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When people think "Gizmondo," the first thing that comes to mind
is not the advanced handheld game system released in 2005 (and
cancelled just a year later), but former Gizmondo executive Stefan
Erikson's mischief both on the highway and off. Somehow, the antics
of this lantern-jawed former leader of the Swedish mafia have
overshadowed the peculiar portable that made it all possible.
(If you somehow missed the whole fiasco, you can read about it in
exhaustive detail over at the Game Revolution web site... just click
this link)
Perhaps it's because slicing an opulent sports car in half after
a drunken ride down a California freeway is a lot more exciting than
yet another handheld game system that didn't stand a chance against
the crushing one-two punch of the Nintendo DS and Playstation
Portable. Maybe it's because the system had only a few truly
compelling games, and nearly all of them were either cancelled
before they could reach store shelves or had embarassing names like
(gulp) Sticky Balls.
Whatever's the case, a key part of the history
of the Gizmondo- ironically, the system itself- has been forgotten
by gamers. It's a shame, because the Gizmondo is a fairly impressive
piece of hardware. With its 400MHz processor and a graphics
accelerator built into the unit, it's at least as powerful as the
PSP, and has features like a camera and GPS positioning that even
Sony's high-class handheld doesn't offer. Under different
circumstances, the Gizmondo could have been an industry leader,
rather than an industry joke.
But alas, that was not to be. Thanks to its unsavory reputation,
only a few people will be brave enough to actually try the Gizmondo.
However, those who get their hands on one generally find that the
console far exceeds their expectations. What should you
expect from the Gizmondo experience? Read on, and you'll discover
what it's like to hold the system in your hands, interact with the
interface, and of course, play its small library of games.
THE LOOK AND
FEEL
The Gizmondo has a rather distinctive design, courtesy of famed
Eurotech developer Rick Dickinson. Dickinson also helped create the
Spectrum ZX, a home computer that took Britain by storm in the
1980's. At first glance, the Gizmondo looks like a mutated Hostess
fruit pie... it starts out as an oval, sloping downward until
hitting a flattened bottom edge. The bottom of the unit houses ports
for an AC adapter, USB cables, headphones, and an SD card or
official Gizmondo cartridges. What's on the top? Two circular silver
knobs that act as the L and R buttons.
The face of the Gizmondo has a few of its own surprises. Buried
above the modestly sized but crystal clear screen are five
interface buttons... the tops of these long silver keys are nearly
flush with the unit, but the bottoms are raised slightly to make
them easier to press. Well, a little easier, anyway. Fortunately,
the action buttons on the right hand side of the Gizmondo are more
responsive. Each one is decorated with a symbol straight from a VCR
remote... there are keys for play, stop, fast forward and reverse.
The buttons perform those specific functions when playing movies and
music, but in games, play is generally used to advance through
menus, and stop backs out of them.
Then we have the D-pad. It's about the size and
shape of a U.S. quarter, with the cardinal edges raised and ridged
to give the player more grip. It accepts diagonal input more readily
than the PSP's seperated cross, but isn't raised enough to make it
as responsive as the directional pads built into the Game Boy Micro
or the DS Lite.
The feel of the D-pad might not be up to snuff, but the case is a
different story entirely. The Gizmondo has a rubberized coating that
resists greasy stains and keeps the system from slipping out of your
hands. On top of all that, the rubber shell gives the system its own
distinct and rather comfortable feel that no other handheld can
reproduce.
Another unique feature is a camera, set in the back of the unit.
It's never going to compete with dedicated digital cameras... the
resolution is limited to 640x480 (the same as most cell phones), and
there's no flash bulb to shed light on dark subjects. However, the
LCD display is much larger than the viewscreens in most digital
cameras, and the lens can be used to introduce augmented reality to
games, making them more exciting and immersive.
