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BY JESS RAGAN
WITH RUSS BELESKI
 

It's kind of funny that I'd end up liking the Game Boy Advance as much as I do, when you consider my opinion of the previous Game Boy systems.  I enjoyed the original system at first, but around the time I bought my Genesis I started to notice just how weak both the Game Boy's hardware and software really were.  Super Mario Land is a perfect example, being far inferior to its much older NES counterpart and hideously ugly thanks to the system's limitations.  Even when the games got better, I wasn't that interested in the Game Boy... I felt that Nintendo's customers deserved something a little more, well, advanced than what they were getting.

Nevertheless, the Game Boy was hugely popular for many years, and Nintendo didn't really think about a real upgrade until 1998, when game magazines spilled the beans about Project Atlantis.  This system was supposed to be a huge step up from the wimpy, wimpy, wimpy Game Boy... but what we actually got in 1999 was the underwhelming Game Boy Color.  It was twice as fast as the original system, and true to its name, it offered color output.  Unfortunately, the hardware was still very limited, and Nintendo's most popular games didn't take full advantage of its color display.  To add to the disappointment, there were a lot of great titles shown for the Game Boy Color at 1999's Electronics Entertainment Expo, but a few months after its launch the console was drowned in a flood of terrible games with equally lousy licenses.

Defying all logic, the Game Boy Color was exceptionally popular, crushing its only competitor the Neo-Geo Pocket without even acknowledging its existence.  Fortunately, Nintendo showed more mercy to its customers than it had SNK, retiring the wretched Game Boy Color in a couple of years rather than forcing players to put up with another substandard portable for almost a decade.  Its replacement was the Game Boy Advance, exactly the system I expected the Game Boy Color to be.  People who refer to the Game Boy Advance as a handheld Super NES are half right... it's got a similar graphics processor, so its games are just as bright and detailed, but it's much faster, so titles like Doom and Street Fighter Alpha, which the Super NES couldn't quite handle, are no problem for the Game Boy Advance. 

Its only flaw, it seems, is the inflexible screen which not only makes it tough to see in most lighting conditions, but prevents you from resolving the problem with a reflective coating that mirrors any lights you shine directly on it.  The best solution I've found is playing the system in a public place with flourescent lights.  That way, everything's evenly lit and the lights are too far above you to reflect from the screen.  You can also play the games on an emulator (Visual Boy Advance is my favorite one so far), or buy a special adaptor for your system that lets you hook it up to a television set. 

Whatever you do, you're not going to want to miss some of the software available for the Game Boy Advance!  Here's a list of brief reviews that should help you pick out the games you'll enjoy most.

THE GAME RATING SYSTEM...

Game Boy Advance.  A handheld classic that will stand the test of time for many years to come.  There's no doubt about it... you simply must have this!

Neo-Geo Pocket.  Hey, this is really good!  It may cater to a specific audience, but it puts on one heck of a show for them.  Go ahead, give it a try!

Game Gear.  It's flawed in a number of ways, but still pretty entertaining.  You might have to play it for a while to really appreciate it, though.

Wonderswan.  You know they could have done better... in fact, a lot better.  What the heck, though... as long as it's there, you might as well play it!

game.com.  A miserable failure with nothing to redeem it.  Don't buy it, don't rent it... don't even borrow it from any friends dumb enough to be stuck with it.

(Disclaimer:  Every game reviewed on this page is for the Game Boy Advance, and only the Game Boy Advance.  These pictures are intended to illustrate the quality of each game reviewed.  The Gameroom Blitz will not assume responsibility for damage done to any Game Boy Advance games you try to force into your game.com.  If you were dumb enough to buy a game.com in the first place, that's your problem.)


FRESH ADDITIONS


ATARI ANNIVERSARY ADVANCE
CLASSIC COLLECTION

ATARI (DIGITAL ECLIPSE)
1-2 PLAYERS

Who would have ever guessed twenty five years ago that gamers of the future would have enough room in their pockets for six arcade hits, with just enough space left over for a flashy trivia challenge?  Well, we know now what our poor, deprived ancestors didn't know then, thanks to Atari Anniversary Advance.  The Game Boy Advance doesn't have the muscle to fully emulate the hardware of coin-ops like Tempest and Centipede, but Digital Eclipse came up with a brilliant compromise, which they've dubbed meta-emulation.  The graphics and sound are all handled natively, taking stress off the system's sluggish processor, but the basic routines that handle character AI and movement are preserved, resulting in a stunningly faithful arcade experience.  Whether you're blasting flippers and spikers in a series of tubes (not a dump truck), or clearing the sky of missiles launched by a rival superpower, you'll feel like there's a tiny window to the past in your hands.  Just remember to bring along some headphones!  You won't hear the rumbling explosions in Asteroids and Battlezone without them.

CRAZY FROG RACING
RACING

DIGITAL TAINMENT POOL (DENARIS)
1-2 PLAYERS

I'd love to spend the entirety of this review telling you how much I hate the anatomically-correct-but-not-really-since-he's-a-frog star of this game, but I can't.   That's mostly because that would leave me with less time to express my raging contempt for all the OTHER idiotic characters in Crazy Frog Racing!  This game makes it official... they'll let just about anyone behind the wheel of a go-kart these days, including janga-smoking great danes (zoinks, Scoob!) and chickens who will make you an offer you can't refuse (playing something else, maybe?).  Just because they're hopping aboard this train wreck doesn't mean you have to, though!  Drab graphics, mechanical control, inscrutable power-ups, and frustrating five kart pile-ups make Crazy Frog Racing not only the worst game in a crowded field of lame Mario Kart clones, but the worst thing you can put into your Game Boy Advance next to a pick axe or a gallon of boiling water.

FANTASTIC 4: FLAME ON!
ACTION

ACTIVISION (TORUS)
1 PLAYER

Flame On! is the perfect vehicle for its cocky young star Johnny Storm.  It's got absolutely no depth or substance, but it sets the Game Boy Advance ablaze with some of the flashiest fighting action you'll ever see on the system.  As Johnny, better known as The Human Torch, you'll use your fiery fists and feet to blaze a trail through an army of alien thugs.  Whether you're launching a scorching blast of flame at your foes or snatching gems as you soar through the sky, you can count on animation that's as smooth and striking as a sledgehammer slathered in butter (mmm... painful!).  The only thing that threatens to put a chill on the white-hot graphics is a lack of shading, especially in the backgrounds.  However, they're a lot more appealing than the monotonous techno music waiting for you in each level... it's as persistent as Dr. Doom himself, and twice as evil!  Somewhere in the middle lies the gameplay... it won't set the world on fire, but it's entertaining enough despite the predictable level design and limited variety of enemies.

