SOUKYU
GURENTAI

EA (RAIZING/EIGHTING)
VERTICAL SHOOTER

 

 

RATINGS

 

 

Jess Ragan

09

 

Greg Wilcox

??

 

Saturn World

??

 

 

 

 

 

 

 

 

 

 


 

 

 

 



STANDARD

1 MEG

4 MEG

 

 

 

 


 

 

 

 

It's surprisingly high for a shooter... nearly everything in the options screen is in complex, indecipherable Kanji.  Luckily, the actual game is a cinch to play.

 

 

 

 


 

 

 

 

The only thing between you and the next round is a brief wait of two to three seconds.

 

 

 

 


 

 

 

 

It's not required, but hey, give it a shot anyway... you might be pleasantly surprised.

 

 

 

 

It's the only game in the Saturn library said to challenge Radiant Silvergun for the title of the system's best shooter.  But does it really deserve such high praise?  Is it truly a match for Treasure's outstanding and brilliantly original shoot 'em up?  No, not quite.  However, Soukyugurentai comes close enough to Radiant Silvergun's high standards to make the designers of the latter game extremely nervous.

Soukyugurentai has no trouble outperforming any of the other shooters on the Saturn, however.  It takes the lock on targeting system first pioneered by Taito's Galactic Attack to a whole new level.  Your laser sight's range is greatly improved, allowing you to lock onto nearly any onscreen enemy.  It doesn't matter if they're above you, below you, or even staring you right in the face... there's no place they can hide from your wrath.  Simply hold down the fire button and a targeting laser sweeps across the screen, locking onto all threats within its range.  Let go and the targeted foes are chased down and obliterated by everything from swift homing lasers to explosive fireballs.

Every one of the game's three pilots are armed with two targetting systems.  None of them are ideal for every situation, so you may want to switch between the two depending on the current situation.  Find yourself swarmed by tiny, bullet-spitting fighters?  Switch to the All-Range mode to increase your targetting range, and blast every last one of them to bits before they start causing you grief.  Need extra firepower for a single, heavily armored target?  Switch back to Pinpoint mode to concentrate your firepower on its weak point.

The targetting system even affects the way bombs are used.  You can always use a bomb as a panic button, clearing the screen of weaker enemies and their bullets, but if you're feeling more confident and need to focus the bomb's strength on one of Soukyugurentai's powerful bosses, lock onto them with the targetting laser, then let 'er rip with the bomb.  You'll send out nearly a dozen homing grenades, which streak toward your hapless victim and explode on contact, turning guns and thrusters into charred debris.

But enough about the targetting system... how are the graphics and sound?  I'm happy to say that they're both spectacular.  The graphics are a fantastic combination of hand-drawn, polygonal, and computer rendered artwork.  Normally, I don't get too enthused about computer rendering in video games, but Raizing really made this style of presentation work, with some of the most state of the art character models you'll see on the Saturn.  They're a quantum leap ahead of the plain, sparsely detailed vehicles in Data East's lackluster Skull Fang, that's for sure. 

Great special effects, fiery explosions, and clever camera work make Soukyugurentai even more appealing, but the designers were very careful to make sure that the sizzle didn't take precedence over the meaty gameplay.  The game's constant assault of bullets, bombs, and beams are rarely obscured behind loud, flashy text messages, so you never have to worry about low visibility robbing you of your lives.  And speaking of bullets, bombs, and beams, there's enough enemy weaponry to keep your thumbs dancing on the controller, but never enough to choke the screen or restrict your movement.  Unlike many of the recent shooters on the Dreamcast, Soukyugurentai is pure bullet heaven, not bullet hell.

Finally, there's the soundtrack.  Would you believe that it's even better than Radiant Silvergun's?  Well, believe it.  The two games actually sound a lot alike, but Soukyugurentai's background music is less pretentious and noticably more urgent.  It's just more fitting that the music in a shooter leaves you sweating bullets as you're frantically dodging them.

Despite Soukyugurentai's many strengths, Radiant Silvergun ultimately comes out on top.  It's got brighter, cleaner graphics than Souky, and there's more variety thanks to the six basic weapon types available.  Furthermore, the Silversword system which forces players to earn their screen-clearing super attacks is preferable to Souky's bomb stocks, which are more easily abused by less skilled players.

Radiant Silvergun may take the gold medal in the competition between vertically scrolling Saturn shooters, but in Soukyugurentai's case, there's no shame in coming in second place.

 

 

 

 

 

 

 

 

 

 

 

 

Spend a few hours with the game and you'll be able to select up to seven bombs.

 

 

 

 

 

 

 

 

Soukyugurentai is a mouthful for English speaking gamers... which is why it's also known as Terra Diver and Blue Sky, Crimson Warriors outside the land of the rising sun.

 

 

 

 

 

 

 

 

Battle Garegga
Layer Section
Radiant Silvergun
Shienryu