LET'S GET IT
STARTED
Holding the tiny on button near the top of the unit for two
seconds powers up the Gizmondo. Not only is this key hard to keep
down, but the amount of time it takes for the system to boot falls
somewhere between "interminable" and "intolerable." You'll wait
nearly forty seconds to reach the main menu, compared to the seven
second wait on the PSP and the four second pause on the Nintendo DS.
It's even worse if your battery is almost out of juice... a
huge "battery low" warning fills the screen, and nothing short of a
nuclear missile will remove it.
This is where the old saying is put to the
test... do good things really come to those who wait? In this case,
it's safe to say "yes." The Gizmondo's main menu is a bit plain; a
simple blue and white affair with options listed on the left and a
visual representation of the currently selected option on the right.
It doesn't have the bells and whistles of the PSP's interface, but
it's more consistent and intuitive. The color scheme won't change
unless you specifically request it, and every option is clearly
visible and easily accessed at all times. Just press up and down on
the D-pad to make your selection, then play to confirm your choice.
It's that easy!
And what options are available to Gizmondo owners? There are
plenty of 'em. In addition to the expected games, you can also
choose to play your favorite films and music. Just transfer them
onto the root of your SD card, pop it into the underside of your
system, and you're ready to rock. Or rap. Or cry a river of tears
over that copy of Steel Magnolias you never mentioned to your
friends. Hey, we're not judgemental here! The user-friendly
interface and conveniently labeled buttons make it a breeze to enjoy
your MP3s and WMAs on the go. Music sounds great on the Gizmondo,
but movies suffer from a slightly chunky frame rate and a difficult
to access full screen option. You've got to tap the R button to
bring up a sub-menu, then select the appropriate option to take full
advantage of the Gizmondo's display.
The system also features all the functionality of a cellular
phone... without a microphone. Wait, what? Nevertheless, you will
need a cell phone service contract to take advantage of the
Gizmondo's messaging, internet, and GPS features. If you're in a
rural area or smaller town, you won't have access to any of these
handy options, because the system only accepts certain carriers. If
you live in an urban area but don't want to sign up for cell phone
service, well, too bad! You'll still have to wade through a
registration screen every time you turn on the Gizmondo. This of
course means that you probably won't be turning your system on all
that often.
THE GAMES WE
PLAY
This is what you came for, right? Well, all you'll need to do to
begin is slip a Gizmondo cartridge, or an SD card filled to capacity
with cracked games (bwa ha ha!), into the bottom of the handheld.
Once the card is inserted, you'll be send straight to a menu with a
list of titles. Select the game you want to play, then after a few
seconds of loading, you're ready to go.
Gizmondo games are generally sandwiched between Nintendo DS and
PSP software in overall quality. While the console is actually a bit
more powerful than the PSP, with a 400MHz clock speed
and an Nvidia graphics accelerator, the Gizmondo software
rarely demonstrates this superiority. You kind of have to expect
this when all the money that was supposed to go to game development
went straight into Stefan Erikson's bulging pockets.
A few titles demonstrate what the Gizmondo
could have done in the right hands. Sadly, many of them never
reached store shelves thanks to the system's short life. The nearly
finished prototype Colors is a perfect example, playing like a more
linear, mission-focused Grand Theft Auto and looking every bit as
good as its PSP counterpart. Another exciting but ill-fated
development was Catapult, a medievel stone-throwing contest that
used the Gizmondo camera and bi-colored placemats to bring the
action into the player's world.
Worthwhile Gizmondo titles that actually did see a
commercial release include Sticky Balls (a fun, challenging puzzle
game whose only major flaw is its uninviting title) and Trailblazer,
a Commodore 64 classic supercharged with high-tech polygonal visuals
straight out of the film Tron. You'll find Pocket Ping Pong and
Gizmondo Motorcross 2005 resting in the duds column. Pocket
Ping-Pong looks gorgeous, but this risque tennis sim gives the
player almost no control over the power and direction of their
swings. Gizmondo Motorcross 2005 is even worse, with a dirt bike
that's virtually impossible to steer.