FINAL FANTASY TACTICS ADVANCE
ROLE PLAYING / STRATEGY

NINTENDO (SQUARE-ENIX)
1-2 PLAYERS

This game's earned every last word of bad press it's received.  The judgement system is a constant annoyance during fights... when the chocobo-riding referee isn't getting in your way, he's blowing the whistle on your mistakes while turning a blind eye to the computer opponent's own violations.  The laws you're expected to abide by in each battle are supposed to add a layer of strategy to the gameplay, but all they wind up doing is getting on your nerves... especially when you're dropped in prison for a crime you didn't even realize you committed!  Nevertheless, after you've spent nine straight hours completing missions and strengthening a small army of characters, it becomes clear that Square-Enix must have done SOMETHING right with this game.  In keeping with the Final Fantasy tradition, the graphics are rich with color and detail, and there are plenty of subtle but welcome twists to the turn-based gameplay.  Perhaps the best of these features is the ability to assign jobs to your heroes, then take the skills they've learned in that profession and carry them over to more exciting careers.  Can't decide if you want your favorite character to bust heads as a soldier, or heal wounds as a cleric?  Now you can have both!

PAC-MAN PINBALL ADVANCE
PINBALL / ACTION

NAMCO (HUMAN SOFT)
1 PLAYER

Pac-Man's never had much luck in the world of pinball, and this half-hearted release by Human Soft (not to be confused with the folks who first gave the world Fire Pro Wrestling) does little to break that losing streak.  Like Mario's own pinball game on the Game Boy Advance, Pac-Man Pinball Advance blends rudimentary adventure elements into the traditional flipper-flapping action, then throws in a heaping cup of computer rendering to give the finished product a 21st century sheen.  They may have had the same recipe Nintendo used to make Mario Pinball Land, but it only takes one bite to realize that Namco and Human used store brand ingredients in their own creation.  The graphics in Pac-Man Pinball are kind of fugly, with a table that teeters back and forth as if it's been drinking heavily, and the player never really understands what needs to be done in order to make progress.  Strike all the targets you want, and eat all the dots and ghosts you like, but chances are, you'll be stuck on the same table for the remainder of the game, listening to the same bewilderingly dramatic background music.  If you already have Pokemon Pinball, the crown standard of silver ball sims on the Game Boy Advance, feel free to let this one roll down the drain.


GAME REVIEWS


ACTIVISION ANTHOLOGY
CLASSIC COLLECTION

ASPYR (ACTIVISION, VARIOUS OTHERS)
1-2 PLAYERS

I had my doubts about this collection at first... developers Aspyr made the daring decision to emulate the 2600 hardware itself, rather than merely translating the games to the Game Boy Advance.  Although emulation is the best way to ensure that the games are accurately reproduced, emulating the quirky 2600 hardware is asking a lot of the Game Boy Advance.  Not only have the graphics been compressed to fit on the system's smaller screen, but the most graphically demanding titles in the collection run more slowly here than they did on a real 2600.  Despite this, Activision Anthology has a lot to offer the player... namely, fifty of the best games released on Atari's most popular system.  You'll find it hard to pull yourself away from intense classics like Megamania and Spider Fighter, whether you're just playing them for fun or gunning for the hidden patches, accessible by reaching predetermined target scores.

ADVANCE GUARDIAN HEROES
ACTION / FIGHTING

UBI SOFT (TREASURE)
1-2 PLAYERS

As heartbroken as I am to say it, this sequel to Guardian Heroes is missing a lot of what made the first game great.  The intuitive but surprisingly complex gameplay, the boldly drawn artwork, the exceptional character design... none of that's here. What you WILL find is an out of place futuristic setting, a generic cast of fighters who look more like they belong in Treasure's first game Gunstar Heroes, and awkward new play mechanics. Oh, but that's not all! You get slowdown, and a whole lot of it. You remember slowdown, right? The result of poorly optimized programming that made a frequent appearance in dozens of Super NES games? Well, it's back, and it's as annoying as ever. All this plus unresponsive control and outrageously cheap enemies who can kill you with one blow (in the first round!) makes it pretty clear why Treasure usually keeps a safe distance from sequels. They sure as hell shouldn't have made this one.

ADVANCE WARS 2
STRATEGY

NINTENDO (INTELLIGENT SYSTEMS)
1-2 PLAYERS

REVIEW BY RUSS BELESKI

As if there was any doubt, Advance Wars 2 is that much better than the first. The Black Hole Army's back and they're pissed and they wanna take over everything, but it doesn't matter because you are the Orange Star Army and warring is your BUSINESS, foo'. Heh. Adding to Advance Wars 2's strategic mix is that you will have to play as two officers at once in some parts of the game and that adds a whole new level of cerebelic (is that even a word?) pain. I mean that in a good way. Seriously. Everything that was in the first game is back and improved in some way, especially the way the story is handled in the cut scenes. Graphically, the cut scenes still make the game and the dialog between the commanding officers is still pretty decent. Even more new units (Neo Tanks? YAAAAAAAAAY!), a pretty good AI that doesn't always feel cheap, and an increasingly difficult and innovative campaign mode, along with the already impressive multiplayer and map editor modes (for your own filthy map designs to torture your friends with) make this one of the games you simply must own for the Game Boy Advance.

ALIENATORS: EVOLUTION CONTINUES
ACTION, SHOOTER

DIGITAL ECLIPSE
1 PLAYER

You're not going to hate this as much as the film (judging from the reviews I've read, I don't think that's possible...), but this side-scrolling shooter just isn't that interesting.  Digital Eclipse proves that they're the best Game Boy Advance design firm this side of Japan by giving this release crisp, bright graphics, solid gameplay, and a soundtrack that's straight out of a movie (a good movie, not Evolution).  However, they forgot the one thing that made similar games like Contra and Gunstar Heroes much more exciting... intensity.  In those games, it was a struggle to survive, because each round was packed with relentless enemies.  The only thing you'll struggle to do here is stay awake, because the mutants in Alienators aren't very aggressive, and they're not exactly in abundant supply either.

ALADDIN
ACTION

CAPCOM
1 PLAYER

If you've played any of Capcom's other Disney-licensed games, you know what to expect from this one.  In addition to the gorgeously colorful graphics (faithful to the film right down to your simian sidekick Abu trailing your every move), lively music, and solid but unremarkable gameplay, Aladdin features an emphasis on the title character's athletic prowess.  Aladdin swings from poles and surprises his foes with a leaping handstand attack, making the game more stylish than your average side-scrolling platformer... but also more awkward.  It's more difficult than necessary to guide Al safely to the ground after he's bounced off the shoulders of an enemy.  Fans of the film will still be satisfied with the game despite this quirk... but most everyone will agree that Capcom's original efforts are better.

