn't available in most of Dan's games, including Match of the Millennium. Consider this retouched graphic a visual aid. 

Anyways, the Premium Sign is and probably will remain Dan's only long-distance projectile.  Dan whips out an 8"x10" glossy, signs it, then flings it at his opponent, who he assumes will be ecstatic to get an autograph from such an incredible martial artist.  Instead, the photo, in true Dan style, hits the other player in the forehead and gives them a paper cut.  To add insult to (minimal) injury, you'll be rewarded with a screen flash if you can finish off your last opponent with the Premium Sign.  OK, so that's not likely to happen, since it takes Dan a while to scribble his name onto the picture, and even after he tosses it, it doesn't exactly rip through the air at lightning speed. 

Still, you could always use it if you're out of super energy and still want to make it clear to your opponent (and everyone in the room) that you've kicked his keister.  Also, you can use the light Premium Sign to snuff out fireballs, or mix the occasional snapshot in with your more substancial moves to annoy your rival and amuse your friends. 

Sadly, you're not going to find this signature move in the recently released Street Fighter Alpha Anthology... Dan has an M-ism mode there that's supposed to give him all his moves from the Marvel vs. series, but the Premium Sign is conspicuously absent.  For shame, Capcom!

CHOHATSU (TAUNT)
TAUNT, duck and TAUNT, jump then TAUNT (in Match of the Millennium, +)

Dan wasn't much more than a palatte swap of Ryu and Ken in the original Street Fighter Alpha, but he did have one ability that they, and the rest of the game's cast, didn't... while they could only taunt once per round, he could do it as often as he wanted.  In Street Fighter Alpha 2, Dan could taunt on land, in the air, and even in the sea (if that puddle in Gen's round counts...), and taunting gave him a slight boost in super energy, a feature that would become even more useful when he was paired up with partners in Marvel vs. Street Fighter. 

There is a downside to this, of course... when you taunt, you can't fight or defend yourself, and unless you've put a good distance between yourself and your opponent, they can drop a combo on you while you're nailed to the floor.  And if you're playing one of the Marvel vs. games, it doesn't matter how far you are from the other player... they can quite literally fire a screen-engulfing laser at you faster than you can say "Oh-shabu-sha!" 

Your best bet is to use taunts defensively, and pass the super energy gained from them onto your partner unless you're confident that Dan's own supers will do the job.  And whenever you jump away from your enemy, especially in the Marvel vs. games, let out a "Yahooie!" so the leap will serve two purposes... to preserve the life you've got left and to charge up your super meter.

ROLLING TAUNT
 TAUNT to roll forward (in Match of the Millennium, press  +)
 TAUNT to roll backward (in Match of the Millennium, press  +)

Rolling taunt!  Roooollling taaaaunt!  This is Dan's answer to the defensive roll Ken earned in Street Fighter Alpha 2, only Dan ends his with an insult.  I don't recommend using this because it gives your adversary two chances to tag you- the first is while you're rolling away (rather slowly, I might add), and the second is when Dan gets up and shakes his fist.  And the forward roll? Oy... You might as well forget that exists.  Only use the rolling taunt if you're really desperate for super energy, because it'll charge you up faster than the stationary or jumping taunts.

SUPER MOVES

SHINKUU GADOKEN
  (all games but SVC Chaos)

An enhanced version of Dan's fireball, this drains one level of his super meter but has a lot more juice than the regular Gadoken, doing a great deal more damange and travelling a lot further. The Shinkuu Gadoken was practically a wrecking ball in Marvel vs. Street Fighter, doing immense damage at point blank range.  The move lost a lot of that pepper in the Alpha games, although you could get some distance from it if you put a full meter of super energy behind it.  Match of the Millennium balances out the Shinkuu Gadoken a bit... however, if you have a full super meter when you perform it, Dan charges up for about two seconds and lets go of Ryo's fireball, the Haoh-Oh-Ken, instead! 

