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INTELLIVISION |
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Hey, if
George Plimpton liked it, it can't be all
bad! | |
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HISTORY The
Intellivision was a peculiar breed of game
console. On one hand, its 16-bit processor made it
the most advanced system you could buy in 1981. On
the other, its dismal clock speed, which can't even be
measured in megahertz, also made it the slowest.
However, the Intellivision was the most successful of
the Atari 2600's many rivals thanks to a high-brow ad
campaign starring the late George Plimpton and
innovative games like Shark! Shark! and B-17
Bomber. It was also the only non-Atari
system to make a comeback after the video game
crash of 1984. |
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TECH SPECS
| PROCESSOR |
CP1610
16-bit |
| CLOCK
SPEED |
894.866
KHz |
| SYSTEM
RAM |
128
Bytes |
| MEDIA
FORMAT |
cartridges, max
32K |
| SOUND |
AY-3-8914, 4
channels |
| GRAPHICS |
512 bytes video
RAM |
| RESOLUTION |
160x196
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| COLORS |
16 |
| MAX
SPRITES |
8 |
| MAX
POLYS |
not
applicable |
| I/O PORTS |
1 cart/expansion
port, 1 RF port, 1 power
supply | |
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B-17
BOMBER: My brother and I would play
this great World War II flight simulator for
hours. It's both complex and addictive, and
the copilot's voice is hilarious! |
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BEAMRIDER: This
is a more than adequate substitute for
Tempest. It's slick, stylish, and intense,
just the way a shooter should be. |
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BURGERTIME: There's
nothing like a hamburger piled high with lettuce,
tomatoes, pickles, uh, eggs... and weiners?
Well, whatever. It's still a great
game. |
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DREADNAUGHT
FACTOR: This shooter really stands
out from the crowd. Instead of blasting
fleets of tiny foes, you chip away at the defenses
of a gigantic ship. |
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LAS VEGAS
BLACKJACK AND POKER: This
excellent poker and blackjack sim is more complete
than similar games released for more powerful
systems. |
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MICROSURGEON:
Do-it-yourself surgery usually isn't a good idea,
but in this case, it's highly recommended.
The size and detail of your patients is
incredible! |
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PAC-MAN: It's a bit
surprising that Atari would screw up the 2600
version of Pac-Man, then release a much more
faithful translation on a competing
system. |
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THUNDER
CASTLE: Hunt down dragons, wizards,
and demons in this exciting maze game with a
marvelous soundtrack and equally beautiful
animation. |
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TRON: DEADLY
DISCS: Even if you weren't a fan of
the movie, this game is a must. It's a
challenging game a lot of good ideas, particularly
the Recognizer battles. |
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WORM
WHOMPER: This hybrid of Centipede
and Missile Command is more intense than both
combined thanks to the overwhelming number of
enemies. | |
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AUTO
RACING: This is probably the
most dull and pointless racing game in
existance. The only way it could be more
boring is if Ben Stein was in it. |
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BOXING: Mattel may have
been a little too ambitious with this one.
It's more complex than other early boxing sims,
but it's also slower and uglier. |
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DONKEY
KONG: You've played Donkey Kong on
the 2600, right? You probably thought it
couldn't get worse than that, huh?
Well, here's proof that it
could. |
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MAZE-A-TRON: There's
no escape from the MCP's sinister maze...
especially when you're forced to deal with control
that's sluggish even for an Intellivision
game. |
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SPACE
ARMADA: Mattel wanted to make a
bigger, better version of Space Invaders.
Unfortunately, this game's aliens are a bit TOO
big for their own good. |
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SPACE
BATTLE: If you're going to play a
space battle simulation on the Intellivision, you
might as well go all the way with Space Spartans
instead of settling for this. |
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STAR
STRIKE: You're lucky to survive
more than a few seconds in this clumsy,
frustrating shooter inspired by the death star
trench battle in Star Wars. |
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STAR WARS: THE
EMPIRE STRIKES BACK: This isn't
half the game its 2600 counterpart was. The
choppy play makes it much too hard to line up
shots. |
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SUPER
COBRA: Sadly, none of the other
home versions I've played are any good
either. My kingdom for a good translation of
Super Cobra on a classic system! |
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VECTRON:
What's the deal with this game, anyway? Half
the time the cursor doesn't respond to your input,
and it's damn near impossible to figure out what
to
do. | |
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DEMON
ATTACK |
    
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IMAGIC |
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SHOOTER |
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INTELLIVISION |
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I've been waiting years to do this! Now that
I've got a reliable Intellivision emulator, I can
finally determine once and for all which of the Demon
Attack games stands out as the best.