ALTERED BEAST
BEAT 'EM UP

T*HQ (SEGA, 3D6 GAMES)
1-2 PLAYERS

The game you might have gotten with your Genesis is the one game you won't want to get for your Game Boy Advance.  The new Altered Beast is closely patterned after the first one, which means that the gameplay is extremely basic and straightforward... undead creatures pop out of the ground and you put them back where they belong with well-timed punches and kicks.  The process repeats for what seems like a lifetime until you transform into one of the game's many anthropomorphic creatures and battle a large, powerful boss.  While you'll definitely notice improvements over the original Altered Beast, they don't alleviate the monotonous gameplay, and in fact make it even worse thanks to the increased number of rounds.  Furthermore, the computer rendered graphics are painfully ugly and lack the personality of the hand drawn artwork in the original game... the clever and varied death animations were one of the few reasons to play the Genesis version of Altered Beast.  Sega should have just let this one "Stay... in its grave."

ARMY MEN: OPERATION GREEN
ACTION, SHOOTER

3DO (POCKET STUDIOS)
1 PLAYER

This is my first taste of Army Men, and believe it or not, I actually came away from the experience without any permanent psychological damage.  In fact, I was impressed with this hybrid of Desert Strike and Commando... it's got a convincing military atmosphere despite the cast of toy soldiers, with large, nicely detailed playfields and explosions that shake both the screen and your eardrums.  The only thing that's missing is the smell of napalm in the morning!  Unfortunately, the silly control scheme hurts- not ruins, but hurts- the gameplay.  I guess Pocket Studios wanted to go for a Doom like feel with the strafing and turning, but it just doesn't make sense in an overhead view shooter.  If Operation Green had borrowed Commando's style of control in addition to most of its other ideas, it would have been great... maybe even outstanding.  As it is, though, Green won't change many peoples' perceptions about the Army Men series.

ASTERIX AND OBELIX: PAF! THEM ALL
ACTION PLATFORM/FIGHTING

INFOGRAMES
1 PLAYER

Infogrames takes you to a time in history where, believe it or not, the French are mighty warriors who take a stand against a seemingly unstoppable force bent on taking over the world.  Yes, once upon a time, the Viking-like Gauls faught to defend their land from the Romans.  In Asterix, the cartoon based on these battles, Asterix led the Gauls in their struggle against Julius Ceasar, along with his bloated buddy Obelix and their tiny pet Dogmatix.  The cartoon was popular enough to inspire several video games, and this is the latest.  Actually, Paf! Them All gives you a selection between a new title exclusive to the Game Boy Advance called Asterix and Cleopatra, and a side-scrolling platformer called Asterix and Obelix that was previously available on the Sega Genesis.  Despite crisp, cartoony graphics, the new game is pretty weak... it's a Golden Axe clone that's even more simplistic and repetitive.  Fortunately, the platformer is more fun, although it can be frustrating and the graphics are a little washed out.  The draw to both games is the French artwork that's charmingly silly... it's a little like what you'd see on the Smurfs, but with better detail and more exaggerated poses.

ASTERIX AND OBELIX: XXL
3D PLATFORMER

ATARI (VELEZ/DUBAIL)
1 PLAYER

When you see a game that's based on an obscure French cartoon like Asterix, you'd expect it to be just another generic side-scrolling platformer.  Not this time, though... surprisingly, Asterix and Obelix: XXL is a generic three-dimensional platformer, thanks to the always impressive efforts of Fernando Velez and Guillaume Dubail.  You may recognize these guys from their previous Game Boy Advance titles V-Rally III and Stuntman, and they're once again shifting the system into overdrive with a polygonal graphics engine so advanced, you half expect the system to blow a fuse after fifteen minutes.  The graphics may impress you, but the gameplay probably won't... your time is evenly split between mindlessly punching out Roman guards and picking up their helmets to use later as currency for the shopkeepers hidden in some stages.  The ability to switch between spritely Asterix and his chubby buddy Obelix does keep the game from getting too dull, but for the most part, it's just another 3D tech demo by Velez and Dubail, which dazzles more than it entertains.

ASTRO BOY
ACTION/PLATFORM

SEGA (TREASURE, HITMAKER)
1 PLAYER

Get ready for a double dose of nostalgia!  Whether you loved the cartoon from animation legend Osamu Tezuka or are just a fan of Treasure games like Silhouette Mirage and Gunstar Heroes, you'll have a blast with Astro Boy.  If you enjoyed them both, there's absolutely no doubt that you should buy this.  It's a straightforward action game with heavy emphasis on the action... Astro Boy is constantly surrounded by enemies, and to survive, he'll have to beat the crowd (literally!) with punches, kicks, and powerful super moves.  Along the way, you'll find dozens of characters from the Astro Boy cartoon series... each one gives you a point which can be used to boost the titanium tyke's abilities, making him faster and stronger.  The graphics and sound are vintage Treasure, with bright, colorful artwork and fittingly high-tech music, but the game eventually becomes repetitive thanks to its linear levels and limited selection of enemies.  Still, it's the best thing to come from Treasure in a long time, and the Astro Boy license gives the game a refreshingly different look.

ATARI ANNIVERSARY ADVANCE
CLASSIC COLLECTION

ATARI (DIGITAL ECLIPSE)
1-2 PLAYERS

Who would have ever guessed twenty five years ago that gamers of the future would have enough room in their pockets for six arcade hits, with just enough space left over for a flashy trivia challenge?  Well, we know now what our poor, deprived ancestors didn't know then, thanks to Atari Anniversary Advance.  The Game Boy Advance doesn't have the muscle to fully emulate the hardware of coin-ops like Tempest and Centipede, but Digital Eclipse came up with a brilliant compromise, which they've dubbed meta-emulation.  The graphics and sound are all handled natively, taking stress off the system's sluggish processor, but the basic routines that handle character AI and movement are preserved, resulting in a stunningly faithful arcade experience.  Whether you're blasting flippers and spikers in a series of tubes (not a dump truck), or clearing the sky of missiles launched by a rival superpower, you'll feel like there's a tiny window to the past in your hands.  Just remember to bring along some headphones!  You won't hear the rumbling explosions in Asteroids and Battlezone without them.

BANJO-KAZOOIE: GRUNTY'S REVENGE
ACTION/ADVENTURE

T*HQ (RARE)
1 PLAYER

Rednecks rejoice... your hero has returned!  After Microsoft purchased Rare, nobody was sure if Banjo-Kazooie would be released for the Game Boy Advance.  However, thanks to a licensing deal with T*HQ, it's finally arrived.  You're probably wondering if the game was worth the long wait.  If you were a big fan of the N64 versions of Banjo-Kazooie, then the answer is yes... although the polygonal playfields have been replaced with unattractive computer rendered backgrounds, the Game Boy Advance extension of the series offers the same silly fun you remember from the first two Banjo games.  The rest of you may not be as enthused with the tedious item collecting and the main character, a bear so brain dead he speaks in gape-jawed "duhs" and must be taught simple skills like climbing to proceed through the game.  Come to think of it, the game as a whole just isn't as clever as Spyro the Dragon or its sequels... you're better off playing those first.