Generally, your best bet is to treat the Shinkuu Gadoken like its less powerful cousin, softening up your opponent with a jump kick or punch then letting them have it with the attack when you land.  That way, you'll be nice and close to the enemy and the Shinkuu Gadoken can do the most possible damage.  It's worth pointing out that Dan has been robbed of this attack in SNK vs. Capcom: SVC Chaos.  However, he has a similar move, the Shin Gadouken, which can be performed at any time, with or without energy stored in your super meter.

KORYUREKKA
  (all games)

Yeech!  With a move like this it's no wonder most gamers don't give Dan the respect he deserves.  Dan leaps into the air with a Koryuken, then does another, higher one. Neither of them have any reach, and the odds of them doing any useful damage are about as high as finding a parent who would leave their child in an empty room with Michael Jackson. The worst part about this mistake is that it's very easy to perform by mistake, so practice a bit and try to disassociate the kick button with double fireball motions.  In the games without the Premium Sign, don't use fireball motions with the kick button at all... that way, you'll never have to worry about performing the dreaded Koryurekka by accident.

HISHOU BURAI-KEN
  (all games)

Way back in the original Art of Fighting, Ryo Sakazaki was given a secret attack that could only be performed when his life was low and his inner strength was high.  Once performed, Ryo would pounce toward his enemy and invest his ki in a kicking, punching, clawing, maiming, stop with the hurting dance of death that was without a doubt the most powerful attack in any fighting game available at the time. 

Dan's Hishou Burai-Ken is a more conservative version of this attack... instead of rushing toward his opponent and hoping to connect with an opening blow, Dan wisely stays put and strikes repeatedly even if his first attack is unsuccessful.  This is different from most of the autocombos in Capcom's fighting games, which are an all or nothing bet... in an attack like Wolverine's Weapon X, if the first hit doesn't meet its target, you'll be left vulnerable, and your opponent will get the chance to make you regret your mistake.  However, if the Burai-Ken isn't successful, Dan's rapid-fire punches and kicks offer him some protection against counterattacks. 

Like the Shinkuu Gadoken, the strongest version of this attack was enhanced in Match of the Millennium... after he's done wailing on him, Dan pops his opponent into the air with an uppercut, then cocks back and waits to intercept the sap on his way down with an especially powerful punch.  Naturally, the punch misses and Dan's jaw hits the floor as the enemy drops safely to the ground.

CHOHATSU DENSETSU (LEGENDARY TAUNT)
 TAUNT
, Marvel vs. series (includes the M-ism mode in Street Fighter Alpha Anthology) 
 , Match of the Millennium

People call this move "worthless", but worthless is such an ugly word. OK, well, in this case, it's also an accurate one.  But what the heck... even though a small child could knock you out of this extended taunt, it's still fun to try.  Dan's actions in the Chohatsu Densetsu vary from game to game... it's a rather plain series of rolling taunts in Street Fighter Alpha 2, but in Match of the Millennium, Dan will leave you rolling on the floor with his wacky imitations of Kyo, Sakura, Chun-Li, Mai, and Akuma.  This feature wasn't included in Capcom vs. SNK 2, sadly, but it does have the benefit of fully charging your super meter if you can finish the taunt.  It can be done, at least against a computer opponent... one of my adversaries just stood there watching the show while Dan spent several seconds rolling around squealing insults.

OTOKO MICHI
(aka THE PATH OF MAN, REVERSE SHUN GOKU SATSU, AND SUPER SUICIDE SMASHER)

     (in Match of the Millennium,   ) (not available in the Alpha series)

Dan glides toward his opponent on wings of fury, clutches him in a death grip, summons up all his inner strength, and creates an explosion that rips him to shreds.  Dan, that is.  Don't worry, though... his opponent is injured, too.  Well, a little.  Now you know what your parents meant when they said "this is gonna hurt me more than it hurts you!"  So what the heck use is an attack that bruises your opponent and puts you in a body cast?  Well, it's a great finisher in the Marvel vs. games if your enemy has lost one fighter and his other one is barely standing... the Otoko Michi is just the finger flick to the forehead you needs to take him down for good. 

