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News and
views from the long-running video game web site with a
retro
focus. | |
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| March 9, 2010... Pause for
Effect |
I started Mass Effect 2 last night, and
wound up playing the game for over three hours. Why
don't I remember the original being this fun? Oh yeah,
probably because it wasn't. Bioware has completely
overhauled the sequel, streamlining the interface and throwing
in a handy compass that keeps aimless wandering to a
minimum. The action scenes are more engaging, too.
Sure, cover shooters have been done to death over the last
three years, but Mass Effect 2 adds a lot of fresh features to
keep the action from feeling like just another Gears of War
rehash. Having Jacob work his midochlorian magic on
enemies while Miranda rips them apart from the inside is a
beautiful thing.
In other news, Microsoft's Game Room
service launches in a couple of weeks. If you
haven't been keeping track, it's a virtual arcade with
hundreds of classic titles from Atari and Konami. The
games are reasonably priced, costing three dollars
each, but bare-bones in comparison to the typical Xbox
Live Arcade release, without any enhancements. Some of
the games are a hard sell even at three bucks a
pop, especially the thirty year old Atari 2600
releases. However, there are a few gems that are
worth the price of admission, with many more promised for the
future. I'll be sure to offer my first impressions of
the Game Room when it arrives in late March.
| March 7, 2010... Fashionably
Late? |
I'm here, I'm here! Sorry, I just
got preoccupied with stuff. Stuff like this,
mostly.
I really need to get cracking on that
Xbox Live Indie Games feature. Developers have really
stepped up their game since the service first launched as Xbox
Live Community Games a year and a half ago. While there
are still plenty of cheesy Flash-quality titles with grade
school artwork, the number of professional and
semi-professional games have sharply increased. I'm
especially impressed with Shoot 1UP, a shooter which brings
wicked excess to new levels, and Kaiten Patissier, a
screen-twisting, cake-making puzzle/platformer with
pastel graphics straight out of a late-era Super Famicom
release. Surely these games are worthy of some
publicity, even if it's just from this place!
Some quick notes before I amscray.
They're making a sequel to Scribblenauts, which shouldn't be a
surprise since the first one sold pretty damned well in spite
of its flaws. Eh, player control is so
last century anyway! Steve "17" Ballmer is
hinting at an Xbox 360 with a smaller form factor.
It's exactly what everyone wanted from the last Xbox, but
better late than never, I suppose! Finally, Walter Day
of Twin Galaxies fame is hanging up his referee
whistle after nearly thirty years of tracking the high
scores for every game known to man. All the best to you,
Walt!
| March 5, 2010... Superzapper
Wii-charge! |
I was feeling a bit peckish, but one
disconcertingly greasy poppyseed muffin later, I've got the
strength to begin this update. I'll take this
opportunity to inform you, loyal and few readers, of three
important facts about the Nintendo Wii:
1) Its Classic Controller kind of
bites.
2) A GameCube joypad isn't
much of an improvement.
3) You do have other
options.
The first, Thrustmaster's T-Wireless game pad,
was reviewed on The Gameroom Blitz a couple of years
ago. The controller was hobbled by a crummy directional
pad but was rescued from mediocrity by one very cool
feature... the option to remap the buttons and
even the joysticks to your heart's content.
This let you customize controls in Virtual Console
games that didn't natively offer it and even play
Sin and Punishment with twin analog joysticks, a
more intuitive setup than any of the three offered in the
game's option menu. At the time it was released, it was
a welcome alternative to the Classic Controller, but not a
perfect one.
No, those would come later, starting
with Raphnet's Genesis to Wii
adapter. This dongle plugs into one
of the GameCube ports on the side of the Wii, and supports
hundreds of controllers with a 9-pin D-shell connector.
Chances are, if it's really old, it'll work. You can
even plug in an Atari 2600 joystick and use that if you're so
inclined, but since so many Virtual Console games require at
least two buttons, you won't get very far in anything
more complicated than the original Mario Bros. No no no,
I mean the one with the POW block and the toilet crabs!