BOMBERMAN TOURNAMENT
ACTION, STRATEGY

ACTIVISION (HUDSON)
1-4 PLAYERS TO ONE CART

It's nice to have a portable version of Bomberman handy, but it's tough to settle for this after you've played the Saturn version.  Bomberman Tournament's battle mode is much more bland, featuring fewer options and characters.  It seems that Hudson Soft spent more time with the single player game, which was a big mistake, because it's relentlessly boring, basically a role-playing game with a sprinkling of traditional Bomberman elements.  It's a light sprinkling indeed, because you've got to let cute, abstract characters called Karabon fight for you in three round battles.  Shameless?  Yes, very.  Nevertheless, the Karabon could have been fun to collect if you could ride on them or better yet, use them in the versus mode.  Perhaps this will be a feature in the sequel...

BOOKWORM
PUZZLE

MAJESCO (POPCAP)
1-2 PLAYERS

If you've become hopelessly addicted to Popcap's selection of quirky Internet games, but aren't quite ready to drop a thousand bucks on a cumbersome laptop so you can play them anywhere, there's good news.  Now, there's a version of Bookworm on the Game Boy Advance that'll keep your withdrawl symptoms under control while you're out of the house and away from your computer.  Oddly, Bookworm on the Game Boy Advance lacks the polish of the Flash game that inspired it... the tiles are blandly drawn, and it'll take some time to adjust to the control, as the cursor jumps from one tile to the next instead of smoothly gliding over them.  However, you'll still find yourself drawn in by Bookworm's gameplay, which borrows heavily from the board games Scrabble and Boggle but throws in just a touch of the frantic danger you've come to expect from puzzlers like Tetris and Bust-A-Move.  Finally, the hilarious drawings at the end of each level are worth a mention... they illustrate your current rank with everything from a teenaged clerk peppered with zits to a pointy-headed German soldier burning books (and his own hand!).

BREAKOUT / CENTIPEDE / WARLORDS
CLASSIC COLLECTION

DSI (ECi)
1-4 PLAYERS

Here's one more reason to kick yourself if you missed out on the Game Boy Advance port of Activision Anthology.  Breakout / Centipede / Warlords tries to bring back those fond memories of the Atari 2600, but instead of leaving you with a warm sense of nostalgia, all you'll get from this cartridge is a sense that something's missing.  None of the games in this collection are emulated... instead, they're imperfect collections of three Atari coin-ops, with prettier graphics but obnoxious flaws that make the games a lot less fun to play.  Centipede, for instance, coats the screen with mushrooms, making the serpentine bug an easy target as it's forced downward by the thick patches of fungus.  Predictably, Breakout suffers from the Game Boy Advance's lack of analog control, but the programmers made no effort to compensate for this with a speed button that would have let your paddle zip across the screen to catch stray balls.  Finally, there's Warlords, the best game on the collection.  This is a competitive four player game of Breakout with enhanced graphics and more complex gameplay.  It doesn't suffer from the lack of a dial the way that Breakout does, thanks to the fact that your shield has less ground to cover, but the inclusion of the arcade game's screen overlay obscures the action, making it more difficult to see the fireballs as they come dangerously close to your castle.  Despite this flaw, Warlords is a pretty entertaining game, and the only good reason to purchase this collection.

BROTHER BEAR
ACTION/PLATFORM

UBI SOFT (VICARIOUS VISIONS)
1 PLAYER

Brother Bear wasn't as memorable as Disney's previous animated films, so it's fitting that the video game doesn't compare favorably to those based on other Disney movies like Aladdin and The Jungle Book.  Brother Bear starts out as a generic side-scrolling action game, best described as a more rustic Super Mario Bros.  Instead of finding coins hidden inside blocks, the title character Kenai gathers raspberries from rotting tree stumps.  This continues until you stumble upon your sidekick Koda, who adds a little more depth to the gameplay.  In some stages, you'll play as both Kenai and Koda, solving puzzles using each character's special skills.  In others, Koda clings tightly to Kenai's back and the game once again becomes a straightforward platformer.  No matter how you play Brother Bear, you'll probably agree that you've had better... the computer rendered graphics are grainy and lack definition, and the gameplay is largely devoid of challenge and depth.  It's fine for the kids, but those with more mature tastes will want to stick with the Super Mario Advance games.

BRUCE LEE
ACTION

UNIVERSAL (VICARIOUS VISIONS)
1 PLAYER

Vicarious Visions might be spreading itself a little thin lately, but their Game Boy Advance titles (all three dozen of 'em) have still been consistently good.  Bruce Lee, a side-scrolling platformer with a heavy emphasis on fighting, is no different.  You may remember that Bruce Lee was one of the worst games on the XBox, but the legendary dragon's claws are much sharper here.  Bruce gets the chance to test both his fighting skills and his agility here... when he's not smacking around foes with his trademark backhand and split kick, he's leaping off walls, hanging from platforms, and sliding down poles.  The overall experience is solid, but not exceptional... the somewhat plain rendered graphics take some of the excitement out of the game, and the fighting can become monotonous and frustrating.  However, it does do the martial arts master justice, and if that's all that matters to you, you'll be satisfied with this game.

BUST-A-MOVE
PUZZLE

RUSS PRINCE (OF BEL-AIRE?)
1-2 PLAYERS

It's nice to know that someone can do this game justice on the Game Boy Advance, even if it isn't the company that created it.  Russ Prince's conversion of the original Bust-A-Move is just amazing.  Homebrews have a tendency to look and feel sloppy, but that's not the case here... Russ has faithfully reproduced nearly every detail from the coin-op.  The arrow spins the way it should, the bright, colorful bubbles richochet off the sides of the playfield the way they should, and there's even a tremor when the wall is about to drop, although it only seems to affect the bubble you're about to fire rather than the entire screen.  The only thing that's really missing is Bub and Bob sweating bullets when the bubbles get too close.  Aside from that, Russ' conversion of Bust-A-Move is perfect, and a whole lot more impressive than what Altron had done to- er, WITH- Super Bust-A-Move.  If we're really lucky, perhaps Taito will buy the rights to Russ' work and make this game available on the upcoming GBA card reader.

CARTOON NETWORK SPEEDWAY
RACING

MAJESCO
1-2 PLAYERS

Yep, it's another kart racer featuring popular licensed characters.  You have to wonder if there's anyone left on television who HASN'T starred in one of these games.  Anyway, compared to the dozen or so competitive racing titles on the Game Boy Advance, Cartoon Network Speedway is dead average.  It's far better than Shrek Speedway, yet not as fun or as charismatic as the king of the genre, Mario Kart: Super Circuit.  Part of the problem with Cartoon Network Speedway is that it doesn't do much to impress either video gamers or fans of the popular cable channel.  It's underwhelming as a kart racer because it isn't professionally designed... the weapons are tough to use and the graphics could be more polished.  It's lacking as a Cartoon Network product because many of the channel's best shows aren't represented... instead of Robot Jones or Samurai Jack, you're given washed up characters like Johnny Bravo, who haven't appeared on the network's prime time schedule in years.  The only thing that'll keep you behind the wheel of this run-of-the-mill racing game is a challenge mode that lets you unlock new characters by beating the high scores set for each stage.