Just don't overestimate the Otoko Michi... the other player may have enough energy to survive the blast, but once Dan explodes, he'll be extremely vulnerable and won't be able to recover any of the energy he lost.  Also, the other player can wriggle out of Dan's grip by violently shaking the joystick and pounding the attack buttons... in this case, Dan doesn't explode but he still loses the three levels of super energy he needed to perform the attack.  And what else?  Oh, yeah, as I'm sure you've heard (probably either from Kao or Matt), the Otoko Michi is much more powerful in Marvel vs. Capcom 2, changing Dan from the game's comic relief to a powerful (but unreliable) smart bomb.  Just use Dan as you normally would, and when he's lost most of his energy, perform the Otoko Michi on your opponent's most annoying character (Wolverine comes to mind).  That fighter will lose half of their energy and all you'll have sacrificed is three levels of super meter and a team member who was already on the brink of defeat.

ATTACKS IN CARD FIGHTERS' CLASH:

DAN, CHARACTER CARD: 

Dan has an instant ability called "What Gives?!" in both Card Fighter's Clash and the sequel, Expand Edition... when this card is played, both players lose six of their special points (used for creating teams of attacking characters or playing action cards).  This happens because in SNK's earlier fighting games, taunting would make your opponent lose super energy.  However, when Dan taunts, he GAINS super energy, so maybe that should have been his ability instead.

SAGAT, CHARACTER CARD:

Dan makes a cameo appearance in this card... begging for mercy while in Sagat's clutches, naturally.  Anyway, this B ranked card has an ability called True Power... when used, both players must reveal their cards to one another, then discard any action cards they may have had.  It's a pretty raw deal for everyone involved, but on the plus side, Sagat's 1000 battle points makes him every bit as threatening as he was in the Street Fighter games.  The two special points he gives you are a nice plus as well, although you obviously won't be able to spend them on action cards in that turn.

C'mon, click me.  I dare 'ya!

HEY!  HEY!, ACTION CARD:

Dan and Ryo from The Art of Fighting team up for a double taunt in this card.  When played, both players lose all of their special points.  This card has a high rating (a B, specifically) but I never used it much, and eventually traded it and two other cards for something that packed more of a punch.  It can be useful if your opponent has an enormous amount of special points and you suspect they've got a lot of action cards (or a Blodia, which gulps down ten special points the moment it's played).  Still, in my opinion, it takes up valuable deck space that could be put to better use with a Showtime! or a Grace.

BOPPER, ACTION CARD:

This D-rated card allows you to knock out one of your characters and apply the damage he took to one of your opponent's fighters.  As you can see, both Dan and his father appear in this card... I assume that it was inspired by the Jun Goku Satsu in Pocket Fighter.  Anyway, the Bopper is kind of crummy.  You can use it to flush worn down characters out of your ring, or negate an opponent's character with one of your own equally powerful cards, but Card Fighters' Clash has a lot of similar action cards with more beneficial properties (like the ability to instantly knock out two characters- one in your ring and another in your opponent's- regardless of their current hit points).

ATTACKS BARELY WORTH MENTIONING:

LOSER LASER:  Dan calls out his dead father, who fires a beam of light from the tip of his oversized nose.  So far, this is only available in Pocket Fighter.

JUN GOKU SATSU:  Dan's father somehow reanimates himself and glides over to the opponent.  If Go manages to make the tag, the screen turns white for a few seconds while hit marks appear in the milky void.  When the blinding light vanishes, Go is shown with his back to the camera and the enemy is face down in the dirt.  This is very similar to Akuma and Ryu's Shun Goku Satsu attacks, and again, this appears only in Pocket Fighter.

MEGA FANTASTIC SUPER TAUNT OF DOOM:  Dan is possessed by his conceited nature and for thirty seconds, all he can do is taunt.  The player can move him around the screen, but pressing buttons just makes Dan insult his sparring partner.  This is only available in Street Fighter Alpha 3, and I must say that I would much rather have had the Premium Sign.