Unfortunately, I'm going to have to limit myself to
three versions of Imagic's popular shooter, since I
can't get the VIC-20 game to work properly... and I'd
rather not touch the miserable TI 99/4A release
again. Nothing sets me off quite like playing that
cosmic joke, only to take the cartridge out of the
computer and read the words "SUPER Demon Attack" written
on the label.
Once the VIC-20 and (shudder) TI 99/4A releases are
taken out of the picture, that leaves us with three
Demon Attack games. The first and most familiar of
these is the 2600 version, a competant but somewhat
simplistic shooter inspired by rounds from the arcade
classic Phoenix. Remember the scenes where giant
alien hawks would emerge from eggs floating
aimlessly in space? Well, it's a little like that,
except the aliens come prehatched and much better
armed. Unlike Phoenix, it's not necessary to hit
the dead center of your attackers, but some of your foes
will split into two winged warriors once they're
blasted. Worst of all, the little bastards will
even attempt to crash into you if you pick off their
twin brothers. Luckily, you're rewarded with extra
ships if you somehow manage to survive all this
chaos. Don't squander these lives, because they'll
be hard to come by once the aliens get really
vicious.
Imagic did a nice job with the 2600 version of Demon
Attack. In addition to flashy, colorful graphics,
the gameplay is challenging and intense thanks to the
enemies, who pour on the bullets and are maddeningly
tough to target. Nevertheless, this wasn't
enough to satisfy me, because I knew the Intellivision
version of Demon Attack offered one thing its Atari
counterpart did not... a confrontation with a gigantic,
yet ultimately vulnerable boss.
I was convinced that this omission was a crippling
flaw, but after spending time with the Intellivision
version of Demon Attack I realize that the boss fights
don't matter much if the rest of the game stinks.
All right, maybe "stinks" is an overstatement... we're
not talking about the TI 99/4A version of Demon Attack
here. Nevertheless, the Intellivision game doesn't
compare favorably to Demon Attack on the 2600,
and there are plenty of reasons why. The
graphics are hideous even with the colorful, detailed
background... it's a shame all that detail and color
wasn't applied to the blocky, poorly animated
characters. You'll forget about the
sound just as quickly as the designer apparently
did... but one thing you WON'T forget is the rough,
unreliable control that robs you of shots when you need
them most. And that boss battle? Well, don't
get too excited about that. It had the potential
to be a classic gaming moment, just like the climactic
fights in Phoenix and Gorf, but several obnoxious flaws
reduce it to a novelty. The first is that the
mothership doesn't take realistic damage... you can't
carve your way through it with shots like you
could the flagship in Gorf. Instead, there's
a force field which slowly shrinks as it absorbs
shots. The second is that there's a constant
stream of birds aimed in your direction... they
don't fire and they don't attempt to dodge your own
bullets. What they WILL do is eat up your entire
supply of ships by continually crashing into them if you
lose your first life in the middle of the screen.
This also happens to be the location of the mothership's
weak point. If you're headed there, you'd better
make your shot count, because it might be your last.
So it looks like the 2600 version of Demon Attack is
the best of the ones available. That's doubly
surprising when you compare it to the Atari 400
game. Imagic had the potential to take the best
elements from the 2600 and Intellivision games and
combine them to create the ultimate Demon Attack, but
they instead offered a straight conversion of the 2600
version. I'm rating it lower not only
because Imagic could have done better on this more
powerful system, but also because the Atari 400 game is
slower and slightly less satisfying than its little
brother.
I don't think I'll ever be completely happy with
Demon Attack. The series has plenty of potential,
but so far it's never been fully tapped. An
enhanced remake with better graphics, more enemy
patterns, and (of course) theatening bosses could change
this, but until that happens, my loyalty will remain
with
Phoenix. | |
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