CASTLEVANIA: ARIA OF SORROW
ACTION/ADVENTURE

KONAMI
1 PLAYER

The question on every Game Boy Advance player's mind seems to be this: "Which of the system's Castlevania games are the best?"  Personally, I don't think the question is all that important, because no matter what game you choose, you'll be taking home a fantastic experience.  In fact, you could argue that your collection just isn't complete without all three Castlevania titles, as they're among the best games released on the Game Boy Advance.  Aria of Sorrow holds its own against the other games in the series, but its appeal has nothing to do with the futuristic setting.  Frankly, there's very little indication that it happens thirty years from now rather than centuries ago, which is disappointing when you consider all the opportunities Konami missed to really make this game stand out.  Fortunately, Aria of Sorrow has all the qualities that made Symphony of the Night a classic, plus a fantastic new weapon system that lets you claim an ability from nearly every enemy in the game.  This gives the game as much variety as Circle of the Moon, but also some of the frustration.  You'll have to defeat some monsters repeatedly before they'll relinquish their powers, and not all of them are worth keeping.

CASTLEVANIA: CIRCLE OF THE MOON
ACTION, ADVENTURE

KONAMI (KCEK)
1 PLAYER

I'm still not sure if this was the best or the worst thing that ever happened to the Game Boy Advance.  On one hand, it takes the best ideas from the Castlevania series (especially Symphony of the Night) and adds a card combination system which gives you a huge variety of attacks and useful abilities.  On the other hand, Circle of the Moon singlehandedly sparked peoples' complaints about the Game Boy Advance's dark, reflective screen.  It doesn't really matter WHERE you play the game... you won't be able to see it because of the tiny characters and backgrounds filled with purples, blacks, and the deepest of browns.  It's frustrating, but Circle of the Moon is worth the hours of squinting thanks to its depth, variety, and addictive gameplay.

CASTLEVANIA: HARMONY OF DISSONANCE
ACTION/ADVENTURE

KONAMI
1 PLAYER

I guess I'm the only one who wasn't disappointed with this sequel to Circle of the Moon.  Yes, the music is surprisingly primitive, and yes, the weapon system is more limiting than those in Circle of the Moon and the recently released Aria of Sorrow.  However, it's worth noting that Harmony of Dissonance has better graphics than the previous game... everything's brighter now, and both the death animations and weapon effects are greatly improved.  It's also got a feel that's evenly balanced between the Castlevania games of the past and today's longer, more complex adventures.  Juste Belmont's whip is a more effective weapon than any of the dozens offered in Aria of Sorrow, and the music (although admittedly simplistic) is wonderfully reminscent of the soundtracks in the NES Castlevania games.  Even with its flaws, Harmony of Dissonance is a highly addictive and impressive game that's strongly recommended to any and all Game Boy Advance owners.

CHU CHU ROCKET!
ACTION, PUZZLE

SEGA (SONIC TEAM)
1-4 PLAYERS

How many rockets could a Chu Chu chew if a Chu Chu could chew... aw, forget it.  Anyway, this is the Game Boy Advance version of the overlooked puzzle game that was released on the Dreamcast a few years ago.  I actually prefer the handheld game, not only because there are new random events and a customization mode that lets you create your own cats and mice, but because it's just better suited to a portable system.  The only thing that's missing from the original on the Dreamcast is the spinning polygon that announces random events... everything else is here, though, and it's a lot more impressive on the Game Boy Advance.

COLUMNS CROWN
PUZZLE

SEGA (WOW)
1-2 PLAYERS

I wouldn't be surprised if they released this in the United States as "Columns... For Girls!" or "Mary Kate and Ashley's Totally Radical Gem Hunt".  Each of the game's modes is centered around a plot involving a princess who needs to find all 24 gems to complete a crown which will allow her to take her mother's place on the throne of the kingdom.  Of course, being a princess, she doesn't actually hunt for most of the jewels herself... she leaves that job up to her two friends Ruby and Jade.  All of the game's modes are integrated into the plot... you've got to play everything to shake Columns Crown for every last stone.  It's a great idea, because players can choose their favorite play styles but are given some incentive to try the others.  But are any of them worth playing?  I'd say yes, even though I'm not a fan of Columns... the game plays smoothly, the graphics are nice (I like how the girls pop into the air every time they make a match in Flash Columns), and there's a lot of variety... you can even use power-ups against your opponent in the versus mode.

COMIX ZONE
ACTION, FIGHTER

SEGA (VIRTUCRAFT)
1-2 PLAYERS

People have complained in the past that the Game Boy Advance gets far too many Super NES translations.  I not only disagree, but feel that the system should be getting just as many ports of great Genesis games.  Finally, that's starting to happen... Sega's treated us to a portable translation of its inventive yet overlooked side-scrolling fighter Comix Zone.  Best of all, it improves upon the original with smaller, less detailed characters, a clumsy control scheme, frustrating collision detection, and... wait just a cotton pickin' minute!  Those aren't improvements!  Well, uh, anyway, this was SUPPOSED to be an improvement over the Genesis game, but the ugly dithering that should have been cleaned up on this more advanced system was actually made worse.  True to form, Virtucraft screwed up a lot of other things, but even they couldn't flush this once awesome but now merely decent game down the toilet.

CONTRA: THE ALIEN WARS EX
STUPIDLY FRUSTRATING SHOOTER

KONAMI
1-2 PLAYERS

Tired of waiting for a Game Boy Advance version of Gunstar Heroes?  Willing to settle for anything else as long as it doesn't star cute space aliens or dinosaur hunters?  Don't mind if the vein in your head grows to the point of nearly exploding?  Then have we got the game for you!  It's Contra: The Alien Wars EX, a lackluster conversion of the Super NES launch title with everything you loved (dual weapon handling, super bombs) taken out and crappy "new" rounds from the Genesis dud Contra: Hard Corps thrown in!  Never mind that the lack of color in these rounds is plainly obvious when you compare them to the original stages!  Never mind that the music is even WORSE than it was on the Genesis, or the NES, for that matter!  Never mind that the game is simplistic and primitive when compared to any of the shooters it inspired!  Just sweep all those colossal mistakes, shortcomings, and omissions under the rug, because this game's got everything you really want... jumping, frustration, shooting, frustration, frustration, aggravation (for a little variety), and even more frustration!  We guarantee that this is the most painful thing you can do with your Game Boy Advance that doesn't involve Midway or a proctologist.  If we're wrong, you get your money back... that is, if you haven't already smashed the cartridge to bits with a hammer!