YOU CAN QUOTE ME ON THAT!

Where's Mr. Driller when you need him?

Perhaps it's because of his ego, or maybe it's just that he's had so little experience with the situation, but Dan is definitely not a graceful winner.  Just check out these insults he hurls at his rivals after he knocks them out!

STREET FIGHTER ALPHA 2:

"My father could beat you, and he's dead!"

(in response to the Asian martial artist Guy)
"Well, grasshopper, you asked for it."

MARVEL VS. STREET FIGHTER:

"Ha!  You're weak... just like me!"

"I'm sorry.  No, you are!"
(the best line since Golden Axe: The Duel's "Greetings from the land of beatings!")

"I'm not tougher than you... just better than you!"

"It's more fun to mock you than to fight you!"

MATCH OF THE MILLENNIUM:

"I'm no match for you, snot!"
(presenting the world's most ironic grammatical error!)

"You're lucky I held back, droolbag!"

"You had guts... mop them up!"

"I am the man, for I am DAN!"

CAPCOM VS. SNK 2

"In the name of pride, I will survive!"

"Check out my new exercise video series... Seven Minute Saikyo!"

"Little girls tie bows [Tae Bo]... real men Saikyo!"
(he's firing blanks today... namely, Billy Blanks!)

"Dan is still the man!  Yeah, baby, yeah!"

"I need to start the official Dan Hibiki fan club!"
(Sorry, Dan, but I'm pretty sure one already exists...)

SNK VS. CAPCOM: SVC CHAOS

"How about becoming my disciple?  And with that marvelous offer, you receive an outfit like me!"

"Huff. Puff.  Passed out, eh...?  Too bad.  J-just when I was getting warmed up!  Gah ha ha!"

"My name is Dan Hibiki?  Dan Hibiki!  Dan Hibiki!  That's Dan Hibiki!  Got it!"
(I think I understand what the designers meant to say, but this quote's still a little confusing...)

(after beating Sagat)
"I did it, Daddy-O!"

THE RANMA CONNECTION?

In Japan, there's an incredibly popular comic and animated series called Ranma 1/2.  In it, a father takes his teenage son to China to perfect his martial arts skills.  Unfortunately, they decide to train near a series of enchanted wells, and while sparring, they both manage to fall into them.  The boy, Ranma Saotome, takes a tumble into a well that claimed the life of a young girl centuries earlier, and comes out looking just like her.  When the father, Genma, tries to scramble out of his own watery predicament, he sees two clumsy white paws clinging to the lip of the well rather than the hands he expects... he's become a panda!  Now- oh, what does this have to do with Dan?  Well, the thing is, in Cyberbots and Marvel vs. Capcom, there's a mech pilot who shares the last name of the main characters in Ranma 1/2.  Oddly enough, Ranma's angry but easily confused rival is named Ryoga... Ryoga Hibiki.  I'm sure the characters aren't related, but I get this feeling that the names were chosen as a tribute to the terrific Ranma series rather than just being a coincidence.

On a side note, there are Ranma 1/2 fighting games... two of them were even released in America, although one was stripped of the license (and its personality) and renamed Street Combat.  Unfortunately, none of them were outstanding.  Furthermore, the previously mentioned Street Combat and the Japanese exclusive Ranma 1/2: Renaissance are among the worst fighting games available for the Super NES and Playstation... I haven't played the latter game, but j-pop editor Jason Thompson warned me that it's a hair-greyingly bad experience.  Ironically, Capcom's never had the rights to the Ranma 1/2 comic, even though its Marvel vs. Capcom and JoJo's Venture game engines would more than do it justice.

ANYBODY GOT A LAWYER?