Anyway, the adapter shines when used with the Sega Arcade Pad,
a small six button controller that hit stores just in time for
the Genesis version of Street Fighter II. The buttons
are awkwardly mapped to more closely approximate the layout of
the GameCube controller, but the Sega Arcade Pad is as
comfortable and responsive as it's always been, and synchs up
perfectly with Genesis titles like Streets of Rage
II. If you've got a large library of these games on your
Wii, this adapter is a must-have in spite of its slightly
cheap construction and the couple of weeks it will take to
arrive from French Canada.
Raphnet's adapter is pretty good, but
believe me, there are better ones out there. My personal
favorite is this Chinese number that
lets you connect a Playstation gamepad directly to the bottom
of the Wiimote. This opens up a whole new world of
possibilities... Thrustmaster's T-Wireless gamepad wasn't
compatible with Geometry Wars: Galaxies, but this adapter
is, and the game plays like a dream with a Dual
Shock. It's also given me a chance to dust off my purple
Saturn joypad (which is worth a zillion dollars now, but
you'll have to saw off my fingers to get mine!) and burn
through a few games of King of Fighters: Orochi Saga.
It's like 1998 all over again, with me sitting in my
underwear, spending all night playing games from a
teetering stack of Saturn imports. Except now, I'm
older, the system is more powerful, and... uh, the
underwear is larger.
Some industry news before I
go... the battle between Activision and the founders
of Infinity Ward has
reached its climax, with Jason West
and Vince Zambella accusing their former boss of overstepping
his boundaries and douchemaster general Bobby Kotick
dismissing their claims in the most condescending manner
possible. The relationship between Activision and
Infinity Ward has always been contentious- West and Zambella
were never down with the "no fun" approach to game design that
Kotick champions- but after the
wildfire success of the Modern Warfare series, the
last thing I thought Activision would do was
jeopardize its future by gutting Infinity Ward and
breaking the spirit of its
remaining employees. Didn't they learn anything from the
castration and subsequent failure of Guitar Hero?
| March 4, 2010... Seriously
Short Update |
There's a new
review on the Blitz, courtesy of Ken
Tibbs. He's a long-time reader of the site and a regular
contributor to the forum, so I thought I'd give him a
shot as a reviewer. He's left no stone unturned in his
comprehensive examination of the recent Playstation 3
exclusive White Knight Chronicles... if you're thinking of
adding it to your collection I'd suggest giving Ken's review a
look first.
Now if you'll excuse me, I just found
out that my next batch of classes starts NEXT WEEK and I need
a couple of hours to freak
out.
| March 2, 2010... How
Much Is Enough...? |

How much is enough? When
your soul is empty How much is enough? In the land of
plenty When you've had all you want and you still feel
nothing at all How
much is
enough?
| February 28, 2010... I
Actually Miss the Encyclopedia Britannica Guy
Now |

Boy, this wasn't a good way to close out
February. I did a little surfing on Wikipedia and
discovered that the reference to my GameBoy Advance conversion
of GORF in that game's Wiki page was quietly erased, along
with a brief description of another
programmer's Jaguar CD game, which was released in
limited quantities several years before. Well, isn't
that a nice fuck in the ass! I spent three long
months on that game, only to have it largely ignored by its
intended audience, then blotted out of existence by the one
source of mainstream publicity I had available.
The apparent logic is that since the
games weren't official, they weren't worth mentioning.
So what? The arcade game wasn't strictly according to
Hoyle either, lifting elements from two popular coin-ops
without the consent of their respective developers. More
importantly, the GameBoy Advance version of GORF is a good
game. So was the Jaguar CD version,
judging from the accolades it's received from the few
gamers lucky enough to get their hands on it. These
games are better than any of the official versions of GORF
I've played... isn't that worthy of some mention? Not
according to skirt-chasing douchenozzle Jimmy
Wales and his army of anal-retentive dweebs
with delusions of alpha maledom. A note to Jimmy if he's
reading this, and I do so hope he is... what's the point of an
encyclopedia that anyone can edit if you're just going to edit
it out?