CRAZY FROG RACING
RACING

DIGITAL TAINMENT POOL (DENARIS)
1-2 PLAYERS

I'd love to spend the entirety of this review telling you how much I hate the anatomically-correct-but-not-really-since-he's-a-frog star of this game, but I can't.   That's mostly because that would leave me with less time to express my raging contempt for all the OTHER idiotic characters in Crazy Frog Racing!  This game makes it official... they'll let just about anyone behind the wheel of a go-kart these days, including janga-smoking great danes (zoinks, Scoob!) and chickens who will make you an offer you can't refuse (playing something else, maybe?).  Just because they're hopping aboard this train wreck doesn't mean you have to, though!  Drab graphics, mechanical control, inscrutable power-ups, and frustrating five kart pile-ups make Crazy Frog Racing not only the worst game in a crowded field of lame Mario Kart clones, but the worst thing you can put into your Game Boy Advance next to a pick axe or a gallon of boiling water.

DARIUS R
SHOOTER

PCCW (TAITO)
1 PLAYER

There was only one Darius game I enjoyed, and this sure ain't it.  The Game Boy Advance version of Darius is based on the very first, very flawed game in the series, a horizontal shooter with a playfield so large it stretched across three screens.  Darius R is groundbreaking in the respect that it's the first Game Boy Advance translation that actually benefits from the system's limited resolution.  Thanks to the single screen format, Darius players can now see the action all at once, rather than catching bullets and bad guys out of the corner of their eyes a split second before they collide with them.  Darius R offers other improvements as well, like a less demanding power up system and more forgiving gameplay, but this still isn't enough to give it an edge over the ultimate Darius game, Sagaia.  The graphics in Darius R are badly dated, the power up system is still frustrating (grabbing four consecutive items just to power up one weapon?  Gee, that's not asking too much...), and the soundtrack is tainted with the fruity opera themes from Darius Gaiden.  Who needs all that hassle when you can find shooters you'll actually like to play on this system?

DISNEY'S LILO AND STITCH
ACTION/SHOOTER

UBI SOFT (DISNEY INTERACTIVE)
1 PLAYER

REVIEW BY RUSS BELESKI

Sometimes, the best surprises come in the strangest ways. Lilo and Stitch is not one or two, but three seperate games. For most of the game, you play as Stitch, shooting up alien law enforcement (Yeah! Take that, MIB fuzz!) and bombing the hell out of anything that move with exploding pineapples in a distinctly Metal Slug-esque shooter.  You even get a bad ass walker-mech you can use to blow stuff! Then the action will switch to Lilo sneaking around a spaceship hiding from guards in a Oddworld-like manner, which is really fun because she hides behind plants and such and the animation is pretty good.  THEN it switches back to Stitch in his spaceship trying to save Lilo in a shooter that's like Gyruss. Wow. That's a lot of game. Thankfully all three are pretty good, with the Gyruss shooter being the weakest... that's all right, though, because you only play it a couple of times. The graphics (including the obligatory low res movie clips- not stills!) are all of really good quality, which what you'd expect from a Disney product, and the sound includes a nice Hawaiian beat and lots of alien pummeling. If you're a fan of the movie, or of variety for that matter, you can't do much better than this.

DOUBLE DRAGON ADVANCE
SIDE-SCROLLING BEAT 'EM UP

ATLUS (MILLION)
1-2 PLAYERS

Reviewers have complained that this game doesn't have enough variety and that it will only appeal to fans of the popular beat 'em up from the 1980's.  What they DON'T tell you is that while Double Dragon Advance is based on the first game in the series, it's also greatly improved.  There's a much larger selection of moves this time... now, the Dragon brothers can duck, run, and block incoming attacks, as well as fight back with stylish new weapons and attacks.  There are also new stages and enemies which keep the game entertaining long after its arcade counterpart became boring.  The fighting does eventually get repetitive- after all, there are only so many green Abobos you can fight before you start to lose your patience- but nevertheless, Double Dragon Advance is a great update to a classic fighting game, and it deserves more respect for the improvements it's brought to the original formula.

DRAGONBALL Z: SUPERSONIC WARRIORS
FIGHTING

ATARI (BANPRESTO, ARC SYSTEMS)
1-2 PLAYERS

Hey, whoa!  This is actually... good?!  You'd better believe it.  Most of the other Dragonball Z fighting games have had critical flaws.  However, Supersonic Warriors manages to rise above all of them thanks to the efforts of Arc Systems, the creators of the Guilty Gear series.  The arial combat that distinguishes Dragonball Z from other versus fighting games didn't always work very well in the past, but in Supersonic Warriors, it's brilliantly executed.  The gameplay is briskly paced, and you're never too far from your opponent to battle them effectively, a serious issue with previous Dragonball Z games.  The artwork makes the game even more exciting... the characters were hand-drawn rather than awkwardly rendered, so they're every bit as sleek and colorful as they were in the television show.  Even if you feel you've outgrown the cartoon, Supersonic Warriors will have no trouble holding your attention with its fast, frantic gameplay and flashy audiovisuals.

DUAL BLADES
FIGHTING

METRO 3D (VIVID IMAGE)
1-2 PLAYERS

Still waiting for a Game Boy Advance version of Samurai Shodown?  Well, this is about as close as you'll get right now.  It's clear that Dual Blades wants to be Samurai Shodown... it's got everything from the subtle, atmospheric music to the death blows at the end of each match.  Unfortunately, it's missing a lot of what made Samurai Shodown a classic... the memorable characters in SNK's game are generic or even downright unlikable here, and the graphics in Dual Blades don't even meet the standard set by the first Samurai Shodown... frankly, the game looks more like Time Killers thanks to its ugly, washed out backgrounds and awkwardly drawn fighters.  However, the reasonably fun, surprisingly complex gameplay (with ideas from both the Samurai Shodown series and Street Fighter III) keeps Dual Blades a step ahead of mediocre Game Boy Advance fighters like King of Fighters EX.

EARTHWORM JIM
ACTION, PLATFORM

MAJESCO
1 PLAYER

Granted, I didn't care for the original Earthworm Jim... the sequel had better level design, more weapons, and much funnier jokes.  However, I was willing to cut this game a break if the conversion was faithful to the Genesis and Super NES versions.  It's not.  Earthworm Jim on the Game Boy Advance looks and feels very cheap... some of the animation is missing, and the physics aren't even remotely realistic.  There's no arc to Jim's jump, and when you blast enemies, the bits fly off in a straight path rather than being properly affected by gravity.  It's pretty obvious that neither David Perry or Doug TenNapel had any direct influence on this translation, aside from the work they'd done on the original seven years ago.

