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BY
JESS RAGAN
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When Nintendo first revealed
information about the Nintendo DS in 2004, people weren't sure
what to make of it. Its marriage of standard
gaming features to the touchscreen functionality of a personal
digital assistant left skeptical
gamers asking if Nintendo had learned any lessons
from the failure of the Virtual Boy. Almost nobody
thought the ambitious but risky design of the Nintendo
DS had a chance against the PSP. Sony's
system gave every indication of being a handheld gamer's
dream, with a powerful processor, extensive multimedia
features, and a high-resolution widescreen display.
There was only one thing Sony forgot to
add to its winning formula... compelling games. After an
underwhelming start, the Nintendo DS snowballed into a success
with a selection of imaginative software, the likes of which
had never been experienced on a game system. Along
with the intense surgery simulations and brain-straining
mental challenges came an assortment of comfortably familiar
titles starring the industry's heaviest hitters. Sonic
the Hedgehog, Pac-Man, Samus Aran, and (of course!) Mario
joined forces to tilt the scales in favor of the DS, making it
the most successful handheld since... well, the last one
Nintendo released!
It wasn't love at first sight, but gamers
the world over have grown to appreciate the Nintendo DS and
the daring new ideas it has brought to the hobby. These
reviews will help DS owners get even more enjoyment out of
their favorite handheld system, steering them away from the
bombs and in the direction of the sure-fire hits.
RATING
SYSTEM
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Like a rusty
razor, it's the worst a man can
get. This is the digital
equivalent of licking the stains out
of a toilet bowl. |
It's not
terrible, but not nearly good enough to be worth
the cash. If you absolutely must have it,
buy it used. |
This game
demands nothing more than competence from
itself. You could do better, but also a
whole lot worse. |
Now we're
talking! Here's a DS title that you should
at least consider, especially if you're a fan of
games like it. |
This game
stands confidently on the peak of
excellence. Regardless of your personal
tastes, this is a
must-have! | |
REVIEWS
|
| BRAIN
AGE |
| NINTENDO |
| EDUCATIONAL | |

|
| BIG BRAIN
ACADEMY |
| NINTENDO |
| EDUCATIONAL | |

|
Oh Nintendo, what have you
done? You had such a good thing going with
Brain Age, but then you had to boot Doctor Kawashima out
the door and replace him with this... this THING.
The mustached, insult-dispensing blob is only
the tip of the iceberg that sank Nintendo's promising
Brain Age series. Either the developers forgot
what made the last game appeal to an adult audience, or
a new, less than bright team of designers was assigned
to make this. Whatever's the case, I'll take this
opportunity to remind them what made Brain Age work...
and why this doesn't.
Brain Age was instantly
accessible to an older audience because the input was
completely natural to them. You're asked to add
numbers, and you write the answers on the right hand
side of the screen. You're prompted for the color
of a word, and you say it out loud. It's just that
simple. However, nothing is that easy in Big Brain
Academy. All the answers appear as cryptic icons
which must be tapped, which is not only harder to grasp
for the senior crowd but just seems lazy on the part of
the designers.
That brings me to my next
point. Brain Age had a lot of whimsical, yet
straightforward challenges. You'd count the number
of people inside a house, read selections from famous
novels, and drew lines from point A to point B, avoiding
points C, D, and E along the way. These games
could be tough to finish quickly, but they were always
easy to understand. By contrast, half the
challenge of Big Brain Academy is just figuring out what
the hell to do. The games don't make a bit of
sense to experienced players, let alone the baby boomers
who've never touched a video game in their
lives.
Finally, there's the master
of ceremonies. Brain Age has Doctor Kawashima, a
large, jolly man who goes to great lengths to make
the player feel comfortable. He makes idle
chit-chat, he reminds you of past
accomplishments, and (I can't stress this enough)
he's never, ever judgemental. What does Big Brain
Academy give you? A disgruntled glob of goop who
ignores your successes while rubbing your nose in every
mistake you make. Look, Nintendo... Kawashima
might be playing for the other team these days, but if
you want to keep this series alive, you'll bring him
back, along with the other minds behind Brain
Age... the REAL Brain Age, and not this piece of
crap. Now turn around, walk away, and never look
back at Big Brain Academy, lest you turn into an
enormous pillar of suck. |
|
| BOMBERMAN TOUCH
DS |
| ATLUS
(HUDSON) |
| ACTION /
PARTY | |