One more thing... if you're planning on
firing up your Playstation 3 today, don't. It's
convinced that 2010 is a Leap Year, and has went into a
Y2K10 meltdown as a result. Customers have complained
that their systems will no longer access the Playstation
Network or even run games thanks to this bug. This mess
will surely be ironed out in the next week, but until then,
you might want to put your progress in Heavy Rain on hold and
play some other system for a while. Might I recommend
the Sega
Saturn? Perhaps something in a
fine
1985
vintage...
| February 26,
2010... Ninja Blah |
I've written another review!
I'll just keep cranking them out, and you'll keep
not reading them. Today, the victim is... well, I won't
refer to it by name, in the fear that it will come back to
haunt me like Biggie Smalls or Tim Rogers. All you need
to know is that it's got more quicktime scenes per
ounce than any game short of Dragon's Lair. Also, you
should never rent or buy it under any
circumstances. Just play Ninja Gaiden II instead,
and have your little brother flip to a rerun of
The Matrix on TNT every thirty seconds. You'll get
roughly the same experience.
Also, Sony just realized that the
PSP Go was a dumb
idea. And the last horse drags
itself across the finish line!
| February 24,
2010... Look Ma, One Hand! (also, Wii/DS spring
releases) |
First order of business: there's a
new
review on the site. Dust off that
Wii... it's time to live vicariously through 21st century
swordsman Travis Touchdown in the outrageous action game No
More Heroes 2: Desperate Struggle!
What's next on the menu? Nintendo
recently announced release schedule for both the Wii and the
Nintendo DS. You can click this
link for all the juicy details, but here's
a brief look at what's coming out and when:
Mega Man 10 (March 1st):
Holy crap, I forgot all about this one! And
it's coming out next week?! Man, I gotta find a
way to get my Wii online. Anyway, this is the sequel to
the well-received Mega Man 9, which was the subject of one of
my last video reviews. If you didn't watch it, all you
need to know is that it was a worthy successor to the NES Mega
Man games and a lot more enjoyable than the spin-offs
released for more powerful systems.
Nintendo DS XL (March
28th): The super-sized sequel to Nintendo's
popular handheld will arrive in stores by the end of
March. This is great news for sight-impaired
players and PSP haters with screen-is envy, but it's hard
for me to get excited about it now that news of the more
powerful DS 2 has been leaked.
Cave Story (March
28th): It's been a long time coming (a long, long
time!), but at last, the beloved action-adventure title will
arrive on the Wii with sharper graphics and numerous
enhancements to the gameplay. As a consolation to
players who were expecting it over a year ago, all this extra
content will be included with the game by default, rather than
sold separately as was originally planned.
Monster Hunter Tri (April
20th): Exciting news for fans of the series...
not only will Monster Hunter Tri come packed with the more
ergonomic Classic Controller Pro, but it will be free to play
online. If you've never tried Monster Hunter, you'll
have a chance to get up to speed by playing the demo released
on WiiWare in March.
Prince of Persia: The Forgotten
Sands (May 18th): Just in time for the upcoming
Bruckheimer film, The Forgotten Sands rewinds the series
back to the good old days, before the prince got all mopey and
started listening to Godsmack. As an added bonus, the
Wii version comes with Konami's loose port of the original
Prince of Persia, first released for the Super NES in the
early 1990s.
Super Mario Galaxy 2 (May
23rd): This is the brass ring, fellas.
Nintendo's serving up a second helping of Super Mario Galaxy,
with the same eye-popping graphics and planet-hopping
gameplay but more interaction with Yoshi. If you
like Yoshi, score! If not, putting up with the greedy
green dinosaur is a small price to pay for a sequel to the
best game on the Wii.