EARTHWORM JIM 2
ACTION, PLATFORM

MAJESCO (SUPEREMPIRE)
1 PLAYER

Dammit, Majesco!  I was really looking forward to this game, but you just HAD to hire an incompetant programming team to port it to the Game Boy Advance.  I'm ashamed to have my name hiding in the middle of yours.  Anyway... this is Majesco's second attempt at an Earthworm Jim translation, and just like the last one, it's lousy.  Yeah, yeah, Jim's larger this time, and the graphics are more colorful, but the physics are so rotten you'll think about popping the original black and white Game Boy version of Earthworm Jim into your system instead.  Y'know, Majesco, if you're going to hire cut-rate programming teams to make these ports, could you at least spring for one that's taken a few college math classes?  In fact, here's a better idea... just stop making games entirely.  We have more than enough fly-by-night, license hungry publishers making crappy Game Boy Advance titles as it is.

FANTASTIC 4: FLAME ON!
ACTION

ACTIVISION (TORUS)
1 PLAYER

Flame On! is the perfect vehicle for its cocky young star Johnny Storm.  It's got absolutely no depth or substance, but it sets the Game Boy Advance ablaze with some of the flashiest fighting action you'll ever see on the system.  As Johnny, better known as The Human Torch, you'll use your fiery fists and feet to blaze a trail through an army of alien thugs.  Whether you're launching a scorching blast of flame at your foes or snatching gems as you soar through the sky, you can count on animation that's as smooth and striking as a sledgehammer slathered in butter (mmm... painful!).  The only thing that threatens to put a chill on the white-hot graphics is a lack of shading, especially in the backgrounds.  However, they're a lot more appealing than the monotonous techno music waiting for you in each level... it's as persistent as Dr. Doom himself, and twice as evil!  Somewhere in the middle lies the gameplay... it won't set the world on fire, but it's entertaining enough despite the predictable level design and limited variety of enemies.

FINAL FANTASY TACTICS ADVANCE
ROLE PLAYING / STRATEGY

NINTENDO (SQUARE-ENIX)
1-2 PLAYERS

This game's earned every last word of bad press it's received.  The judgement system is a constant annoyance during fights... when the chocobo-riding referee isn't getting in your way, he's blowing the whistle on your mistakes while turning a blind eye to the computer opponent's own violations.  The laws you're expected to abide by in each battle are supposed to add a layer of strategy to the gameplay, but all they wind up doing is getting on your nerves... especially when you're dropped in prison for a crime you didn't even realize you committed!  Nevertheless, after you've spent nine straight hours completing missions and strengthening a small army of characters, it becomes clear that Square-Enix must have done SOMETHING right with this game.  In keeping with the Final Fantasy tradition, the graphics are rich with color and detail, and there are plenty of subtle but welcome twists to the turn-based gameplay.  Perhaps the best of these features is the ability to assign jobs to your heroes, then take the skills they've learned in that profession and carry them over to more exciting careers.  Can't decide if you want your favorite character to bust heads as a soldier, or heal wounds as a cleric?  Now you can have both!

FINAL FIGHT ONE
ACTION, FIGHTING

CAPCOM
1-2 PLAYERS

It's a pretty good translation of the popular arcade game, with well sampled voices and perhaps the most brightly colored artwork of any of the Final Fight games.  However, the music really puts the Game Boy in Game Boy Advance, the screens are rather cramped, and it's Final Fight.  If you've outgrown the simplistic gameplay, you'll be a lot happier with Super Street Fighter II Revival, and even if you do still like the Final Fight games, there's no guarantee you'll want this one... it's missing a lot of breakables, and the dominatrix Poison isn't here either (really, Poison... you can come back out now.  Nobody remembers Final Fight Revenge, honest!).  Finally, as the editor of Toastyfrog mentioned, there's no two player mode available if you've only got one cart.  Even if there were memory concerns, it sure seems like Capcom could have added a three screen versus mode like the one in the Sega CD game...

FIRE PRO WRESTLING
WRESTLING

BAY AREA MARKETING (SPIKE)
1-4 PLAYERS

If you're a fan of wrestling, and I mean the kind of fan who knows the sport is fake but loves to watch it anyways, you've got to have this.  Fire Pro Wrestling features a lot of options the other wrestling video games always seem to miss, and when you play a few matches you'll realize that they're a whole lot more important than huge digitized characters or a popular license.  The freedom Fire Pro Wrestling offers is refreshing... you can throw opponents out of the ring, wrap their arms around a turnbuckle for a free hit, drag them away from the ropes, and even dive out of the ring for an attack that's risky but oh so satisfying if it connects.  The game literally has more moves than you'll ever see, and nearly a hundred suspiciously familiar characters.  If "suspiciously familiar" doesn't cut it for you, just add real wrestlers with the edit mode!  Even with all these options, Fire Pro is surprisingly user-friendly.  In fact, its only real flaws are the aforementioned lack of a wrestling license and tinny (but still pretty entertaining) music.

FLAMES OF RECCA
FIGHTING

KONAMI
1-2 PLAYERS

Gee, this came out of nowhere.  You'd think Konami had something to hide, but there's no reason to be ashamed of a game like this.  Recca plays like the fast and loose fighters based on other anime series like Dragonball Z and JoJo's Bizarre Adventure, making it ideal for novice players who want an exciting martial arts experience without all the work.  They'll like the straightforward but intense gameplay, set against enormous playfields that offer more freedom of movement than most of Recca's competitors.  Fighting game experts may not be as appreciative of the simple controls and lack of technique, but even they'll enjoy the superb graphics, featuring well detailed backgrounds, cleanly drawn characters, and even a slick win sequence where a collage of rough comic book sketches, all of the soundly thrashed opponent, is dropped behind the victor.

FLINTSTONES: Big Trouble in Bedrock
ACTION, PLATFORM

CONSPIRACY
1 PLAYER

Look out, Fred Flintstone™!  The evil Dr. Sinister™ has kidnapped your best friend Barney Rubble™ and, even worse, trapped you in a Game Boy Color quality game where you run around like an idiot collecting shells, stomping on pterodactyls, and absolutely nothing else!  Never fear, though, because friends like Wilma™, Dino™, and that outrageous alien Kazoo™ are here to give you a hand!  See, they're waving at you!  That's lending you a hand, right?  Past that, it's up to you and you alone to save your buddy Rick Moranis, er, Stephen Baldwin... uh, I mean Barney Rubble™.  Can you find him and put a stop to Dr. Sinister™'s evil scheme before the owner of the Game Boy Advance angrily rips the cartridge out of his system and replaces it with Prehistorik Man?  Find out in The Flintstones™: Big Trouble in Bedrock™!  Fred Flintstone™, Dr. Sinister™, Wilma™, boring gameplay™, and Ted Turner™ are all registered trademarks of Hanna-Barbera, Ltd.  All rights to grab the Flintstones cartoon by its ankles and shake it for every last penny reserved.