 

The most painful part about being an innovator is that once you've built that better mouse trap, half the people who beat a path to your door are there to "borrow" your idea, and months later, you'll find inferior versions of your product ranging from the Mouse Clap to the Rodent Remover on store shelves.  When the Pokemon cartoon series became popular enough to inspire a film, Fox churned out suspiciously familiar shows and put them in suspiciously familiar time slots, just to catch the attentions of kids who'd normally spent the half hours before and after Pokemon bouncing off the walls.  When Brittney Spears jumped on stage and mesmerized fans with her tit, I mean hit songs, you could almost see the silhouette of Christina Augie Doggie (or whatever her name is) backstage with a microphone in one hand and a pair of soon-to-be-installed saline implants in the other.  And when Kao Megura created his own tribute page to Dan, you just knew crappy knockoffs like Saikyo Crusher were hanging on to the bumper of that bandwagon for dear life.  Oh, wait a minute, did I say that out loud?  Eh heh heh...  Anyway, Dan's had his share of admirers, and not all of them put that enthusiasm to good use by creating tribute pages.  Nope, a few of them have had the nerve to leech from his Saikyo style, including the man who inspired him in the first place.  Apparently, SNK didn't understand the point Capcom was trying to make with Dan and turned their own character, Ryo Sakazaki, into a bit of a wuss in the 1996 edition of The King of Fighters (he didn't get his more powerful moves, like that totally cool machine gun fist attack, back for two bloody years!).  Even worse is Hyo Amano, the arrogant goofball in The Last Blade who wears a robe with a cherry blossom pattern on it and nearly trips whenever he swings his wooden staff.  He's the closest thing to Dan you're going to find in a Samurai Shodown clone, but it's just not as fun to use him.  They say imitation is the sincerest form of flattery, but in this case, it's just obnoxious.  After that, we've got-

Wait a minute, who's wooden sandals just flew in here?!

"I'll take those, thank you!"

Wow, it's really you!  Ladies and gentlemen, it's award-winning martial artist and Saikyo dojo founder Dan Hibiki!  So hey, what brings you here?

"Well, Jess, you were talking about fighters who've taken my techniques and tried to pass them off as their own.  And while Ryo, Amano, and that punching bag guy from Waku Waku 7 have all ripped pages from the book of Saikyo without paying me a cent in royalties, nobody's imitated my style more often or more shamelessly than this jerk."

Ouch!  Son of a...! OK, Dan.  We're going to have to lay down a ground rule here... if you want to show me any more pictures, you've got to put them on this table instead of throwing them at me.

"Sorry, force of habit.  As I was saying, this Mizoguchi-bag guy has taken every one of my favorite attacks and turned them into a sick joke.  The worst thing is, this karate klepto actually starred in his own Super NES game... those are MY moves, dammit!  If anyone should get his own Nintendo game, it should be me!  Just imagine... Street Fighter Mythologies:  Dan Hibiki.  I know I'd buy it."

Well, at least someone would.  What's got you so hot and bothered about Mizoguchi, anyway?  He looks just like every other martial artist in every other fighting game I've ever played.

"Takeagoodlookatya!""Looks like you're going to need to see another picture.  Check out the way this guy tosses his projectile... with one hand.  JUST LIKE ME!  That's a neat trick, though, making it look like a tiger like that.  I'll bet he's a real hit at children's parties.  I wonder if he can do a horsie or maybe an elephant?"

Yeah, you have to wonder why he even bothers.  I mean, a fireball is a fireball.  It doesn't matter if it's shaped like a flaming orb, a predatory animal, or even Abe Lincoln... it's still going to hurt like hell when it connects.  It seems like he'd be better off putting that extra effort into making it larger and save the clever shapes for his cigarette break.

"Oh, it gets worse, Jess.  Here's Mizodouchie with his, or should I say, MY second special move.  Y'know, a little Tinactin would clear that right up.  It's the foot powder recommended by nine out of ten overweight sports commentators!"

Do I detect a little jealousy there, Dan?