|
Gamers have very specific
expectations of the Bomberman series, which is probably
why they're so hostile to spin-offs like this one.
They figure that if it doesn't have the top-down view
and the frenzied multiplayer action of the
Turbografx-16 and Super NES games, it just ain't
Bomberman. Luckily, Bomberman Touch DS offers both
the classic gameplay fans demand as well as a
brand new adventure set at an amusement park. This
quest is the polar opposite of a traditional Bomberman
game; a relaxing theme park tour controlled
with the stylus and peppered with mini-games. Some of these
challenges are brilliantly conceived and fun to play,
like drawing fuses to link sparks with like-colored
bombs. Others are less inspired, like scratching
the living daylights out of the touchscreen to
run. All are necessary to advance through
the park, but you won't have to finish a
single one to challenge your friends to classic
Bomberman battles. Oh, and here's the best
part... Wi-Fi support ensures that you'll never run
out of opponents! |
|
| BURNOUT
LEGENDS |
| ELECTRONIC
ARTS |
| RACING | |

|
Wow. If you ever needed
proof that Electronic Arts hates DS owners, gamers, and
the world in general, whoop here it is! The
Nintendo DS is anything but a perfect vehicle for
the striking visuals and the intense crash 'n bash
action of Burnout, but this flaming wreck just seems
like a hilarious parody of the system's
shortcomings and the indifference of Western game
designers. Seriously, this has got to be
intentionally awful. Just look at those
mind-bending physics! The streets in Burnout
Legends must be made of industrial-strength flypaper,
because inertia simply doesn't exist here. The
player's boxy robo-car turns on the edge of a dime,
transforming what should be a white-knuckle street
battle into a trip to the sandbox with a handful of
broken Matchbox toys.
Just when you think things
couldn't get any worse, along comes the eerily deserted
streets of the Crash mode to prove you wrong. This
former fan favorite has never been more challenging,
simply because there aren't any fenders on the road to
bend! Then there's the Atari-quality fonts,
the generic MIDI rock soundtrack, the lemon-shaped
medals... frankly, there isn't anything that Burnout
Legends can't get wrong. It's got shorter load
times than its PSP cousin, but this only proves that
good things come to those who wait... and very, very bad
things come to those who won't. |
|
| CASTLEVANIA: DAWN OF
SORROW |
| KONAMI |
| ACTION/ADVENTURE | |

|
Soma Cruz resisted the
call of darkness in Aria of Sorrow, but that
temptation haunts him once more in the
DS-exclusive sequel. It's up to you whether
the young hero will drive a stake through the
heart of Dracula's successor, or if Soma will
become the victim of his own burning rage. Either
way, you're sure to love every spell-casting,
sword-swinging, soul-stealing minute!
Dawn of Sorrow follows
closely in its predecessor's footsteps, but
shakes up the familiar
formula with massive characters and a new set
of abilities and weapons for Soma. Souls are
cumulative this time around... the more you collect, the
stronger your magic becomes. This gives players
the option to either settle for the most
basic skills, or spend a few hours gathering souls
to take their attacks to the next level. If you're
not interested in magic, you can also use the souls
you've gathered to forge weapons, transforming your
rusty old scrap metal into lightning-fast claws and
scorching flame swords.
The variety offered in Dawn
of Sorrow makes it easy to forget that the game isn't
much different from past Castlevania titles on the
Game Boy Advance and Playstation. You'll scour the
castle for towering bosses, slay them in epic battles,
then take the items left in their wake to unlock new,
more exciting areas. It's familiar territory for
sure, but who could complain when it's still so much fun
to revisit? |
|
| CASTLEVANIA: PORTRAIT OF
RUIN |
| KONAMI |
| ACTION/ADVENTURE | |

|
The last Castlevania game on
the Nintendo DS introduced a handy item called the
Doppleganger that let the player switch between two sets
of equipment with a touch of a button.
Portrait of Ruin builds
on this great idea by offering two entirely
different characters. Jonathan Morris, a
hot-headed, whip-smacking vampire hunter, acts as the
muscle of the team. Charlotte
Aulin provides the book smarts... any monster who's crossed her path can
tell you that when she opens her weapon-filled book, it smarts!
The player not only has the option to switch between the
two team members at will, but can use both as a
pair, carving through monsters twice as quickly and
solving otherwise impossible puzzles.
This has never been done
before in a Metrovania title, and frankly, any fresh ingredients in this decade-old recipe
would be welcome at this point. However, the team
play mechanics can be a handful at times,
especially during the unreasonably demanding boss fights
which require the use of both heroes. Past that,
Portrait of Ruin doesn't stray too far from its
predecessors, offering the same vast supply of
weapons and magic, the same gothic graphics and sinister
monsters, and the same... pretty much
everything, really. It's still a fine game,
but with so many others just like it, it's best reserved
for the most dedicated Castlevania
fans. |
|
| DIG DUG: DIGGING
STRIKE |
| NAMCO |
| ACTION | |