The average Giz game falls somewhere in the middle, particularly
the sports titles which hit the basket cleanly but never try to
shoot from the three point line. SSX 3 is probably the best of
what's available in this genre, but even that looks like a
Playstation game with a little added polish, and feels mushy in
comparison to the exceptional console versions.
LAST
WORD
The Gizmondo is a must for collectors... after all, what other
game system was the product of a mafia scam, intended to con
investors out of their money? The novelty of a mob-made handheld and
the colorful history of the men who funded its design makes the Giz
irresistable to Pac-rats. However, if you expect your game systems
to earn their keep, you might want to consider a PSP or a Tapwave
instead. Cleaner interface aside, there's nothing the Gizmondo can
do that the PSP can't do better. On the other side of the fence, the
Tapwave (although just as dead commercially) offers more
functionality, a wider screen, and stronger homebrew support.
To the Gizmondo's credit, Sticky Balls, Trailblazer, and Colors
are all fun, surprisingly well-designed games. Unfortunately,
they're not engaging enough to make the Gizmondo a smart purchase...
especially when so many more great games are still being
developed for the Nintendo DS and PSP. If you're looking for another
exotic trophy to hang on your wall, the Gizmondo is the perfect
choice, but if you like to play your game systems, you're
better off leaving the system sleeping with the Swedish fishes.
LIBRARY
Here now are short reviews of the equally brief Gizmondo software
library. Each game's quality will be rated on a scale of one to five
bullets, with the amount of ammo illustrating the bang you'll get
out of each title. Any game that receives a lone bullet is a
guaranteed dud, while five bullets is the sign of a sure-fire hit.
Not every game in the list was released... these prototypes will be
marked with a "P." Finally, games that aren't at least 85% complete
will not receive ratings. |
| AGAJU |

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Augmented reality plays a central role in this first-person
adventure title, set in the jagged Mayan tombs of South America.
You'll explore these ruins with not only the D-pad and action
buttons, but the camera set into the back of the Gizmondo. Tilt and
turn the system, and your view of the action changes accordingly!
It's a pretty awkward control scheme, not to mention embarassing...
you can only imagine how dumb you'll look spinning around in public,
trying to get a better view of your surroundings. Still, it's an
innovative use of the camera, and the game's packed with plenty of
other diversions, like Mayan memory and reversi played with stone
idols as game pieces. |
| CARMAGEDDON |
 
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There's the right way to do a car combat game... and then there's
Carmageddon. Based on a lackluster Nintendo 64 release (wait,
weren't they all?) by the Sales Curve, Carmageddon does admittedly
improve upon the graphics of the original. Rather than rough,
pixelated cars, the death racers all have smoother curves and a
lustrous, almost translucent sheen. Everything else, including the
unbelievably crappy gameplay, is the same. Rather than actually, you
know, racing, you'll find yourself getting rammed by opponents,
thrown off the track by an exaggerated physics engine, and lost
inside each massive and illogically designed stage. But hey, you can
run over stiffly animated pedestrians! That's wonderful, but I'd
have a lot more fun with a good game than a gory
one. |
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The title doesn't really tell you anything
about this one... for all we know, it could be a rootin', tootin'
shooter set in the old west. It would have been a better name for
GUN, that's for sure! Anyway, the designers should have
settled for the subtitle, Jenson Button Street Racing. As
this title suggests, JBSR is an arcade-style racing game,
looking a lot like Project Gotham Racing but playing a bit more like
Ridge Racer. Like in Namco's game, there's a strong emphasis on
drifting around corners, so you'll be slip sliding your way through
each sharply rendered (if somewhat plain) track. Chicane is the best
driving simulation on the Gizmondo... a painful blow when you
consider that it never got within a mile of store
shelves.
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Ancient board games aren't the first games that come to mind when
you spend three hundred dollars on a state-of-the-art handheld. But
hey, if you want classy conversions of chess, backgammon, and
checkers, the Gizmondo's got you covered! The games all play well,
with a competant computer opponent that should provide a stimulating
challenge to most players. I know I've never been able to beat it!