"Not really.  I can do that, but the whole Hien-Shippu-Kyaku thing never worked for me.  I threw some flaming kicks at a punching bag back when I opened my first dojo, but the damned bag caught on fire!  And since I hadn't practiced my fire extinguisher kick earlier that day, the whole dojo went up in smoke.  It didn't help matters that all the walls were made out of rice paper.  Stupid Japanese architecture..."

Riiight... anyway, I noticed you've got one more picture in your hand.  Let's see it.

Raise your hand if you're sure... my game sucked!"Now this is just sad.  People call my Koryuken pathetic, but this guy doesn't even leave the ground when he does his uppercut.  How the heck can you put any power behind an uppercut if you don't jump first?"

Well, most boxers seem to manage.

"Heh, well most boxers are dumb enough to make Don King their manager."

Good point.  I've got one question, though...

"Fire away!"

Didn't the Fighter's History games come out before you were introduced to the Street Fighter series?

"Huh?"

You know, Mizoguchi was doing these moves a good two years before you were.

"Really?"

Yup.

"Well, color me embarassed!  I'd better tell that helicopter not to dump the half ton of horse crap on his house before... darn, it's past 4 'o clock already.  Oh well, mistakes will happen!  I guess I'd better head back to my dojo now, but before I go, here's an autographed snapshot of your favorite martial artist and mine!"

"Ow.  Dan Hibiki, ladies and gentlemen."

IS THIS THE END OF OUR UNLIKELY HERO?

You're telling me *Q* can be in the newest Street Fighter game, but I can't?!Well, maybe.  Dan hasn't appeared in any of the Street Fighter 3 games, although Ken's eager martial arts student Sean does refer to him when taunting defeated opponents ("Rule number one... Don't be like Dan!").  It was hinted in Street Fighter Alpha 3 that there might not be enough left of Dan to wrap a black belt around... when you beat the game with him, M. Bison seems to die of embarassment, and Dan takes over his secret military base, turning it into the Thailand branch of his famous Saikyo-Ryuu dojo and inviting Blanka over to practice some taunts.  As (bad) luck would have it, though, that's just when Chun-Li and Charlie swing by in their heavily armed harrier jet...

Charlie:  "We've finally pinpointed the exact location of M. Bison's secret base!"
Chun-Li:  "Careful... I'm detecting life signs down there."
Charlie:  "Not for long!  Bombs away!!!"

(meanwhile, inside the base...)

Dan:  "My mastery of martial arts and this great new dojo guarantee that the Saikyo style will live forever!  Right, Blanka?"
Blanka:  "Rrrowr!"

Was Dan turned into so many self-confident charcoal briquets along with his hairy hombre Blanka?  Maybe, but hey, this is Capcom we're talking about!  They've snuffed Charlie twice, turned him into a cyborg, put their seal of approval on a crappy movie that claimed he was Blanka, and now has him buried in Marvel vs. Capcom 2, looking just like he did before his supposed deaths and whatever else Capcom's done to him.  In other words, never mind the plot... if Capcom wants Dan in another fighting game, he'll be there even if they've thrown him into a volcano in the previous one.

SPECIAL THANKS

Come see the darker side of Dan...This tribute page just wouldn't be o-ra-ra-riffic without the assistance of these people, who provided me with resource material, emulators, games, and all kinds of other support.  Thanks to staffer Kao Megura for his great FAQs as well as setting the foundation for Dan fan sites with his own tribute page, the guys at Saikyo.com for their own fun and informative site, Matt DelGiudice for catching the Hibiki fever and creating his Marvel vs. Capcom 2 strategy guide, Aaron Thacker for both his letters and for naming one of the characters on this site, Carl Schafer for the Dan, er, fan art, the boys at Sector: NGP, (now available at Classicgaming.com!), Z-Force for his awesome guide to Card Fighters' Clash, Judge of the Rather A Pokemon Emulator, the anonymous creator of NGPocket, Gollum of NeoPocott fame, and of course Capcom, for creating a great character, and SNK, for ripping him off, and Capcom again, for turning that rip-off into another great character, and SNK, for ripping HIM off, and... well, you see where this is going.