|
The patriarch of the Driller
family digs a nice, deep hole for himself in this action
title that attempts to build a bridge between Dig Dug
and Namco's more recent Mr. Driller series.
As Taizo Hori, you'll struggle to prove your relevance
in the 21st century by rescuing a cluster of islands
from an army of abstract monsters. Digging
Strike cleverly splits the action between the two DS
screens, with the surface of each island shown on the
top and the underlying dirt displayed on the
bottom. It's a great idea for sure, but one that's
weighed down with ideas that only complicate
the gameplay rather than contributing to
it. Defeating the beasts that roam each
island is a time-consuming process
of finding, turning, and digging under strategically
placed spikes, and if the monster isn't standing
directly on the chunk of the island you've sunk into the
ocean, you may have to repeat the round from the
beginning! Useless power-ups
put the brakes on the already sluggish gameplay, making
you wish you'd left Digging Strike buried in the
clearance bin where it belongs. |
|
| GAME AND WATCH
COLLECTION |
| NINTENDO |
| COLLECTION | |

|
Your enjoyment of this
Japanese exclusive is entirely dependent on how well you
remember the originals... if you remember them at
all! If you recall bouncing off the walls with
excitement when one of your friends snuck the latest
Game+Watch into class, nothing should stop you from
getting your hands on this release. However, if
these primitive precursors to the Nintendo DS are only a
blip on your nostalgic radar, or have no effect on you
at all, you're better off holding onto that C
note. For a hundred dollars, the
Game and Watch Collection won't offer anyone but
the most enduring Nintendo fans much bang for their
buck.
For those of you still
interested, listen up! Of the three
games in this package, Greenhouse best
captures that frantic, Chinese plates feel
that made the Game+Watch series famous. It takes
speed, reflexes, and perfect balance to keep your
prize-winning flowers from getting munched by an
unending onslaught of bugs. Donkey Kong is far
from a perfect translation of the arcade hit, but it
does cover the basics, letting you leap over barrels
and pull the rug (or rather, the steel girders)
from under the big ape's feet. Last on the
list is Oil Panic, a frustrating dud that fails to
capture the excitement of Greenhouse.
Here's hoping that Nintendo
will bring this to the States with a larger selection of
games... even the front line of Nintendo's army of
fanboys would balk at the few titles available
here. |
|
| KIRBY SQUEAK
SQUAD |
| NINTENDO (HAL,
FLAGSHIP) |
| ACTION | |

|
Although a good five to ten
years younger than his fellow Nintendo mascots, few
characters are as old-school as Kirby... and few
games offer the gentle, nostalgic satisfaction
of his series. An old-fashioned Kirby game
warms the heart like the best comfort food, and
Kirby Squeak Squad continues that tradition with all the
pastel playfields and astonishing
variety players remember from their
childhoods. This is great news
for anyone who was rubbed the wrong way by the
touch-centric gameplay of Kirby Canvas Curse, but those
who enjoyed it will be less thrilled by Squeak Squad's
lack of challenge and originality. The only key
difference between this title and past entries in the
Kirby series is the Squeak Squad, a gang of rascally
rodents who try to sneak off with treasure chests hidden
throughout each stage. Retrieving the chests earns
you bonus items which enhance the game, adding spice to
an otherwise ordinary Kirby adventure. |
|
| KONAMI CLASSICS SERIES:
ARCADE HITS |
| KONAMI |
| CLASSIC
COLLECTION | |

|
Emulation usually provides
the best possible reproduction of popular arcade
games from the 1980's, but it's not always the right way
to go. Sometimes it's better to start from scratch
with conversions designed specifically for the game
system that will run them, which is the lesson learned
from this release and its predecessor on the
Game Boy Advance. Yes, Konami Arcade Advanced had
less than half the games available in its DS
counterpart, but they were all better tailored to the
system, featuring crisp graphics and (barely) hidden
play modes that truly were advanced. Konami's
decision to use emulation for Konami Classics actually
puts it a step behind its Game Boy Advance cousin...
because the developers compressed the visuals to
fit on the Nintendo DS screen, the sprites are distorted
in nearly all of the games. You can learn to live
with it when the characters are as large as the
ones in Track 'n Field or Yie Ar Kung Fu, but in
shooters like Twinbee, Scramble, and Tutankham (Horror
Maze? Pfft... whatever, Konami!), all
those tiny camoflagued bullets could spell your
doom. Konami Classics offers a lot of
customization options and even the history behind your
80's favorites as restitution, but none of this
matters much when the games themselves
suffer. Konami Classics is only worth picking
up if you absolutely need the titles Konami missed in
their first collection. |
|
| MAGNETICA |
| NINTENDO
(MITCHELL) |
| PUZZLE | |

|
You've probably seen this
under a dozen different names and with slight tweaks to
| | | |