Sin and Punishment 2: Star
Successor (June 7th): Sin and Punishment was pretty
sweet as a Virtual Console download, but there were just two
problems with it. The first was that the jagged graphics
that were already dated when the game was first
released on the Nintendo 64 in 2000 weren't done any favors by
seven years of technological advancement. The second was
that the gameplay was perfectly suited to the Wiimote, but the
game didn't actually support it. The sequel will address
both of these issues when it's released in the first half
of June.
Metroid: Other M (June
27th): This one's a wild card. This game,
developed by the currently Itagaki-free Team Ninja,
features stunning side-scrolling action along with
the first-person shooter segments introduced in Metroid
Prime. However, there's no telling how the
side-scrolling scenes will actually play... will they offer
the exploration and careful platforming of the very first
Metroid game, or the instant gratification of Team
Ninja's stylish Ninja Gaiden series? Only time (about
four months of it, I suspect) will tell.
Dragon Quest IX
("Summer"): Square-Enix shocked the world by skipping
the next generation consoles and bringing the ninth
installment of the Dragon Warrior (or is it Dragon Quest
now? Whatever!) series straight to the Nintendo
DS. This one's actually been out in Japan for almost a
year now and has predictably been well-received in that
territory, but finding an audience for it here in
the United States will be an uphill battle.
That's probably why Square-Enix chose to let Nintendo take
that risk.
Speaking of Square, I spent a little
quality time with Einhander and was amazed by what I
saw. It's a rock-solid shooter with some of the most
stylish graphics I've seen on the original Playstation... a
little stark, yes, but the Blade Runner-meets-Tron aesthetic
really works for me. As you'd expect, there are plenty
of bosses, and many of them are utterly
breathtaking. In the second stage, you'll battle an
all-terrain vehicle that weaves its way through the desert
like an angry rattlesnake, launching heat-seeking missiles and
even pouncing on you. Sink enough shots into this
serpentine dirt buggy and it falls apart piece by piece,
eventually taking out a city block in a violent
explosion.
This fight is epic enough to be a
suitable climax for the stage, but that was just the
mini-boss! The real deal at the end of the stage is
armed with machine guns and flamethrowers, and is so gigantic
it won't even fit on the screen. Einhander, you do what
other Playstation shooters only wish they could, and
that's with one hand tied behind your back!
| February 23,
2010... Ladies and gentleman, the president. And a
goat. |
Sorry for the wait, folks... I
thought I'd be able to introduce you to the site's next
contributor, but it seems he's a little shy. Instead,
I'll bitch about Cross Edge, one of several RPGs released last
year by niche developer Nippon-Ichi. There are
many, many things wrong with this game, but all the other
reviewers have ravaged it for its microscopic sprites,
needlessly complicated combat, and monotonous
soundtrack. Instead, I'll complain about the one aspect
of the game that ruined it for me... the most
pointless and desperate video game crossover since the
Battletoads teamed up with the stars of Double
Dragon.
Any excitement that could be had
from uniting characters from five different worlds is
completely ruined when half those worlds are more
like pea-sized asteroids
floating aimlessly through the darkest corners of
the universe. What the hell is Idea Factory, and why the
hell should I care? The game ignores these questions,
pairing the instantly recognizable Darkstalkers cast with lame
newbies fresh from the Generic Anime Protagonist
factory. The notion of forgettable characters like
Atelier Marie fighting alongside the brightest stars from
Namco and Capcom is like asking the kid picked last in
recess to pinch hit for Babe Ruth. A note to
Nippon-Ichi, if they're even around in six months... crossover
games don't work when half the characters in the
cast shouldn't have been created in the first
place.
| February 20, 2010... Put
Down the Knife, Baby! |
SoThink HTML Editor is the jealous,
abusive girlfriend of web site editors. The
minute I edit a page in another program, SoThink takes its
revenge by converting the entire file to
the letters "ÿm." I think it's time to ditch the
bitch before she goes into full Lorena Bobbitt
mode and hacks off my PNG files while I'm
sleeping.