On the down side, the boredom of these board games is magnified by
Classic Compendium's drab color palette. Even the Connect 4
knock-off uses faded yellow and slate blue pieces. You know what
that makes me? Pretty sleepy,
sis! |
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I think I'm turning Japanese, I really think so! Classic
Compendium 2 goes East for its selection of board games, including
everything from Chinese Checkers to Tai Pei, commonly known to most
players as Shanghai. This tile-matching contest is the most
accessible game in the collection, but there are tutorials to help
you through unfamiliar experiences like Shogi (Japan's answer to
chess). Like the previous Classic Compendium, the visuals have a
very aged, earthy look to them, but the variety and unique selection
of games gives the collection the color that the graphics (and the
last game in the series) lack. |
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It's an unwritten law that every modern game
system must have a Grand Theft Auto game, or at least something that
could pass for one. Colors is the Gizmondo's very own derivitive of
the 21st century's first major hit. However, as dark and violent as
Colors is, it parts ways with Grand Theft Auto in several key areas.
If you feel like playing in the sand, this isn't your game...
although the stages in Colors are connected by a subway system,
their maze-like design and nearly empty streets force you to
concentrate on each mission. You'll travel across the city,
delivering contraband to burned out drug addicts and prostitutes to
hardened criminals in need of a woman's touch. Yes, you'll even get
a chance to bang a few hos yourself, using hilarious pick-up lines
that could only work when accompanied by a fistful of cash. Colors'
outstanding graphics, atmospheric sound, and entertaining (if
somewhat hollow) gameplay will ensure that you'll be happily
surprised with the game, even if it isn't quite what you
expected.
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| CONFLICT:
VIETNAM |
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This is a squad-based shooter set in the dangerous jungles of
1960's era Vietnam. By "shooter," I don't mean the usual
first-person kind. Rather, this is an overhead run 'n gun action
title; a bit like Commando or Ikari Warriors but without the
ferocious intensity. Or the keenly responsive, user-friendly
control. Or most of the fun. Whoops! Handling all the members of
your squad is a confusing chore, like mopping the corners of a round
room, and the limited opposition coupled with the vast, yet
suffocatingly linear levels makes for a surprisingly boring journey
into hostile enemy territory. |
| FATHAMMER
CLASSICS |
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Fathammer has a pretty loose definition of the term
"classics," if the games in this set are any indication. What you
get is exactly one lame shooter, one incredibly lame racing title,
and the one saving grace of this collection, a puzzler that's not
lame at all. Angelfish is the aforementioned lame shooter, and the
chance to catch the pilots as they bail from downed enemy fighters
is the game's hook. Yeah, that's pretty much it. Angelfish is
boring, but at least it's not also ugly and confusing like Stuntcar
Extreme. Hey, Gizmondo! The 32X called. It wants its video game
back! Fortunately, the congeal-icious jelly-stacking action of Super
Collapse II... well, it doesn't redeem the whole package, but then
again, what could? Fathammer should have trimmed the fat in this
collection and released the meaty Super Collapse II on its own.
NOTE: A free Windows version of Angelfish can be
downloaded by clicking the picture shown in this
review |
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Are you ready for some football? Well, you're going to be
disappointed, because this is what we Americans call "soccer." And
it's a pretty good recreation of the sport, even if your team
members are small enough to be mistaken for specks of dust clinging
to the screen. The graphics are only good enough to get the job
done, but the gameplay seems reasonably solid... if a bit sluggish.
