2/28/08

There's a lot of juicy news to report in this update.  First, Majesco has revealed that its upcoming Wii translation of Tumiki Fighters will include not only the original game, but three others by prolific freeware developer Kenta Cho.  Before you say something annoying like "But if they're free, why buy them?", there's more to this story.  Blast Works will also let you create your own characters and stages, and on top of all that, the graphics are signficantly improved over its rather simplistic PC counterpart.  Throw in the option to send stages to your friends over the Internet and the ability to store power-ups inside your ship for safe keeping, and you've got a game that makes it easy to forget all the crap that's being released for the Nintendo Wii.  You know, crap like this.

Two games that Majesco WON'T be publishing in the United States are Space Invaders Extreme and Arkanoid DS.  Taito's parent company, Square-Enix, will be bringing these classic remakes to our shores instead.  This may leave you worried about the price of these two titles, but fear not... they'll still cost $19.99 each when they're brought to America later this year.  Will we get the optional dial controller as well?  I'm not betting on it, but it'd be a sweet bonus!

The news isn't all good for Nintendo, though.  For instance, the upcoming Wii version of Super Mario Kart has a rather detached online mode.  There's no voice chat, no text chat of any real consequence (unless you consider canned catchphrases stimulating conversation), and no way to interact with other players unless they're in the same room as you.  I don't like making accusations of Nintendo games being too "kiddie," but in this case, they really ought to think about taking off the training wheels and letting players get the full online experience.  You shouldn't have to set up a friggin' conference call to play this game with your out-of-state friends!

Then there's talk of motion control being taken to the next level on the Playstation 3.  Someone experimented with head tracking on the Nintendo Wii, but the PS3 takes the silly headgear out of the question, replacing it with a camera that tracks the motion of the player's eyes.  That could be a real problem for Nintendo... if the Playstation 3 drops $200 in price, anyway.

Finally, there's an Awesome NES update waiting for you.  This time, the batboys of Bases Loaded are teaming up with the batmen of, er, Batman.  Now that's why I call a dynamic duo!

2/24/08

We're taking you out to the ballgame in this installment of Awesome NES... everything from the futuriffic Base Wars to the first Bases Loaded are covered on this page.  Don't worry, non-sports fans... we've got you covered as well, with reviews of Barker Bill's Trick Shooting and The Bard's Tale.

Now if you'll excuse me, I've got to figure out a way to turn these old hard drive parts and this PowerAde cap into a proper arcade spinner.  I just can't play Tempest without one!

2/21/08

Time for an Awesome NES update!  We're moving onto the Bs, starting with Back to the Future and ending with... uh... Barbie?  It's a good thing we're also reviewing the exceptional Bad News Baseball to bring up the average!

With that out of the way, it's time to play Now... or Then!  It's a little like the Price is Right version of the game, except the cranky fat guy doesn't wear glasses or make wisecracks about the sponsors.  Anyway, we're going to look at two different games... the first is still in development but already very promising, while the second was released over a decade ago, but is still as addictive as it was in the 1990's.

NOW:  Between its admission of sucking the creativity out of its subsidiaries and making titles like Boom Blox and the tentatively titled Monkey Business, Electronic Arts seems intent on shaking its reputation as the world's most evil game developer.  We're all familiar with the Spielburg-produced Boom Blox, but what about Monkey Business?  Well, from what I've seen so far, this DS game is the perfect hybrid of 1960's aesthetics, 1980's gaming conventions, and 21st century technology.  As the intrepid British explorer Professor Hatsby, you'll trek through the heart of Africa, bounding over craggy cliffs straight out of an episode of George of the Jungle and matching wits with everything from abstractly drawn monkeys to brawny opera singers. 

Sometimes you'll need an added boost to get you through the game's most punishing trials, and that's when the sliding puzzle on the bottom screen comes in handy.  You can triple the professor's strength by switching to the puzzle mode, making a few quick matches, then switching back to the main game before time runs out.  A video on the DS Fanboy web site illustrates that the puzzle mode can be used to give ordinary bombs a nuclear-powered punch, but only EA knows what else it will bring to the gameplay.  However, there's no mystery at all about the quality of the Henry Mancini-inspired soundtrack and the expressive animation... it's almost like playing an episode of the Pink Panther cartoon!

THEN:  Gamers running the Macintosh operating system don't get a lot of breaks, but they did have one advantage over their PC owning friends back in the early 1990's... Ambrosia Software's Maelstrom.  Released in 1992, Maelstrom borrows heavily from the Atari classic Asteroids, while adding all the luxuries people had come to expect from the Nintendo age.  First aid capsules, allies in need of rescue, and point multipliers join the aimlessly floating chunks of rock and give the player added incentive to fight to the next stage.  Maelstrom is also pretty cutting-edge for its time, with simple yet attractive computer rendered graphics and soundbites culled from old Ren and Stimpy episodes.  Remember, this was back in the multimedia age, when it was fashionable to cram games full of digitized voices even if it didn't make much sense for them to be in there!

Fifteen years later, Maelstrom is now available on Windows and Linux, with most of the charm still intact.  Sure, the game looks almost as plain now as the original Asteroids did back in 1992, but it's nevertheless very playable, with customizable controls and a shield button that saves your bacon when the screen is thick with meteor fragments.  There are a few features the game could have done without, like the black holes that suck with the force of ten thousand Deal or No Deal episodes, but overall it's one of the best games of Asteroids I've ever played, ranking right up there with Owen Thomas' Astro Fire trilogy.

2/17/08

It's funny how Street Fighter IV gets less and less exciting each time Capcom adds a new character to its roster.  First, they gave us the Baroness from the G.I. Joe cartoon, and now we've got this guy...