Anyway, not much exciting has happened
over in Blitz country over the last few days, so you haven't
been missing much. I just bought a copy of Muramasa that
I'd rented from GameFly, further hemmorhaging what little
money I have remaining on frivolities. In my defense,
it's a pretty entertaining frivolity!
I've been having a lot of fun with Wii
games lately, which totally was not what I was
expecting when I dragged the old system out of the shed last
month. Lately, I've been spending as much time
with Nintendo's humble console as I have with
the mighty Xbox 360, especially during last week's No
More Heroes 2 marathon. Meanwhile, the last time I
turned on my Playstation 3 was to watch the Blu-Ray edition of
Labyrinth for a college class. Yes, I'm getting a grade
for watching David Bowie dance with Muppets. Yes,
America's educational system really is that deep
in the crapper right now. I think they'll be printing my
diploma on squeezably soft three ply paper.
In Blitz news, I've got a couple of fun
surprises waiting for you all in a couple of days. Stay
tuned! Also, if you see SoThink HTML Editor, tell her
that I was working late tonight and that the perfume on my
neck was from a mall sample.
| February 17,
2010... Backlog Jam |
Thanks to GameFly, my own impulse
spending, and even a few generous donations, I have
entirely too many games to play. There's the shockingly
fun 50 Cent: Blood in the Sand, the yet unfinished Darksiders,
that copy of Red Faction Guerrilla I'm getting in the mail for
buying Darksiders, the two Wii games GameFly sent
that I've had for weeks but STILL haven't beaten, PixelJunk
Shooter, New Super Mario Bros. Wii, a free copy of Cross Edge
that the previous owner just wanted out of the house, three
flavors of Rock Band... it's gotten totally out of
control. I promised myself I wouldn't buy more games
until I finished what I had, but beating Dark Sector opened
the floodgates to even more software I didn't need. If
there's any bright side to this, it's that I should be able to
supply the site with fresh reviews for the rest of the year...
and at the rate things are going, probably the rest of my
life!
Just a couple of things before I
go. First order of business: I'm switching over from
SoThink HTML Editor to PageBreeze. If I like the
results, the switch will be permanent. If there are
weird formatting issues with the front page, you'll know
why. Second thing: Capcom is releasing an iPhone version
of Street Fighter IV, but given the system's exclusively
touchscreen control, the game will probably be more like Thumb
vs. Thumb. People are hounding Capcom to release a PSP
version of the game, and I can't say I blame them... it just
makes more sense in that format. Finally, in
Conan-zuma's Revenge news, word in Hollywood is that guitarist
and professional lickspittle Kevin Eubanks won't be back for
Jay Leno's return to The Tonight Show. Wow,
things must REALLY be bad for Jay when he can't even
get support from his favorite house n-er, band
leader!
| February 14,
2010... This Concept of "Wuv" Confuses and
Infuriates Us! |
It's Valentine's Day. In the
immortal words of Dick "Nosferatu" Cheney, "So?"
I do have a present for you though,
esteemed and extremely few readers. I've written a
review of the PSN release Pixeljunk Shooter,
which reminds me as much of the old computer game O'Riley's
Mine as Atari's thrust-heavy shooter Gravitar. It's just
two months old, which is actually a pretty good lead time
by The Gameroom Blitz standards. I've also got a review
of a very old game over at 1UP.com... the
Pac-Man tabletop released by Tomytronics in the early
1980s. Give that a look if you're in an especially
nostalgic mood. |
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The Gameroom Blitz (GRB) and all related properties are
the trademarks of JessCREATIONS*, Co. and Jess Ragan. All
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holders. All rights reserved. Neither Jess Ragan nor
JessCREATIONS*, Co. assume responsibility for damage done to any
party as a result of the content on this web site. All
articles on the site are written by the editor unless otherwise
noted. This site is best viewed in Mozilla Firefox with a
screen resolution of at least 800x600 pixels. The game
featured in this month's banner is Kickle Cubicle, from Irem
Software. | |