You're going to want to abuse the turbo button as much as possible
if you want to maintain possession of the ball for more than a
couple of seconds. Oh, did I mention that this game is tough? Even
at the Beginner setting, Pele himself would have a devil of a time
scoring against England's worst
teams. |
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Contrary to popular misconception, Hit and Myth
isn't a role-playing game at all. Instead, it's an omni-directional
shooter with large, fully explorable stages. It's exactly like the
early Playstation title Loaded, with all the tasteless gore and that
hideous cast of characters replaced by a tongue-in-cheek fantasy
setting and a wagonload of increasingly awful puns. When your hero,
the unfortunate lovechild of Dragon's Lair's Dirk the Daring and
John Cleese, is surrounded by enemies, he can cast spells to tilt
the odds in his favor. What he can't do is find a cure for
the monotony that eventually sets in after slaying thousands of
ridiculous and rarely ever threatening monsters. There's a big
pay-off at the end of each stage in the form of hilarious
conversations between Dirk Jr. and the villains he fights, but
you're probably better off just listening to the wave files on your
computer.
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| HOCKEY RAGE
2005 |
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What do you do when you can't afford to feature authentic teams
in your hockey game? Why, you make it XXXTREME, of course! Hockey
Rage is full of incomprehensible rap, tired insults, and butt-ugly
charicatures taken straight out of the later Road Rash games. What
it doesn't have, aside from professional players and good
taste, is satisfying action. When the characters aren't packed
together like sardines, they're off the screen entirely, and fights
over the puck are reduced to bouts of desperate button-mashing,
immediately followed by one of the goalies holding the puck until a
penalty is called. The only time the game ISN'T constantly being
interrupted by the referee is when you're riding around the rink on
an ice-cleaning zamboni... but that's no fun
either! |
| INTERSTELLAR FLAMES
2 |
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Take StarFox. Now remove the cast of animal
characters. Next, take out the cinematic flair, the exciting level
design, and the brilliantly conceived boss fights. Is there any
charm left over? Yeah, better throw that in the garbage too. What
you have left is Interstellar Flames 2, or as I prefer to call it,
Generic Futuristic 3D Shooter No. 01379. The game is as dry as it
gets despite the polished graphics... enemies fly straight at you,
never altering their flight path in order to make things challenging
for you, and you shoot them. Repeat this mind-numbing pattern until
you reach the end of the stage, and most likely your patience.
You've been waiting a long, long time for a handheld version of
StarFox. After playing this, however, you'll decide that it wouldn't
hurt to wait just a little bit
longer.
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| JUMP |

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You might as well, right? This far from finished prototype is the
first ever video game adaptation of free-running, the sport where
hip young athletes use their feet and the world around them to pull
off amazing stunts. Jump had a long way to go before it was
completed, but you'll quickly understand what the designers had in
mind for this game. As a jagged free-runner, you'll race up walls,
climb over ledges, and get stuck in digital limbo after you take a
flying leap off the side of a building
rooftop. |
| MOTORCROSS
2005 |
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Crap, crap, motor-crap! Sure, the game looks fine from a
distance, but you too will discover the incomprehendible horror of
Motorcross 2005 when you try to guide your polygonal dirt bike
through a long stretch of pre-rendered track. The trails are so thin
and the control so touchy that it's a miracle to even reach the
finish line, much less do it before the computer-controlled racers.
Motorcross 2005 tops even the legendarily lame Pocket
Ping-Pong as the most unplayable game on the Gizmondo... and there
are no gigantic breasts to cushion the blow of the terrible
gameplay. |
| POCKET
PING-PONG |
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Ooh, speak of the well-endowed devil! This is
probably what most people had in mind when they heard that Rockstar
was making a table tennis game. The truth of the matter is that
Rockstar played it straight when designing their game, while
Gizmondo completely sleazed up- and screwed up!- this one. All the
stars in Pocket Ping-Pong are shapely women in the most revealing of
two-piece bikinis. They look every bit as sexy as that description
would suggest, but the gameplay is coyote ugly. You can't even see
your character while the ball is in play, and it's impossible to aim
your return serves, resulting in a lot of random match outcomes.
Even the catchy Caribbean soundtrack can't make this terrible-tennis
game any more attractive. Forget the white collar crimes and the car
theft... games like this are reason enough to send Stephan Erikson
up the river!