FRANKLIN THE TURTLE
GAME COLLECTION

THE GAME FACTORY (ARTEX)
1 PLAYER

If the Teenage Mutant Ninja Turtles are at the peak of the evolution of shelled reptiles, Franklin is still crawling along at the bottom of the hill.  He's a slow-witted, dull-eyed child with a couple of androgynous parents and a handful of animal friends who are best described as "weenies".  Franklin was once satisfied to remain in the children's book section and Nick Jr.'s early morning television line-up, but now he's packed up his shell and moved to the Game Boy Advance, setting the civil rights movement for video game turtles back twenty years.  The real bitch is that it'll at least fifty years for them to recover all that lost ground...  Er, anyway.  What we have here is a collection of games that, like Franklin, aren't very deep or fast-paced.  There are bike races, hockey shootouts, and coloring contests (where the computer seems to do all of the work for you), ultimately leading up to a simplified puzzle game that bears a striking resemblence to Sega Swirl on the Dreamcast.  The graphics are bright and colorful, but the gameplay is slow, dull, and predictable.  After slogging through a few of the game's mercilessly boring challenges, you'll agree that it's best left to Franklin's biggest, dumbest fans.

FROGGER: TEMPLE OF THE FROG
ACTION

KONAMI (KCEA, SOUND BY FACTOR FIVE)
1 PLAYER

I don't like the new Frogger character designs, and I didn't like the idea that Konami's American branch would be making this game... but regardless of all this, I have to admit that this is pretty good.  It's not up to the standards of the unreleased Game Gear version of Frogger, but it does seem inspired by it in some respects.  For instance, the playfields are much more expansive than they were in the arcade original, and you've got to collect items (coins this time, not other frogs) scattered throughout each of them.  Like Frogger on the Game Gear, the backgrounds and playfield objects have more depth and color than they did in the arcade game.  In fact, I'd go so far as to say that this is the best looking version of Frogger ever released thanks to its detailed and very bright pastel graphics.  On the down side, some of the enemies seem out of place (hell, so does the anthropomorphic main character...) and the game isn't quite as fun as it was on the Game Gear, playing like an overhead version of platformers like Super Mario Bros. rather than a legitimate sequel to the arcade game. Nevertheless, Frogger on the Game Boy Advance is much better than I expected it to be.

F-ZERO: MAXIMUM VELOCITY
(MINIMUM ENTERTAINMENT)

NINTENDO
1-2 PLAYERS

I've always resented this game... when it was released for the Super NES, people would constantly brag about how great the 3D effects were, how you'd never see this on the Genesis, and blah blah freaking blah.  Now, I just hate it because the gameplay is rigid and miserably frustrating.  Apparently, someone forgot to rope off all of those beautiful Mode 7 enhanced tracks, because you'll sometimes hit ramps sending you flying over the edge of the courses, instantly destroying your vehicle and forcing you to restart the race.  Hey, Nintendo, if you wanted to translate a gimmicky, overhyped Super NES launch title, it should have been Pilotwings... at least you're SUPPOSED to be in mid-air while playing that one.

GEGEGE NO KITARO
ACTION/PLATFORM

KONAMI
1 PLAYER

It's ooky, spooky, and much better than any Addam's Family game... it's Gegege no Kitaro, an action/adventure title based on a long-running Japanese cartoon.  This isn't the first game starring the creepy, bug-eyed Kitaro, but it's likely the best thanks to complex level designs and a variety of weird weapons, ranging from flaming wooden sandals to Kitaro's own hair.  Despite the Japanese text, the game is easy to pick up and play thanks to signs scattered throughout the first two stages, which illustrate how to use Kitaro's abilities to defeat enemies and overcome other obstacles.  The audiovisuals are nearly as satisfying as the gameplay, with crisply drawn, imaginative characters and a playful soundtrack that blends nicely with the constant light clacking of Kitaro's shoes.  If you've looking for a lighthearted journey into the spirit world, but the immense difficulty in Super Ghouls 'n Ghosts makes your blood boil, you'll be a whole lot happier with Gegege no Kitaro.

GRADIUS GALAXIES
SHOOTER

KONAMI (MOBILE 21)
1 PLAYER

Devoted Konami fans will appreciate this one most... it's a sequel to a series of terrific shooters which, unfortunately, aren't given the attention they deserve.  While this particular Gradius game isn't as amazing as Gradius Gaiden for the Playstation or even Gradius '90 on the X68000 computer, I doubt many fans will care... neither of those games were released in the United States, so they'll happily take what they can get.  Besides, Gradius Galaxies is one of the better (if not the best) games in the series, with crisp graphics, great level design, and even a Mars Matrix-style hint mode.  It's also the best shooter on the Game Boy Advance, and that's not going to change until either Konami releases a sequel or Treasure ups the ante with a portable version of Radiant Silvergun (please please please!).

GUILTY GEAR X
FIGHTER

SAMMY (ARC SYSTEMS)
1-2 PLAYERS

You're getting warmer, guys, but this still isn't perfect.  Guilty Gear X has all the action of its hard rockin' Dreamcast counterpart, but the impact just isn't there thanks to compromised... well, compromised everything, really.  Remember how I described the backgrounds in the Dreamcast game as "living paintings"?  Well, they're quite dead here... not only did the designers limit themselves to a handful of colors, they picked the very worst colors they could find, then threw them together in the hope that they'd vaguely resemble the artwork from the Dreamcast game.  The characters are tiny and undetailed in comparison to the fighters in Super Street Fighter II Revival... frankly, they don't even look as attractive as their super deformed counterparts in the Wonderswan version, Guilty Gear Petit.  Finally, the music is frustratingly inconsistent, wavering between pulse-pounding rock and Game Boy Color quality schlock.  Yes, it plays well and there are plenty of modes to choose from, but Guilty Gear X on the Dreamcast was largely dependant upon making a good first impression, and this translation just doesn't do that.

GUNSTAR SUPER HEROES
ACTION / SHOOTER

SEGA (TREASURE)
1 PLAYER

Twelve years ago, independent game developer Treasure built a strong foundation for itself with the release of Gunstar Heroes, a spectacular shooter that restored gamers' faith in the Sega Genesis after suffering through a year of miserable movie and television-licensed bombs.  Now, Gunstar Heroes is back to do the same for the Game Boy Advance, in a sequel that's packed with the sensational special effects and heartpounding action that's been largely absent from the handheld's library for nearly a year.  There's some give and take in this eagerly awaited follow-up to the fantastic Genesis game... on one hand, the lock button lets you anchor your character in place while firing, and the graphics are vastly improved.  If you thought it  couldn't get any better than the original Gunstar Heroes, the sequel's more detailed characters and extensive use of scaling and rotation will be a pleasant surprise!  On the downside, you can no longer throw your adversaries (you'll have to settle for a wimpy laser knife instead), and the stages don't flow together as well as they had in the first game.  There are even a few scenes