Unless all his opponents are parasitic Florida lawyers, this dude is totally screwed.

The King of Fighters is also being pulled out of the mothballs, with more lively character artwork than in previous installments of the long-running series.  Hair flows like water, clothing ripples with every leap, and there's a sense of exaggeration in the animation that was largely missing from the last game.  There's a YouTube video that makes the differences between King of Fighters XII and its predecessor more clear... just click on this link, then fast-forward to 1:11 for the good stuff.

There's just one more thing I wanted to give you before I go... oh yeah, the latest page of Awesome NES!  We're finishing up the As with Athletic World and Attack of the Killer Tomatoes.  We'll be tackling the Bs shortly, so keep watching!

2/13/08

I've got a lot to do at college today, so I'm going to give you the latest Awesome NES update early.  This time, the spandex-clad superstars of American Gladiators are taking on the belligerant b-ballers of Arch Rivals.  We'll also take a step back in time to ancient Greece and check out the mediocre side-scrolling action games Astyanax and Athena.  As the great Archimedes might say, "They Reek-A!"

So, how's about that Devil May Cry 4?  I played the demo on Xbox Live Arcade this morning, and was really impressed with the graphics.  It's hard not to be after you've seen the exquisitely detailed buildings towering over you and the massive bosses tearing through ramshackle villages in the hopes of crushing you under their flaming heels.  However, the rest of the game doesn't seem to have evolved along with the visuals.  The camera angles are still distressingly schizophrenic; an unwelcome throwback to the early days of Resident Evil.  Also, the control is a little clumsy thanks to the right shoulder button, which you're frequently forced to press along with the controller's face buttons to perform some attacks.

I can't complain too much... at least this feels like a Devil May Cry game, instead of the closed-quarters clusterfuck that was Devil May Cry 3.  However, I can't help but think that the Xbox 360 would be better served with a sequel to Legacy of Kain: Defiance, the overlooked action/adventure game that does everything Devil May Cry did, but with more class.

2/10/08

Hey, check it out!  After years of hard work and frustrating dead ends, I'm publishing that NES book after all.  I'm making one tiny change, though... it's no longer a book, but a section of this web site.  I'll be uploading pages of Awesome NES on a bi-weekly basis, and you can access the first two by clicking on the logo shown above.  Enjoy!

2/4/08

I tell 'ya, I'm really starting to warm up to this EEE.  Games aren't always easy to get running on this system, but when they finally do, it's a beautiful thing.  I just tried a German remake of Tempest 2000 that's as impressive now as the original game was in 1994.  It makes me feel even more foolish for buying Space Giraffe when I could have had this for free!  The Linux conversion of Cave Story is also pretty solid... it's no better than the Windows version and maybe even a little worse thanks to the distorted sound, but it just feels right on a computer as small as the EEE. 

I've even got a few more emulators running on the machine, including Yabause, XMESS, and Mednafen.  As expected, Yabause was slower than slow, but XMESS does justice to my favorite systems from the late 70's and early 80's, and Mednafen handles the later 8-bit consoles pretty well, going so far as to let you run Supergrafx and TurboDuo titles in addition to the standard Turbografx-16 HuCards.  I do wish the emulators were more user-friendly... in fact, the Linux experience as a whole could stand to be a lot less obstinate.  Frustration aside, I've got the EEE running the software I want to use, so I can't complain too much.

With that bit of self-indulgence out of the way, let's take a look at some of the latest news from the video game industry:

* Guillemot's Thrustmaster T-Wireless controller is finally starting to find its way to retailers throughout the United States.  I bought this Wii controller last week from Amazon.com and find myself torn between its incredibly awesome features and its incredibly questionable design.  First, the good news... the wireless performance is nearly flawless, as good as the Wavebird's but without the immense size or the funky button shapes.  There's also a mapping function which addresses the lack of controller customization options in many Virtual Console titles.  Hate the control setup in Sin and Punishment?  In less than a minute, you can assign character movement to the left stick and aiming to the right, making the game infinitely more enjoyable. 

Now comes the bad news.  There's a battery pack on the back that makes holding the controller uncomfortable, and the D-pad is lousy, with each direction joined together by ugly contoured plastic.  Ooh, so close!  The T-Wireless is still worth the modest price- I can't play Sin and Punishment or King of Fighters '94 without it!- but I'm hoping another company will come along to perfect its promising design in the near future.  Could you imagine a Sega Saturn pad with wireless connectivity and button mapping?  I could, and it shifts my saliva glands into overdrive just thinking about it.

* Nintendo recently patented a bunch of Wiimote peripherals that nobody in their right minds would use.  Some of the most memorable (but not in a good way) concepts include a skateboard with a Wiimote slot in the rear wheel axle, a headset with safety goggles, and a teddy bear.  You don't want to know where you're supposed to insert the Wiimote in that last one...

* World-famous console modder Ben Heckendorn has taken an Xbox 360 and turned it into a camo-painted, battle-ready laptop.  What's most impressive about this project is the slimline design, making me wonder when Microsoft is going to shrink the size of its official Xbox 360 systems.  Surely the success of the Wii has taught you guys by now that when it comes to game systems, thin is in!

* A sealed copy of Chrono Trigger, the beloved role-playing game for the Super NES, was sold on eBay for over twelve hundred dollars!  Yowza, that's too rich for my blood!  I have this game on one of those Final Fantasy collections for the original Playstation, but still haven't gotten around to actually playing it.  I guess I just don't have the patience for story-driven turn-based RPGs in my old age.

That's about it from me.  I'll be back... uh, probably not soon, but the next time I feel like posting.  Maybe someday I'll even upload a new video!