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What a great game this could have been! Point of
Destruction is an old-school shooter, borrowing heavily from the
work of Jeff Minter. He's the eccentric Brit who developed Tempest
2000 and Gridrunner, the blisteringly fast Centipede clone that POD
most closely resembles. Unfortunately for all of us, he only
inspired the game... he wasn't directly involved in its design. You
can see his influence in POD's slick rendered graphics and its
thumping techno soundtrack, but the key ingredient of Minter's best
work- the intensity- just isn't here. After sitting through ten
straight rounds without so much as a single death (thanks in large
part to ineffectual enemies and an overabundance of game-breaking
power-ups), you'll start to wonder where the challenge went.
Wherever this point of destruction is, it's sure not where you're
standing! |
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Ah, there's nothing like the sport of rally
racing! The cheering crowds! The picturesque country scenery! The
massively frustrating steering! All right, maybe that's not such a
great part of the experience, but it's accurately captured in
Richard Burns Rally along with all the more appealing stuff. You'll
slip-slide your way through each track, taking audio cues from a
robotic backseat driver and struggling to reach the next checkpoint
before your all-too limited time limit expires. With loads of detail
in both the background and the dirt roads you'll race across, the
game looks (to quote another famous Burns), "eeeeexcellent." Be
warned, though... just like that other Mr. Burns, Richard will show
you no mercy!
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Arlo Guthrie's Signs has never been more annoying than when
halfwit techno artist Fatboy Slim takes a single lyric from the song
and repeats it over... and over... and over again until you start
bleeding from the ears. I've got a sign for you, Fatty! No
dogs allowed! Luckily, things can only go up from here in Electronic
Arts' famous downhill racing game. The graphics have taken a hit
from the console versions, but there's still fun to be had racing
down the icy slopes, launching off ramps and performing rapid-fire
chains of slick tricks. All the music is here, too... and the
majority of it is a whole lot better than that butchered Guthrie
track. |
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All right, knock it off with the chuckling.
Forget about the more than vaguely sexual title for just a second...
Sticky Balls is the best damn puzzle game you're going to find on
the Gizmondo. Part of its appeal comes from the game's
originality... this ain't just another bland block-dropping Tetris
clone, no sir! You use a spring-loaded rod (still haven't gotten it
out of your system, have you?) to fire brightly colored orbs at each
other. Bouncing the balls against the table walls doubles the score
of your shot, but beware! If you hit a ball of a different color, or
nothing at all, you'll lose a turn and possibly the entire game.
Sticky Balls' audiovisuals are bright and lively, and the gameplay
is mercilessly addictive, making it the ultimate guilty
pleasure.
|
| TOY GOLF |
  |
Here's a toy that will bring no joy to gamers and golfers alike.
Most golf games tend to be frustrating, but Toy Golf goes above and
beyond the call of duty with shots that are damn near impossible to
make. The power meter is equally infuriating... either you'll barely
tap the ball, or you'll send it sailing over the playfield. Either
way, your score for every hole will come dangerously close to
hitting double digits. The setting is very clever... your ball is
roughly the size of a pea, and you'll knock it past cups, stacks of
books, and sinks with gaping wide drains (now that's a hole in one
you don't want!). The excellent graphics really sell the
miniaturized courses, but the gameplay just doesn't measure
up. |
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Finally, we have Trailblazer, a next-generation
conversion of a Commodore 64 favorite. You'll send a living tire
through a futuristic race course littered with holes and orange
traction strips. The trick here is to dodge all the pitfalls in your
path and slide past the finish line in the fastest possible time.
The graphics are breathtaking, evoking fond memories of the film
Tron with a glowing blue track swallowed by a swirling tube of
light. As you might expect from the 31st century visuals, the
soundtrack is composed entirely of techno tunes that get repetitive
quickly but fit the setting perfectly. Like Gripshift on the PSP,
Trailblazer is an even blend of racing and puzzle action, but never
having to worry about the exact speed and angle of your vehicle
makes it a much more exciting, and far less frustrating,
experience.
|
Special
thanks to Gizmondo Central and Gizmondo News for supplying pictures of
the system's games |